Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
#2752081 - 06/28/09 12:27 AM In-game map responsiveness?  
Joined: Oct 2001
Posts: 2,276
43st Offline
Member
43st  Offline
Member

Joined: Oct 2001
Posts: 2,276
Montreal, CA
The in-game map causes the game to stutter to a certain extent. It also doesn't seem to remember it's zoom or position settings. I haven't seen this mentioned here, so I assume I'm overlooking an obvious fix.

Inline advert (2nd and 3rd post)

#2752092 - 06/28/09 12:45 AM Re: In-game map responsiveness? [Re: 43st]  
Joined: Dec 2006
Posts: 273
franksvalli Offline
Member
franksvalli  Offline
Member

Joined: Dec 2006
Posts: 273
Yeah I think everyone experiences this problem. The map is Flash-based, so it might be an inherent Flash limitation.

#2752099 - 06/28/09 12:54 AM Re: In-game map responsiveness? [Re: franksvalli]  
Joined: Dec 2008
Posts: 2,179
WWBrian Offline
Member
WWBrian  Offline
Member

Joined: Dec 2008
Posts: 2,179
Yes, these are "known issues" 43st....

...no current fix other than to go ultra-real and use dead reconing only. WinkNGrin

Heh, this is not one you've overlooked.

<S!>



WingWalker (virtual) Combat Squadron

Intel i7 980X @3.8 GHz | ASUS P6X58D Premium | Antec 1200w PSU | 12GB 1600Mhz RAM
SLI - 2x eVGA GTX 580 3072MB vRAM | Dell 3007WFP 30" + 2x Dell 2007FP 20" @ 5388x1600 res.
Corsair Force GT 240GB SSD - O/S drive | Corsair Force 60GB SSD - ROF drive
WD VelociRaptor 300GB - Game drive | WD Black 1TB - Storage drive
CH HOTAS and TrackIR 5 +TCP | Realtek on-board sound | Windows 7 Ultimate 64bit

#2752123 - 06/28/09 02:00 AM Re: In-game map responsiveness? [Re: WWBrian]  
Joined: Dec 2004
Posts: 605
DoolittleRaider Offline
Member
DoolittleRaider  Offline
Member

Joined: Dec 2004
Posts: 605
Map function totally S&cks. Practically worthless. I was hoping for something better than IL2, but this is worse by far...archaic. So far I can't find any help from the Map to determine where I am.

#2752133 - 06/28/09 02:16 AM Re: In-game map responsiveness? [Re: DoolittleRaider]  
Joined: Dec 2006
Posts: 273
franksvalli Offline
Member
franksvalli  Offline
Member

Joined: Dec 2006
Posts: 273
Doolittle - did you enable "Navigation Icons" on the settings? If you enable that, it will show you where you and other planes are on the map.

#2752148 - 06/28/09 02:47 AM Re: In-game map responsiveness? [Re: franksvalli]  
Joined: Dec 2008
Posts: 2,179
WWBrian Offline
Member
WWBrian  Offline
Member

Joined: Dec 2008
Posts: 2,179
Were you hoping for a GPS unit in WW1? smile


*female voice* - " Turn left at next cloud". smile


WingWalker (virtual) Combat Squadron

Intel i7 980X @3.8 GHz | ASUS P6X58D Premium | Antec 1200w PSU | 12GB 1600Mhz RAM
SLI - 2x eVGA GTX 580 3072MB vRAM | Dell 3007WFP 30" + 2x Dell 2007FP 20" @ 5388x1600 res.
Corsair Force GT 240GB SSD - O/S drive | Corsair Force 60GB SSD - ROF drive
WD VelociRaptor 300GB - Game drive | WD Black 1TB - Storage drive
CH HOTAS and TrackIR 5 +TCP | Realtek on-board sound | Windows 7 Ultimate 64bit

#2752152 - 06/28/09 03:01 AM Re: In-game map responsiveness? [Re: WWBrian]  
Joined: Oct 2001
Posts: 2,276
43st Offline
Member
43st  Offline
Member

Joined: Oct 2001
Posts: 2,276
Montreal, CA
Maybe this is why the fold out map is in the box! duh

#2752203 - 06/28/09 05:50 AM Re: In-game map responsiveness? [Re: 43st]  
Joined: Mar 2002
Posts: 2,065
TailFlamer Offline
Member
TailFlamer  Offline
Member

Joined: Mar 2002
Posts: 2,065
Clearwater, Fl. USA
Originally Posted By: 43st
Maybe this is why the fold out map is in the box! duh

You think? lol
That's what I plan to use.


Scuderia Ferrari Marlboro
FIA Formula One World Championship
#2752554 - 06/28/09 06:08 PM Re: In-game map responsiveness? [Re: TailFlamer]  
Joined: Aug 2001
Posts: 967
ft Offline
Member
ft  Offline
Member

Joined: Aug 2001
Posts: 967
400' MSL
Well, I hate to say I told you so.

Or... no, I don't. Like everyone else using that phrase, I get a kick out of it. biggrin

As stated in that thread, the included map (approx 1:800.000) is just about useless for proper visual navigation.

Now, on to finding a way to produce a high-quality 1:250.000 or perhaps even 1:100.000 based on the game world. Sadly I do not think we're getting that one from the producer or the publisher(s).

#2752892 - 06/29/09 02:03 AM Re: In-game map responsiveness? [Re: ft]  
Joined: Jun 2009
Posts: 4
Captain_Splat Offline
Junior Member
Captain_Splat  Offline
Junior Member

Joined: Jun 2009
Posts: 4
North Carolina
Pause the game, then use the map. Best solution I found so far.

#2752895 - 06/29/09 02:09 AM Re: In-game map responsiveness? [Re: Captain_Splat]  
Joined: Jan 2001
Posts: 1,632
Baco Offline
Member
Baco  Offline
Member

Joined: Jan 2001
Posts: 1,632
Buenos Aires, Argentina
Specially on line rigth, pause the game?
Mine also works kind of irkishlly....
Luckylly I will be using the real map that came in the box (briliant move for hardcore virtual pilots).. but don´t try to justifie the unjustifiable...The ma in game should work properlly and be usefull, don´t you think?.


Fighter pilots make movies, Attack Pilots make history.
#2752913 - 06/29/09 02:31 AM Re: In-game map responsiveness? [Re: Baco]  
Joined: May 2009
Posts: 89
tamper527 Offline
Junior Member
tamper527  Offline
Junior Member

Joined: May 2009
Posts: 89
I agree - the in game map is not up to speed at all. Funny, in the thread ft posted a link to above, FR is telling us all how great the [sic] scrolling, annotated map will be...

...well, I suppose I can't truthfully say he's wrong; it does have thoes features, and it would be great, if the map overall permitted these faetures to work better. Sometimes it seems the map is centered on my plane, others not. The scale setting doesn't stay after you close the map, it comes up zoomed all the way in (PITA to grab mouse, drag scroll bar over, etc.) I don't think the 'view' zoom keys work on the map; could be wrong.

Yes, I suppose you can pause the game, but this takes a certain element of realism out. Plus, I've noticed many of the controls (cockpit zoom, for example) don't work when the game is paused - so I'm not sure the map will be any more usuable by pausing if the controls stop working when you pause.

#2752950 - 06/29/09 03:16 AM Re: In-game map responsiveness? [Re: ft]  
Joined: Mar 2002
Posts: 2,065
TailFlamer Offline
Member
TailFlamer  Offline
Member

Joined: Mar 2002
Posts: 2,065
Clearwater, Fl. USA
Originally Posted By: ft
the included map (approx 1:800.000) is just about useless for proper visual navigation.

Now, on to finding a way to produce a high-quality 1:250.000 or perhaps even 1:100.000 based on the game world. Sadly I do not think we're getting that one from the producer or the publisher(s).

Maybe, just maybe, if enough of us request it, they will make sectionals available in pdf for download from their site. Then we can print them, or take them to a print shop for larger copies.
I wouldn't mind spending a few bucks to get them printed.


Scuderia Ferrari Marlboro
FIA Formula One World Championship
#2753030 - 06/29/09 05:07 AM Re: In-game map responsiveness? [Re: franksvalli]  
Joined: Dec 2004
Posts: 605
DoolittleRaider Offline
Member
DoolittleRaider  Offline
Member

Joined: Dec 2004
Posts: 605
Originally Posted By: franksvalli
Doolittle - did you enable "Navigation Icons" on the settings? If you enable that, it will show you where you and other planes are on the map.


DOH!!! I didn't think of that. My inclination is always to avoid/disable Icons, by any name. My mistake.

Thanks for the tip.

#2753109 - 06/29/09 07:50 AM Re: In-game map responsiveness? [Re: DoolittleRaider]  
Joined: Dec 2006
Posts: 273
franksvalli Offline
Member
franksvalli  Offline
Member

Joined: Dec 2006
Posts: 273
Originally Posted By: DoolittleRaider
Originally Posted By: franksvalli
Doolittle - did you enable "Navigation Icons" on the settings? If you enable that, it will show you where you and other planes are on the map.


DOH!!! I didn't think of that. My inclination is always to avoid/disable Icons, by any name. My mistake.

Thanks for the tip.


No prob smile. I only said it because I did the exact same thing myself. The map turns out to be very useful when you can see all the plane icons on it smile

#2753491 - 06/29/09 04:08 PM Re: In-game map responsiveness? [Re: franksvalli]  
Joined: Aug 2001
Posts: 967
ft Offline
Member
ft  Offline
Member

Joined: Aug 2001
Posts: 967
400' MSL
Originally Posted By: franksvalli
No prob smile. I only said it because I did the exact same thing myself. The map turns out to be very useful when you can see all the plane icons on it smile


Yeah, that's great. Then get them in the HUD and... Fox 2!!!


wink


Moderated by  RacerGT, Wklink 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Actors portraying US Presidents
by PanzerMeyer. 04/19/24 12:19 PM
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
10 Years ago MV Sewol
by wormfood. 04/15/24 08:25 PM
Pride Of Jenni race win
by NoFlyBoy. 04/15/24 12:22 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0