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#2763128 - 05/12/08 02:57 AM Experimenting with DX9 effects  
Joined: Jun 2007
Posts: 122
DrStrangePool Offline
The master of the weird
DrStrangePool  Offline
The master of the weird
Member

Joined: Jun 2007
Posts: 122
UK London
This could prove to be interesting; I was trying some ideas from this topic http://forum.combatace.com/index.php?showtopic=28109&st=0
and I decided to see if it worked for the EE2. Alas...it did! In fact, it looks SO much better, at least in my opinion.

I'm using the same file as resident Evil 4 as a test, http://boris-vorontsov.narod.ru/download_en.htm .

I didn't modify them in any way...yet :P

Sadly, this wont work in the EECH/EEAH, unless there is an alternative, because I believe EECH/EEAH is using DX7.

here are some pics for your enjoyment.


Before

After


Before

After


Before

After





Random

Inline advert (2nd and 3rd post)

#2763129 - 05/12/08 08:11 AM Re: Experimenting with DX9 effects [Re: DrStrangePool]  
Joined: Jan 2007
Posts: 1,142
Colonel_Kurtz Offline
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Colonel_Kurtz  Offline
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Joined: Jan 2007
Posts: 1,142
Australia
Hey Cancer nice find. Some work needs to be done to get a preset together for EE2 as theres a little too much glare effecting the FLIR page and other things. Id like to find some middle ground. I like the way you can just toggle the mod on/off as well. Another project to tinker with \:\)

#2763130 - 05/12/08 11:35 AM Re: Experimenting with DX9 effects [Re: Colonel_Kurtz]  
Joined: May 2004
Posts: 1,335
Torquatus Offline
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Torquatus  Offline
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Posts: 1,335
Brisbane, Australia
It is very nice.

I was using this wrapper in Lock On, and the only problem was that whenever anything exploded the screen would go black for a couple of seconds. Is that problem evident here?

Thanks,
Torquatus


"I like to find out that I died, and that I'm currently in a ballet in China, and all the other very accurate and important things that the Wikipedia site brings us all."

-Stephen Fry
#2763131 - 05/12/08 01:04 PM Re: Experimenting with DX9 effects [Re: Torquatus]  
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Posts: 1,142
Colonel_Kurtz Offline
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Colonel_Kurtz  Offline
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Joined: Jan 2007
Posts: 1,142
Australia
I dont really know what im doing, but Ive toned down the effects in this profile if you want to try it out.


Link- http://www.orbitfiles.com/download/id2798179129


Heres a couple of pics





**edit** pictures resized

Last edited by Colonel_Kurtz; 05/12/08 01:16 PM.
#2763132 - 05/12/08 01:05 PM Re: Experimenting with DX9 effects [Re: Colonel_Kurtz]  
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Posts: 1,142
Colonel_Kurtz Offline
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Colonel_Kurtz  Offline
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Joined: Jan 2007
Posts: 1,142
Australia
Ooops!! sorry about the size

#2763133 - 05/12/08 01:07 PM Re: Experimenting with DX9 effects [Re: Torquatus]  
Joined: Jun 2007
Posts: 122
DrStrangePool Offline
The master of the weird
DrStrangePool  Offline
The master of the weird
Member

Joined: Jun 2007
Posts: 122
UK London
 Originally Posted By: Torquatus
It is very nice.

I was using this wrapper in Lock On, and the only problem was that whenever anything exploded the screen would go black for a couple of seconds. Is that problem evident here?

Thanks,
Torquatus


I dont know if this counts as an explosion, but I was hovering over the water to check how it looked, I lost control and crashed, there was no black screen. I used flares, guns and hellfires, and no black screen.

#2763134 - 05/12/08 01:10 PM Re: Experimenting with DX9 effects [Re: DrStrangePool]  
Joined: Jun 2007
Posts: 122
DrStrangePool Offline
The master of the weird
DrStrangePool  Offline
The master of the weird
Member

Joined: Jun 2007
Posts: 122
UK London
Colonel_Kurtz ;

OH! Much better \:\) muuuucchhhh better!

Don't worry, you are not the only one who doesn't know whats he is doing, me is an example of that ahha

#2763135 - 05/12/08 09:29 PM Re: Experimenting with DX9 effects [Re: DrStrangePool]  
Joined: Apr 2008
Posts: 35
MasterPilot Offline
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MasterPilot  Offline
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Posts: 35
I like the effect this dll gives but the framerate hit is unreal. I go from 150fps to at best 37fps.

L8r,
MajSlayer(US)

#2763136 - 05/13/08 04:49 AM Re: Experimenting with DX9 effects [Re: MasterPilot]  
Joined: Dec 2003
Posts: 2,151
Dirk98 Offline
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Dirk98  Offline
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Joined: Dec 2003
Posts: 2,151
Montgomery AL
 Originally Posted By: MajSlayer
I like the effect this dll gives but the framerate hit is unreal. I go from 150fps to at best 37fps.

L8r,
MajSlayer(US)


\:\(

Wow, anyone else?

#2763137 - 05/13/08 05:22 AM Re: Experimenting with DX9 effects [Re: Dirk98]  
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Colonel_Kurtz Offline
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Colonel_Kurtz  Offline
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Posts: 1,142
Australia
Ive refined my settings a little further. If anybody wants to try my config and offer feed back please do

Link - http://www.orbitfiles.com/download/id2802298816

The refinements are aimed at trying to get the best color balance and remove glare from PNVS/FLIR. The Commanche cockpit seems to have a shader or tint in the screen, so to look at the true colors try the no cockpit mode Ctrl+F1, and you can also increase your MFD pages in this mode using Alt+F1.

Regarding framerate issues, this mod wont be for everyone, but its very tweekable to suit your PC Hardware. Framerates arnt so critical in flightsims as FPS games so as long as my framerate remains above 25fps with TADS live im happy, and of course you can toggle this mod on/off anytime ingame with Shift+F12.

I guess this mod is about getting the best eye candy possible out of your GFX hardware.

There is also a brief explanation of various settings here http://boris-vorontsov.narod.ru/doc_en.htm

\:\)

#2763138 - 05/13/08 11:55 PM Re: Experimenting with DX9 effects [Re: Colonel_Kurtz]  
Joined: Sep 2007
Posts: 52
spiffyscimitar Offline
Junior Member
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I've used this for GTR2, and found that the bloom isn't hardware intensive, it's the ambient occlusion which is a framerate hog. So bloom>good, ambient occlusion>bad. All it does is fuzz the image up anyway.

#2763139 - 05/14/08 02:47 AM Re: Experimenting with DX9 effects [Re: spiffyscimitar]  
Joined: Apr 2008
Posts: 35
MasterPilot Offline
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MasterPilot  Offline
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Posts: 35
Thanks allot I'll give that a try:)

L8r
MajSlayer(US)

#2763140 - 05/14/08 08:12 AM Re: Experimenting with DX9 effects [Re: MasterPilot]  
Joined: Jan 2007
Posts: 1,142
Colonel_Kurtz Offline
Member
Colonel_Kurtz  Offline
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Joined: Jan 2007
Posts: 1,142
Australia
Ok heres another take on a config ini file for this mod. It has some changes to the shadowing, and occlusion is disabled as suggested by spiffy offering a framerate boost.
Ive got this mod auto loading as well, so if havnt removed the intro videos you may want to disable "UseEffect" and manually load after startup with shift+F12

[GLOBAL]
UseEffect=1

Link v4 - http://www.orbitfiles.com/download/id2807346872


*

#2763141 - 05/14/08 11:26 AM Re: Experimenting with DX9 effects [Re: Colonel_Kurtz]  
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Dirk98 Offline
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Dirk98  Offline
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Posts: 2,151
Montgomery AL
Colonel_Kurtz, I'd like to remove the intro videos, how can I do it fast and dirty? \:\)

Thanks.

Last edited by Dirk98; 05/14/08 11:26 AM.
#2763142 - 05/14/08 10:24 PM Re: Experimenting with DX9 effects [Re: Dirk98]  
Joined: Jan 2007
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Colonel_Kurtz Offline
Member
Colonel_Kurtz  Offline
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Joined: Jan 2007
Posts: 1,142
Australia
 Originally Posted By: Dirk98
Colonel_Kurtz, I'd like to remove the intro videos, how can I do it fast and dirty? \:\)

Thanks.



Locate your EE2 vodeo folder and delete or move the contents(4 x mpg files)

eg: D:\Enemy Engaged 2\cohokum\video\(delete these files, but leave folder intact)

The game just moves forward.

#2763143 - 05/16/08 10:13 AM Re: Experimenting with DX9 effects [Re: Colonel_Kurtz]  
Joined: Dec 2003
Posts: 2,151
Dirk98 Offline
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Dirk98  Offline
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Joined: Dec 2003
Posts: 2,151
Montgomery AL
Thank you. \:\)


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