#2847041 - 08/24/09 10:20 AM
Does a 64bit OS pay off?
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Joined: Jan 2001
Posts: 25,138
RSColonel_131st
Lifer
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Lifer
Joined: Jan 2001
Posts: 25,138
Vienna, 2nd rock left.
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Sorry for the lot of questions, but it's not quite easy to get my head around this stuff.
Obviously Win7 32bit will still not be able to use more than 3, maybe 3,5GB of RAM for itself and applications. Conflicting sources say different things, but it seems Vid Card memory is also included in that total, so if you have 4GB RAM and 1 GB VRAM, you end up with 3.5 out of 5GB actually available.
OTOH 64bit OS needs more memory just for addressing, so the conclusion seems to be that 4GB on 64bit are not that much better than 3GB on 32bit.
Even if you add 6GB RAM in a 64bit OS, many applications still will only be able to use 2GB max. unless they have the "Large Adress Aware" property set.
So, what good does 64bit actually do? Would 6GB (of which max. 2GB go to a game) allow Windows to completely deactivate the pagefile on the hard disk? That is, even if the game can only address 2GB RAM, will Windows itself make good use of the other 4GB?
Or is 64bit just not there yet? All my photo editing and similar applications are also 32bit, so even in that area I can see no immediate benefit.
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#2847139 - 08/24/09 03:20 PM
Re: Does a 64bit OS pay off?
[Re: Hardtale]
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Joined: Jan 2001
Posts: 25,138
RSColonel_131st
Lifer
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Lifer
Joined: Jan 2001
Posts: 25,138
Vienna, 2nd rock left.
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Yeah, I googled around and literally got killed with information overload. Yet I didn't really find my specific questions covered. Yesterday, going 64bit seemed a sure deal. The one thing I learned today though is that I'll likely need 6GB instead of 4GB RAM to really make a difference from XP with 2GB (my current setup), since of the 4GB in 64bit a lot more would be used up for the larger adress indexes (up to 10%, so 400MB already gone, which brings it close to the 3.x GB you can get in 32bit anyway). Now I'm also finding out you can't and shouldn't disable the page file in turn for more RAM. And it doesn't seem like any applications or windows will benefit, but okay, if you have apps with "Large Adress Awareness" using up to 3GB, Windows will have a better puffer. I'm not gonna buy CS4 for a while, or any other 64bit production software so that's out too. Suppose if there are really no know negatives of going 64bit I might as well (Drivers seem to be available for my fairly standard stuff, including Nvidia, TrackIR, HOTAS COUGAR) I just don't want to find out I'm causing myself problems later on with gaming for no gain. Especially since the SB License I'm eyeing (less than 200 bucks for Ultimate) only allows to select one or the other, not both variants.
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#2847380 - 08/24/09 10:15 PM
Re: Does a 64bit OS pay off?
[Re: Hardtale]
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Joined: Oct 1999
Posts: 8,854
Allen
Hotshot
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Hotshot
Joined: Oct 1999
Posts: 8,854
Ohio USA
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If I remember correctly, I read that the Windows XP mode was for business users (to maintain compatibility with business software systems). At the time, it was reported it will only be available with the Business version of W7.
Based on my experience with Vista 64b and W7 64b, 64bit should not be a problem on a new system.
However, only programs written to make best use of 64bit will actually work better (most aren't yet). Heck, even my CodeGear RAD Studio 2009 Professional (a premium professional application for writing Pascal and C++ programs for commercial use and sale) is only 32bit -- and that's a problem for an application I happen to be writing -- as 64 bitness would improve its speed. Moral, some developers may not even have the tools to write good 64 bit code, yet.
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#2847919 - 08/25/09 06:56 PM
Re: Does a 64bit OS pay off?
[Re: RSColonel_131st]
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Joined: Sep 2000
Posts: 22,095
citizen guod
Lifer
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Lifer
Joined: Sep 2000
Posts: 22,095
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Okay, thanks for all the feedback. Since I'm only going to buy the OS once (170EUR is enough...) and W7 will be with us for the next 4 to 6 years, I suppose buying 64bit makes sense, if not performance-wise then at least as a future-proof investment.
As long as it doesn't cause unnecessary hickups (I checked my current games and hardware for combatibility) that will be fine. Colonel, if you go 64-bit, just be sure to get at least 4 GB RAM and 6 or 8 is even better. Needed right now, no. Needed within the next year, yes.
Wisdom is knowing what's enough
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#2848027 - 08/25/09 09:47 PM
Re: Does a 64bit OS pay off?
[Re: U-96]
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Joined: Jan 2008
Posts: 1,292
USMC BEANS
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Member
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Seattle, Washington
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I wonder how elegantly Win7 x64 with 8GB handles the XP virtualisation, if it's even an issue... It works very well.
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#2848993 - 08/27/09 10:08 AM
Re: Does a 64bit OS pay off?
[Re: Flogger23m]
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Joined: Apr 2005
Posts: 208
JG301_HaJa
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Member
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Rödeby/Sweden
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Hi, I've noticed that f.i. Mat Manager wont work. But I'm sure ther is a fix around somewhere
"Live to fight another day"
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#2861505 - 09/16/09 07:04 AM
Re: Does a 64bit OS pay off?
[Re: 1qtv]
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Joined: Jan 2001
Posts: 25,138
RSColonel_131st
Lifer
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Lifer
Joined: Jan 2001
Posts: 25,138
Vienna, 2nd rock left.
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Be warned, F4:AF from what I heard doesn't like Win7 at all.
Otherwise, not sure if a Core i7 is really worth the money for your selection of games, which as you say are behind the curve on requirements. Maybe wait for i5?
For the 64bit question - the advantage of keeping with 32bit certainly is a bit of improved combatibility with very old stuff. May also be that certain older peripherals have no 64bit driver around - as far as I know you can't run 32bit drivers on a 64bit OS, so if you have an older printer or something else exotic, check if there are Vista 64bit drivers out.
The games I'm looking to bring over onto the new rig are mostly from last year or the year before, so I found they all work on 64bit without problems. If you are more of a legacy gamer, maybe one or the other might require some tweaking or fiddling on 64bit, but ultimatley it seems the jump to a new OS is much bigger a hurdle for bringing games over, while 32/64bit presents comparable minor issues.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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