#2750383 - 06/26/09 03:48 AM
Re: MOD: The "Other" Channel Map
[Re: 352ndBooze]
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Joined: Apr 2002
Posts: 5,503
Pooch
Hotshot
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Hotshot
Joined: Apr 2002
Posts: 5,503
Orlando, FL
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Ming has been spending his time with Rise Of Flight. Seems to be really into it. Still waiting for my copy. Uh, while we're on the subject of waiting.................
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace." Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia
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#2750905 - 06/26/09 07:06 PM
Re: MOD: The "Other" Channel Map
[Re: Pooch]
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Joined: May 2007
Posts: 493
®uger
Member
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Member
Joined: May 2007
Posts: 493
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Booze, I didn't want to have to be the one to tell you this but, there has been a conspiracy. Yes it's true and every time you fall for it, myself and a few others purposely take this thread off topic to lure you into posting new pictures. Don't feel bad, we are an advanced unit, specially trained in forum subversion tactics, you're not the first to fall prey. As you see, we never fail, we like the new screenies and appreciate them lots, we have control and expect more will follow, don't fight it, we are in control, cheers Ming has been spending his time with Rise Of Flight. more likely "Rise of Beer Foam" or "Pinky Out, Pinky Down" the new manly stool challenge
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#2751168 - 06/26/09 11:50 PM
Re: MOD: The "Other" Channel Map
[Re: ®uger]
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Joined: Jan 2001
Posts: 1,632
Baco
Member
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Member
Joined: Jan 2001
Posts: 1,632
Buenos Aires, Argentina
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Holly cow! Custom objects too?
Last edited by Baco; 06/26/09 11:50 PM.
Fighter pilots make movies, Attack Pilots make history.
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#2751469 - 06/27/09 07:14 AM
Re: MOD: The "Other" Channel Map
[Re: Baco]
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Joined: Nov 2003
Posts: 716
F19_Klunk
Cr@p Plane aficionado
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Cr@p Plane aficionado
Member
Joined: Nov 2003
Posts: 716
Somewhere, Meatball land
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I can't hardly begin to tell you how GLAD I am that you guys do NOT use those horrific "photorealiostic" textures. I do appreciate the mapmakers work - believe me - too bad they spoil it all with texturelayers of utter ...... sorry I just get carried away when I see work which is in other aspects excellent and the destoyed by the notion that textures from sattelite images makes a good looking map... Your's is.... quite frankly beautful! (don't tell my mrs that I define a piece of polygons and such as beautiful .... it might lead to ugly consequences )
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#2751773 - 06/27/09 04:02 PM
Re: MOD: The "Other" Channel Map
[Re: F19_Klunk]
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Joined: Sep 2008
Posts: 88
352ndBooze
Junior Member
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Junior Member
Joined: Sep 2008
Posts: 88
Annapolis, MD, US
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Booze, I didn't want to have to be the one to tell you this but, there has been a conspiracy. Yes it's true and every time you fall for it, myself and a few others purposely take this thread off topic to lure you into posting new pictures. Don't feel bad, we are an advanced unit, specially trained in forum subversion tactics, you're not the first to fall prey. As you see, we never fail, we like the new screenies and appreciate them lots, we have control and expect more will follow, don't fight it, we are in control, cheers Ahhhh, ok ®uger now I see your diabolical plan. Pretty slick. My head hurts now. LOL!! Your advanced unit is good! Klunk thanks for the compliment, not sure if its beautiful, but we're trying our best. And your secret is safe with us, no mention to the Mrs. Booze
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#2752816 - 06/28/09 11:22 PM
Re: MOD: The "Other" Channel Map
[Re: F19_Klunk]
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Joined: Apr 2001
Posts: 2,701
Compans
Senior Member
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Senior Member
Joined: Apr 2001
Posts: 2,701
Bristol VA
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As the 'horrific' photorealistic texture maker you're probably refering to in your post above Klunk I'd like to say that you're very welcome to your opinions. I think the map in this thread looks truly excellent and I'm looking forward to using it. However, variety is no bad thing and Cannon's map looks amazing too and will be much used as well. I don't see our hobby as a competition, nor an excuse to insult others' hard work. There's room for everyone here. I don't regard anyone else's work as a threat and I'm sure the guys at 352nd feel likewise. Vive la difference!
S! Comp
Last edited by Compans; 06/28/09 11:30 PM.
Geforce GT 610
AMD Athlon (tm) IIX3 450 processor
4.00 GB RAM
Win 7 Home premium
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#2753052 - 06/29/09 06:07 AM
Re: MOD: The "Other" Channel Map
[Re: F19_Klunk]
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Joined: Nov 2003
Posts: 716
F19_Klunk
Cr@p Plane aficionado
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Cr@p Plane aficionado
Member
Joined: Nov 2003
Posts: 716
Somewhere, Meatball land
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Sorry Compans if I hurt anyones feelings. "Horrific" might be an unsuitable word. As you probably read my post you also saw that I wrote that I appreciated the work and also called it "in other aspects excellent". I can't see how that is insulting. Canon's map ( the one we use in the community which is now called Beta) is much appreciated by anyone, also by me (again). It is excellent work (again) and I am sure his upcoming map will have an even higher standard. BTW, I didn't even have this map in mind. You just assumed it.
I am not referring to ANYONE, I am referring to what I have seen. I have no clue what textures you have done Compans, I only refer to some screenshots from different recent maps. If those are by you I have no idea.
However, I still have the opinion that cropped sattelite pics for textures in in general looks flat, and inferior to these ... some textures even really really bad. Sorry but I do and though it came out harsh, I AM glad they do not use it on this map.
Hmm how do you get the impression that I think it is a competition? I think you overanalysze my input and opinion, but I do apologize if I used a word that you found insulting.
Vive la difference and freedom to express an opinion about it
Last edited by F19_Klunk; 06/29/09 06:39 AM.
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#2753150 - 06/29/09 09:10 AM
Re: MOD: The "Other" Channel Map
[Re: F19_lacrits]
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Joined: Feb 2002
Posts: 6,396
VonBarb.
Earth-bound misfit
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Earth-bound misfit
Hotshot
Joined: Feb 2002
Posts: 6,396
The Dust,Pandora
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The real problem about textures is not how you make them, but how well you blend them together. The way each texture is laid out on a map is what really makes a difference : avoiding of repetitions, realistic riverbanks and cities... There are some great maps out there which are utterly ruined for me in some areas because the maker just applied the same texture across wide, flat areas.
This is actually the only grudge I have against photorealistic textures, which are otherwise very good me thinks : they feature lots of small 2D villages and farms which can easily create very noticeable repetition patterns. I've been slowly working on removing them on Compans' textures, also creating new tiles from his textures by rotating them or adding new fields to break up the patterns. Might release those one day when I'm happy with the result, and with their original author's permission of course.
This is something I'm really interested in with this map and would like to see more pics of. Though the airfields look absolutely stunning, it seems to me that the fields textures could use some more blending. Look at the fifth pic from the top in Booze's latest batch of screens : you can see a field pattern repeating itself quite noticeably at least four times over an area roughly the size of the airfield. This is not the first time I've noticed this in Booze's pics. In most of these pics, the camera is probably no higher than just a couple meters high, but the higher you'll fly, the more obvious these repetitions will be, which would be a pity on a Western Front map where combat altitudes were generally pretty high. With regards to repetitions, Compans' photorealistic textures can really go both ways : some of his textures will create noticeable repetitions (FrenchFields) while others, because they are so dense, (BOBfields) will conceal them.
Mapmakers need to find the right balance and stop focusing on the textures themselves but rather on how to create believeable scenery with what they have at their disposal.
Cheers
Nico
"Et s'il ne pleure personne, que Dieu nous le pardonne "
ArmA2/OA - RoF - FSX
ASUS P8P67 Pro Motherboard - Intel i5 2500K @ 3.3Ghz - 8Gb G-Skill DDR3 1866Mhz - Gainward GTX660 Ti Phantom II - Win7 Ultimate 64bits - Saitek av8r
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#2753162 - 06/29/09 09:35 AM
Re: MOD: The "Other" Channel Map
[Re: VonBarb.]
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Joined: Nov 2003
Posts: 716
F19_Klunk
Cr@p Plane aficionado
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Cr@p Plane aficionado
Member
Joined: Nov 2003
Posts: 716
Somewhere, Meatball land
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U might have a point there VB. Also I guess it's a matter of textures blending in on the overall "graphical design" of the game ... that some parts are "photo realistic" whilst others are not, such as cloucs, objects, airplanes.... it makes a non-consistant impression; for me anyway. What I like with the textures I have seen on these maps is that the colour scheme and "cleaness" blends in naturally in the game. They don't collide with the graphical impression of the game
Last edited by F19_Klunk; 06/29/09 09:36 AM.
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#2753188 - 06/29/09 10:32 AM
Re: MOD: The "Other" Channel Map
[Re: F19_Klunk]
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Joined: Feb 2002
Posts: 6,396
VonBarb.
Earth-bound misfit
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Earth-bound misfit
Hotshot
Joined: Feb 2002
Posts: 6,396
The Dust,Pandora
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I understand what you mean Klunk. In that regard, Compans' textures make sense in the greater scope of his overall work in the sim, his aircraft skins blending very nicely with the photorealistic landscapes. One problem that seems to persist in his and other's photrealistic textures is the different colour levels in each batch, due to original pictures quality or season during which they were taken, causing different sets of photorealistic textures to look weird when used simultaneously on the same map. Booze, how did you go about the job of creating the Map-t file ? I know it can be pretty time consuming and difficult due to the greyscale format of the files, but I have a little technique which allows to create varied Map_T layouts in just a few clicks. It may require a slight edit of the load.ini to assign some of the most repeating textures to slots where they'll be less obvious, and some fine tuning in some areas, but the effort/result ratio is pretty unbeatable. I'll stop here as I believe SimHQ policy on Mods only allows me to discuss the matter this far Cheers Nico
"Et s'il ne pleure personne, que Dieu nous le pardonne "
ArmA2/OA - RoF - FSX
ASUS P8P67 Pro Motherboard - Intel i5 2500K @ 3.3Ghz - 8Gb G-Skill DDR3 1866Mhz - Gainward GTX660 Ti Phantom II - Win7 Ultimate 64bits - Saitek av8r
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#2753239 - 06/29/09 12:02 PM
Re: MOD: The "Other" Channel Map
[Re: VonBarb.]
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Joined: Sep 2008
Posts: 88
352ndBooze
Junior Member
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Junior Member
Joined: Sep 2008
Posts: 88
Annapolis, MD, US
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Hi Compans very nice to see you, hope all is well and you are having a nice summer. Guys we totally respect everyones opinions and are glad to have everyones interest and input. But perhaps it would be better if we kept everything at a level where we do not say anything that might be a negative please. We welcome any and all constructive criticism regarding our map and are always open to suggestions. I am personally a Big Big Fan of Compans skills his work is wonderiful IMHO and we would be using them ourselves if we were going in that direction but our map Team decided a different plan which is good because now everyone will have 2 very different maps to use. There is no competition, there is no choosing, everyone can have both. And if you do not like one or the other we promise noone will show up at your house and force you to fly them. The reason for us putting up screenshots is because we are taking a journey so to speak and wanted to have those who were interested take it with us and to help us get opinions and imporvements along the way. The last thing we want to do is cause arguments or have anyone feel bad, our intentions were for this to be a positive thing for all. So as a personal favor to us we request that we all take everyones feelings into consideration before we hit the Submit button and we all play nice please. Nico I would love to see what little technique you are using. We are still working on texture placement but have not totally nailed down all of our textures yet. We have close to 100 new textures we have made but are still testing, so I'm very interested in hearing what you are using. Many thanks, Booze
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#2753285 - 06/29/09 12:47 PM
Re: MOD: The "Other" Channel Map
[Re: VonBarb.]
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Joined: Apr 2001
Posts: 2,701
Compans
Senior Member
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Senior Member
Joined: Apr 2001
Posts: 2,701
Bristol VA
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This is actually the only grudge I have against photorealistic textures, which are otherwise very good me thinks : they feature lots of small 2D villages and farms which can easily create very noticeable repetition patterns. I've been slowly working on removing them on Compans' textures, also creating new tiles from his textures by rotating them or adding new fields to break up the patterns. Might release those one day when I'm happy with the result, and with their original author's permission of course.
Not trying to hijack this thread but by all means release them. I should say that producing my textures is not just a simple matter of taking sattelite images and making a tile out of them. There is much editing, pasting and colour/tone transformation that goes on. A very lengthy process. I feel that my tiles do work together and are designed as such, with the exception of the last 3 French tiles I've produced which are seasonally different to the previous ones. I agree that they don't work perfectly with some game objects, but my philosophy is to improve things and other people will improve objects, houses etc...and the game'll catch up. S! Comp
Geforce GT 610
AMD Athlon (tm) IIX3 450 processor
4.00 GB RAM
Win 7 Home premium
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#2754012 - 06/30/09 02:39 AM
Re: MOD: The "Other" Channel Map
[Re: 352ndBooze]
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Joined: May 2007
Posts: 493
®uger
Member
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Member
Joined: May 2007
Posts: 493
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Hi Compans very nice to see you, hope all is well and you are having a nice summer. Guys we totally respect everyones opinions and are glad to have everyones interest and input. But perhaps it would be better if we kept everything at a level where we do not say anything that might be a negative please. We welcome any and all constructive criticism regarding our map and are always open to suggestions. I am personally a Big Big Fan of Compans skills his work is wonderiful IMHO and we would be using them ourselves if we were going in that direction but our map Team decided a different plan which is good because now everyone will have 2 very different maps to use. There is no competition, there is no choosing, everyone can have both. And if you do not like one or the other we promise noone will show up at your house and force you to fly them. The reason for us putting up screenshots is because we are taking a journey so to speak and wanted to have those who were interested take it with us and to help us get opinions and imporvements along the way. The last thing we want to do is cause arguments or have anyone feel bad, our intentions were for this to be a positive thing for all. So as a personal favor to us we request that we all take everyones feelings into consideration before we hit the Submit button and we all play nice please. Nico I would love to see what little technique you are using. We are still working on texture placement but have not totally nailed down all of our textures yet. We have close to 100 new textures we have made but are still testing, so I'm very interested in hearing what you are using. Many thanks, Booze Spoken in real standup fasion!!
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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