#2828568 - 07/28/09 12:00 PM
Re: Interview: IL-2 Series Update: v4.09...Plus
[Re: WWSandMan]
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Joined: Jan 2008
Posts: 681
Blackdog_kt
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It's a win-win situation anyway you look at it. The add-ons will keep IL2 alive long enough until BoB:SoW gets released, plus the teams working on it will gather some experience and then probably move on to SoW add-ons. The fact that it's supposedly compatible with mods (even if there are some glitches, the modders will probably work it out) makes one drool over the possibilities. I mean, if there's hard-coded support for radar, then that can be modded to include other radar sets by tweaking range, etc. Since they said that ground clutter is representative of the actual terrain below you, it might even be possible to see H2S bombing radars and not only intercept radars. The Italian birds are very beautiful (is it just me or does the Regianne 2000 look a lot like a P47?) and the mission triggers will be a blast if they work on dogfight servers as well. All in all, i'm surprised they can still squeeze new functions into a 10 year old engine. I can't even begin to imagine how much more flexible SoW will be in that regard. To sum up, excellent and very informative interview. It was totally unexpected too
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#2828624 - 07/28/09 01:15 PM
Re: Interview: IL-2 Series Update: v4.09...Plus
[Re: Blackdog_kt]
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Joined: Jan 2001
Posts: 1,632
Baco
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Member
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Buenos Aires, Argentina
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What Can I say, I am speachless.... Oleg never ceases to amaze me in the most excellent way.
And Kudos to Teal Daidalos.. Incredible work you guys...
Fighter pilots make movies, Attack Pilots make history.
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#2828630 - 07/28/09 01:20 PM
Re: Interview: IL-2 Series Update: v4.09...Plus
[Re: Blackdog_kt]
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Joined: Apr 2003
Posts: 3,806
Bearcat99
Senior Member
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Senior Member
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USA
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I never had any doubt that eventually we would see this.. I just had no idea when. It is good to see the path that O & 1C have taken with this and some of the upcoming features are things that manyhhave been wanting for a long time. I also think it is great that this will not conflict with the mods.
Start where you are. Use what you have. Do what you can.
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#2828655 - 07/28/09 01:47 PM
Re: Interview: IL-2 Series Update: v4.09...Plus
[Re: Bearcat99]
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Joined: Feb 2002
Posts: 6,396
VonBarb.
Earth-bound misfit
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Earth-bound misfit
Hotshot
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The Dust,Pandora
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NVM the previous version of that post.
Excellent news ! Been waiting for some of these planes for a long, long time !
Cheers
Nico.
Last edited by VonBarb.; 07/28/09 03:57 PM.
"Et s'il ne pleure personne, que Dieu nous le pardonne "
ArmA2/OA - RoF - FSX
ASUS P8P67 Pro Motherboard - Intel i5 2500K @ 3.3Ghz - 8Gb G-Skill DDR3 1866Mhz - Gainward GTX660 Ti Phantom II - Win7 Ultimate 64bits - Saitek av8r
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#2828682 - 07/28/09 02:12 PM
Re: Interview: IL-2 Series Update: v4.09...Plus
[Re: citizen guod]
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Joined: Apr 2000
Posts: 1,229
I_Flyby
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Ohio, USA
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I gotta get back in the game! This patch article is fantastic, and very surprising. At least it caught me off guard! The mission builders will have a field day, not to mention the implications for online campaigns. IL2. Still the best combat flight sim ever, and still growing strong! Flyby out
The warrior creed: Crap happens to the other guy!
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#2828683 - 07/28/09 02:12 PM
Re: Interview: IL-2 Series Update: v4.09...Plus
[Re: VonBarb.]
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Joined: Jul 2007
Posts: 465
Mastiff
"just do it"
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"just do it"
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EL Centro, Cailfornia
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I would simply pay for there work on updates $9.99 for all there hard work...I apretiate all they have done and will continue to do... Awsome Oleg and Team Daidalos! great surprise..I wounder how Ubi is taken it?
71st Eagle Squadronwww.anon6.com - Blogger on DCS Series 71st Mastiff's you-Tube"any failure you meet is never a defeat; merely a set up for a greater come back" Asus x-99||i7x5930k||ddr4 16gb2400||GTX980Ti-6gb|| ATX1200Corsair||realteck 5.1||Win8.1x64pro|| TrackIr4Pro/ir||CHfghtrstck||siatekpedals| |X52ThrteCntrlr||G15Keyboard/RzrMose|| 32"LCD||2x7"lilliputs,1x9inc
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#2828732 - 07/28/09 02:59 PM
Re: Interview: IL-2 Series Update: v4.09...Plus
[Re: mash]
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Joined: Jan 2001
Posts: 40,112
20mm
Site Emeritus Honorary Forums Manager
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Site Emeritus Honorary Forums Manager
Sierra Hotel
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Tucson AZ
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Nice interview. Thanks Doug and Oleg and Martin.
Pat Tillman (1976-2004): 4 years Arizona State University, graduated with high honors. 5 seasons National Football League player, Arizona Cardinals. Forever United States Army Ranger.
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#2829171 - 07/28/09 10:36 PM
Re: Interview: IL-2 Series Update: v4.09...Plus
[Re: knightgames]
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Joined: Dec 2008
Posts: 26,564
wheelsup_cavu
Lifer
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Lifer
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Corona, California
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Thank You! It was excellent reading. The video's weren't too shabby either. I am looking forward to its release. Wheels
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#2829184 - 07/28/09 10:50 PM
Re: Interview: IL-2 Series Update: v4.09...Plus
[Re: knightgames]
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Joined: Feb 2002
Posts: 6,396
VonBarb.
Earth-bound misfit
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Earth-bound misfit
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The Dust,Pandora
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Martin: It is our personal preference to work privately, in a small but experienced team, and release add-ons that are (1) closed to further end-user modifications. There are many talented people around the world who can enhance this simulator, there is no doubt about it. However, we would like to provide an alternative to those IL-2 fans who find (2) open modding inconvenient, difficult to follow, and prefer smaller but structured and unique content over quantity. If there are people who share the same vision as we do and would like to contribute with their own work to our project or cooperate with us, they can contact the team here. Didn't like these two statements much I have to say... (1) : Does this mean they found a way to protect the final patch, and the whole game with it ? (2) : This kind of annoyed me as well. This sim has so much potential for expansion still, why focus on just one theatre of operations ? The I-15bis and Avia biplanes are nice and all, but shouldn't more important WW2 types take priority. I dunno, RAF on the whole for instance ? Open modding has its downsides, but it lets modders free to develop and implement a greater variety of Mods. Some aspects of the game (like effects or clouds) can be modded differently by different people, giving you a choice of what mod you want to use. Finally, I'm not sure I like the idea of the team being semi-official. Official team with a 'plan' means planes or mods are likely to be rejected (and they should know...), plus they have the code and that's bound to attract many modders and deplete the ranks of the 'Open modders'. Then again the new planes and features look fantastic... They really do. I really don't know what to think. I'm just hoping this won't force us to choose sides... Cheers Nico.
"Et s'il ne pleure personne, que Dieu nous le pardonne "
ArmA2/OA - RoF - FSX
ASUS P8P67 Pro Motherboard - Intel i5 2500K @ 3.3Ghz - 8Gb G-Skill DDR3 1866Mhz - Gainward GTX660 Ti Phantom II - Win7 Ultimate 64bits - Saitek av8r
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#2829257 - 07/29/09 12:27 AM
Re: Interview: IL-2 Series Update: v4.09...Plus
[Re: VonBarb.]
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Joined: Jul 2009
Posts: 9
MicroWave
Junior Member
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Martin: It is our personal preference to work privately, in a small but experienced team, and release add-ons that are (1) closed to further end-user modifications. There are many talented people around the world who can enhance this simulator, there is no doubt about it. However, we would like to provide an alternative to those IL-2 fans who find (2) open modding inconvenient, difficult to follow, and prefer smaller but structured and unique content over quantity. If there are people who share the same vision as we do and would like to contribute with their own work to our project or cooperate with us, they can contact the team here. Didn't like these two statements much I have to say... (1) : Does this mean they found a way to protect the final patch, and the whole game with it ? (2) : This kind of annoyed me as well. This sim has so much potential for expansion still, why focus on just one theatre of operations ? The I-15bis and Avia biplanes are nice and all, but shouldn't more important WW2 types take priority. I dunno, RAF on the whole for instance ? Open modding has its downsides, but it lets modders free to develop and implement a greater variety of Mods. Some aspects of the game (like effects or clouds) can be modded differently by different people, giving you a choice of what mod you want to use. Finally, I'm not sure I like the idea of the team being semi-official. Official team with a 'plan' means planes or mods are likely to be rejected (and they should know...), plus they have the code and that's bound to attract many modders and deplete the ranks of the 'Open modders'.Then again the new planes and features look fantastic... They really do. I really don't know what to think. I'm just hoping this won't force us to choose sides... Cheers Nico. Just to clarify: Daidalos Team does not have the source code of Il2.
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#2829301 - 07/29/09 01:52 AM
Re: Interview: IL-2 Series Update: v4.09...Plus
[Re: VonBarb.]
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Joined: Jan 2008
Posts: 681
Blackdog_kt
Member
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Member
Joined: Jan 2008
Posts: 681
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Martin: It is our personal preference to work privately, in a small but experienced team, and release add-ons that are (1) closed to further end-user modifications. There are many talented people around the world who can enhance this simulator, there is no doubt about it. However, we would like to provide an alternative to those IL-2 fans who find (2) open modding inconvenient, difficult to follow, and prefer smaller but structured and unique content over quantity. If there are people who share the same vision as we do and would like to contribute with their own work to our project or cooperate with us, they can contact the team here. Didn't like these two statements much I have to say... (1) : Does this mean they found a way to protect the final patch, and the whole game with it ? (2) : This kind of annoyed me as well. This sim has so much potential for expansion still, why focus on just one theatre of operations ? The I-15bis and Avia biplanes are nice and all, but shouldn't more important WW2 types take priority. I dunno, RAF on the whole for instance ? Open modding has its downsides, but it lets modders free to develop and implement a greater variety of Mods. Some aspects of the game (like effects or clouds) can be modded differently by different people, giving you a choice of what mod you want to use. Finally, I'm not sure I like the idea of the team being semi-official. Official team with a 'plan' means planes or mods are likely to be rejected (and they should know...), plus they have the code and that's bound to attract many modders and deplete the ranks of the 'Open modders'. Then again the new planes and features look fantastic... They really do. I really don't know what to think. I'm just hoping this won't force us to choose sides... Cheers Nico. I think it will be mod compatible. They said it themselves, they won't "lock" the game with an anti-mod protection, they will just offer some "official mods" after the patch. The way i see it, it might need a new mod installer to overcome any possible glitches due to the new files but not much else will change. Maybe their aircraft will be locked, but i doubt the rest of the sim will be. About the points you mentioned...the way i read (1), when they refer to a closed modelling process they probably mean that it's done by an "isolated" team instead of the entire community. As for (2) i think it simply means giving some new add ons to people who don't want the unofficial mods. If you look in the interview it clearly says "we decided not to fight the mods". They also said that the code protection is the same as the 4.09 beta, which means CRT=2 and not much more. Good enough to ensure some compatibility and cheat free gameplay in servers running a certain mod pack, but not restrictive to the point of disabling mods. Well, at least that's what i understood from reading the interview, let's hope this is the case
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#2829531 - 07/29/09 10:37 AM
Re: Interview: IL-2 Series Update: v4.09...Plus
[Re: I/JG53_jermin]
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Joined: Jan 2008
Posts: 681
Blackdog_kt
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Posts: 681
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I'd rather they lock the multiplayer with an anti-mod mechanism and open the singleplayer for modding. Yes, mods has improved IL2 greatly in many aspects, but mods also open the door for FM/DM cheaters. Now, any experienced pilots can find with ease such cheaters in any popular server on Hyperlobby. I'm starting to miss the good old days without mods. Though IL2 looked ugly compared to the modded one right now, it was not annoyed by all sorts of cheats. The online play was clean and fun. And there were way more populated full-switch or nearly full-switch servers at that time. The populated servers now you can find on Hyperlobby are almost all arcade ones. For a flight simulation game, this is not a good sign. The fact is that most hard-core pilots have left the online play or turned to singleplayer. I sincerely hope Oleg will lock the 4.09 for us online players. I am not flying online too often, but i pick up the pace once every other month. In all the time mods have existed i haven't seen any cheaters on the servers i fly (and they are full real). Some other people that fly there have seen a few (maybe a couple of cheaters in almost as long as 3 months), they asked other players for a mission track (a lot of people record them to review their performance), submitted track to the admins and the cheater is banned. Honestly, if flying over the real English channel and intercepting player-driven B17s in a well-modelled FW190 means i have to pay the price of dealing with a cheater once every 40-50 days, i think it's a pretty good trade-off. Of course, you are entitled to your opinion and that's why there must be choices in this and not black or white type arguments. The best thing would be to have it both ways. Maybe a new protection system that disables mods for people who like the things you like, plus what we have now in CRT=2 for the people who like mods, which doesn't prevent mods but ensures you are running the same stuff as the server/mission host. Of course, there's always the argument that since mods became popular player numbers have dropped a lot on non-mod servers, but we can't force people to like the same things or fly in the servers we like. Some will like mods, some will not, let both of them fly the way they want to.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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