#2743459 - 06/15/09 11:35 AM
Interview - Update
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Joined: Aug 2007
Posts: 630
SC/JG_Oesau
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Member
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Posts: 630
Sydney, Australia
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Great to see the update with the interview http://www.simhq.com/_air12/air_410a.htmlNice to see things coming along and really hope that a publisher gets in on the act as I'm interested in the level of realism that I've got the feeling you are putting into it. As for clickable cockpits I personally am not interested in them (I go with HOTAS for most items) but I do see the need for them for such displays as a MFD (which even the harrier didn't have during the conflict and yes it's ironic I go with HOTAS). As in the interview, I wouldn't see it as being critical to getting it in 1.0 release but I am sure many would appreciate it coming along after 1.0
CPU - i7-3770K @3.50Ghz, RAM - 32Gb (800Mhz), Video Card - GTX980Ti TrackIR-4, Thrustmaster Warthog, MFG Crosswind Pedals, Satiek Quadrant, Saitek Switch Panel, Logitech G510 Keyboard, Win 7 Home Prem 64bit
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#2743623 - 06/15/09 04:08 PM
Re: Interview - Update
[Re: SC/JG_Oesau]
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Joined: Apr 2002
Posts: 17,733
Joe
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Bridgewater, NJ
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Here are my reactions to scary_pigeon's interview answers. 1. Thrust vector control really should be via analog axis. The option to assign keys to "nozzle up" and "nozzle down" is good for scalable control options, but an axis is the best way to go for HOTAS users. 2. Campaign - I was quite surprised to hear that the team is pondering a turn-based or RTS-style campaign engine. I don't want to sound like I don't appreciate a new approach, but this sort of things sounds counter to a typical flight sim campaign system (be it linear, semi-dynamic, or fully dynamic) and might impact gameplay. By nature air combat is not turn-based. 3. The graphics look really nice, but I'm concerned over some of the light reflections or bloom. Too many arcade-style games blow this effect way out of proportion, and it looks like JT lighting may be headed in that direction. This effect should be present only to the point where it enhances the image, not overwhelms it, creates a distraction, or makes it hard to read information (such as cockpit gauges).
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#2743810 - 06/15/09 09:26 PM
Re: Interview - Update
[Re: Joe]
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Joined: May 2008
Posts: 42
Syncerus
Junior Member
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Junior Member
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Posts: 42
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Last edited by Syncerus; 06/15/09 09:28 PM. Reason: Wrong thread
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#2743925 - 06/16/09 12:15 AM
Re: Interview - Update
[Re: Syncerus]
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Joined: Dec 2003
Posts: 320
Dante-JT
Member
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Member
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Posts: 320
Florianópolis - Brazil
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Hi Joe and SC/JG_Oesau There is no technical problem in getting the thrust vector in an analog axis. As soon as the keymapper/axis mapper is done, the thrust vector could be assigned to any axis as the player wishes. Personally I'm totally pro the real time dynamic campaign running in background. It is the original design. The turn based approach would be more of a "lifeboat" in case the real time approach gets too technically problematic in terms of software engineering. The flight sim crowd at this point is probably thinking about how many sims started promising dynamic campaigns and ended with a set of canned missions. In truth, Jet Thunder would be already finished if we opted for a set of canned missions. Oh, the over the top effects may be that we're just started implementing shaders and we got carried away a bit by the difference they do. No worries, they will be tuned down as we progress, and the obvious Effect X: On/Off switch will be present in the options menu. About clickable cockpits, we know that the Harrier and Sea Harrier in the conflict had not MFDs, but to the contrary to modern HOTAS-based jets like F/A-18 and newer, if you guys see the Sea Harrier FRS.1 flight manual you'll notice how much workload is needed to operate properly the radar and the NAV system. Lots of push buttons, not really ergonomic. 1960s jet fighter technology demanded heavy workload from the pilot, this pushed newer designs like F-16 and F-18 to go HOTAS and ergonomic. I'm totally in favor of clickable cockpits, although at the moment we're just like IL2: press "I" to start engine. I am not very fond of this (except for good accessibility), but as Cliff Bleszinski (famous game designer) said: "Game Development is mostly about figuring out what cool stuff you can do in a limited time period with limited cash."
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#2744048 - 06/16/09 05:47 AM
Re: Interview - Update
[Re: Dante-JT]
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Joined: Mar 2006
Posts: 2,896
bogusheadbox
Opinionated Aussie Bloke
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Opinionated Aussie Bloke
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Personally I'm totally pro the real time dynamic campaign running in background.
I am a happy simmer I'm totally in favor of clickable cockpits,
I am a very very happy simmer although at the moment we're just like IL2: press "I" to start engine. I am not very fond of this I have just shed a tear of Joy !!! (I wish oleg would have such an epiphany)
Last edited by bogusheadbox; 06/16/09 05:50 AM.
Fighterops...
The only TRUE Stealth crowd funded game.
Devs said there was stuff there, but you just couldn't see it.
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#2746056 - 06/19/09 09:22 AM
Re: Interview - Update
[Re: CHDT]
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Joined: Dec 2001
Posts: 1,382
CHDT
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Member
Joined: Dec 2001
Posts: 1,382
Switzerland
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3. The graphics look really nice, but I'm concerned over some of the light reflections or bloom. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To say the truth, I don't think so, I was much more impressed by the astonishing quality of the first in-game videos, two or three years ago, especially for their natural colors of the landscapes and the sky and sea. Here, everything looks far too much "velvia-ish".
And about the cockpit of the Sea Harrier, this level of details was quite correct a few years ago, but now, for an upcoming sim, it's no more enough, we need something at the level, at least of Lock-On. Also the Harrier model needs more polygons.
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#2746390 - 06/19/09 07:57 PM
Re: Interview - Update
[Re: CHDT]
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Joined: May 2005
Posts: 612
AWL_Spinner
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Member
Joined: May 2005
Posts: 612
Vancouver, Canada
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Oooh yes, coloration is very important. Drab greys and browns of the stormy South Atlantic and barren landscapes are very important. No shiny bright greens and blues, wash out the saturation as much as practical.
A great example of this was the original EF2000 which did a very good Norwegian overcast. IL2 is a little too bright and primary colored (as are the screen shots of BofB).
Dull clag and low-down turbulence gets me much more excited than bright sunshine and smooth skies.
Great to see some news and an interview though, nice work guys!
Cheers, Spinner
Antec P183/CP-850|i5-750|Asus P7P55D|Asus ENGTS250-1Gb|4Gb G.SKILL DDR3 PC1600|OCZ Vertex|WD Caviar Black|HP LP2475W|Windows 7 Pro x64
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#2746734 - 06/20/09 02:18 PM
Re: Interview - Update
[Re: CHDT]
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Joined: Oct 2001
Posts: 6,269
AD
Hotshot
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Hotshot
Joined: Oct 2001
Posts: 6,269
South East Asia
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..I was much more impressed by the astonishing quality of the first in-game videos, two or three years ago..
And about the cockpit of the Sea Harrier, this level of details was quite correct a few years ago, but now, for an upcoming sim, it's no more enough, we need something at the level, at least of Lock-On. Also the Harrier model needs more polygons. I hate to say it, but I agree. A few years back JT looked like a modern flight sim, but with the punishment of time it doesn't look as dazzling as it once did. Maybe you could release the code, let the community develop it, and when you can find a publisher, sell it. Just like they did with EECH2. Maybe even self publish? Cheers
Last edited by AD; 06/20/09 02:35 PM.
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#2746767 - 06/20/09 03:35 PM
Re: Interview - Update
[Re: AD]
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Joined: May 2008
Posts: 42
Syncerus
Junior Member
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Junior Member
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Posts: 42
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I think the plane looks good enough, but the carrier is ugly. However, the only graphics issue I'd like to get fixed before initial release is the unrealistic bloom. IMO, it's better to concentrate on the campaign, bug hunting, multiplayer, physics, optimization, avionics, user interface etc. as the graphics aren't that bad. Additional graphics improvements can always be released in addons or patches later on, provided that your engine supports higher definition models and textures.
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#2746939 - 06/20/09 09:53 PM
Re: Interview - Update
[Re: Syncerus]
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Joined: Dec 2003
Posts: 320
Dante-JT
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Member
Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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IMO, it's better to concentrate on the campaign, bug hunting, multiplayer, physics, optimization, avionics, user interface etc. as the graphics aren't that bad. Additional graphics improvements can always be released in addons or patches later on, provided that your engine supports higher definition models and textures. Yup, this is exactly what we're doing now. All game development books tell that is better to have a very fun game playable with boxes and other abstract test stuff, than to have perfect spot-on models layed over a totally unplayable, buggy foundation. Graphics can be easily changed later. Our models are all 2005-2006ish now, but as History Channel tought they were good enough for a full lenght documentary(as aired this last week), we left them. But seeing Lock On: Black Shark and Rise of Flight, I agree that for a final release as an AAA title we must re-model them all in a higher polygon and texture detail. One of the things that I personally think is very strange, is the green flight deck of the Argentinean carrier. Our argentinean experts are telling that it is like that, but I still can't get used to that color, because we're so used to grey carrier decks in the jet era. I remember reading some Oleg update or comment, in IL2 Forgotten Battles time, that they received the model of some new russian plane to be added to the game but they had to tone down the cockpit interior colors, because in russian fashion they were painted in full bright blue or lush green - in the final game after toning down the colors it ended looking more towards typical grey with a small tendency towards blue or green... The shaders were just added, they're overdone indeed, specially the water specular. All to be tweaked and toned down. We're looking more for HDR type lighting and with this, any temporary bloom will be out (bloom is so 2005 isn't?
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#2765891 - 07/08/09 07:01 AM
Re: Interview - Update
[Re: Dante-JT]
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Joined: Mar 2006
Posts: 2,896
bogusheadbox
Opinionated Aussie Bloke
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Opinionated Aussie Bloke
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Joined: Mar 2006
Posts: 2,896
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Dante, I am looking forward to using the Mirage and Super Etendard. Do you have any pics, info or updates on how these are going or are these craft still work in progress?
Fighterops...
The only TRUE Stealth crowd funded game.
Devs said there was stuff there, but you just couldn't see it.
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#2813527 - 07/08/09 11:33 PM
Re: Interview - Update
[Re: bogusheadbox]
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Joined: Sep 2006
Posts: 4,353
HitchHikingFlatlander
Senior Member
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Senior Member
Joined: Sep 2006
Posts: 4,353
California
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^^ Dante to me it looks really good like that, really gives off that "warm, clear & inviting" look you see on postcards.
I've got a bad feeling about this.....
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#2815968 - 07/12/09 12:56 AM
Re: Interview - Update
[Re: HitchHikingFlatlander]
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Joined: May 2005
Posts: 612
AWL_Spinner
Member
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Member
Joined: May 2005
Posts: 612
Vancouver, Canada
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really gives off that "warm, clear & inviting" look you see on postcards. Unfortunately, it should really be giving off exactly the opposite impression: cold, dark, choppy and extremely uninviting. This is the South Atlantic, not "Battle for Midway"! C'mon, show us some cloud. I want to REALLY have reservations about banging out of my Harrier! (otherwise, great work ) Cheers, Spinner
Antec P183/CP-850|i5-750|Asus P7P55D|Asus ENGTS250-1Gb|4Gb G.SKILL DDR3 PC1600|OCZ Vertex|WD Caviar Black|HP LP2475W|Windows 7 Pro x64
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#2816754 - 07/13/09 09:28 AM
Re: Interview - Update
[Re: AWL_Spinner]
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Joined: Dec 2003
Posts: 320
Dante-JT
Member
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Member
Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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bogusheadbox: (specially Super Etendard) are awaiting a new avionics module code, current one unfortunately is too limited for anything more than an A-4B Skyhawk or Pucara. AWL_Spinner: heh indeed. One of the code priorities for August is proper weather, this means a new clouds system and sky/time of day simulation. This has been largely overlooked because at first it seems like a "cosmetic" part of development, but I truely know that this is the heart of the immersion a flight sim set in the uninviting South Atlantic.
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#2817405 - 07/14/09 12:35 AM
Re: Interview - Update
[Re: Dante-JT]
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Joined: May 2005
Posts: 612
AWL_Spinner
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Member
Joined: May 2005
Posts: 612
Vancouver, Canada
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One of the code priorities for August is proper weather, this means a new clouds system and sky/time of day simulation. This has been largely overlooked because at first it seems like a "cosmetic" part of development, but I truely know that this is the heart of the immersion a flight sim set in the uninviting South Atlantic. Fantastic, can't wait to see what you guys do with that! I for one would be very interested to see a pitching carrier deck in bad visibility from a Harrier in the hover - would present some very interesting challenges especially if carrying damage or, as in several occasions during the war, if flying on fumes and having no fuel for a go-around. And yes, environmental immersion is very much a key component: the season and it's weather played more than a bit-part in 1982. Cheers! Spinner
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#2817651 - 07/14/09 09:07 AM
Re: Interview - Update
[Re: AWL_Spinner]
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Joined: Mar 2006
Posts: 2,896
bogusheadbox
Opinionated Aussie Bloke
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Opinionated Aussie Bloke
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Joined: Mar 2006
Posts: 2,896
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Thank you for the reply Dante
Fighterops...
The only TRUE Stealth crowd funded game.
Devs said there was stuff there, but you just couldn't see it.
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#2823485 - 07/21/09 12:12 PM
Re: Interview - Update
[Re: Dante-JT]
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Joined: Apr 2000
Posts: 1,229
I_Flyby
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Member
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Posts: 1,229
Ohio, USA
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More pics please. I've already added this sim to my must-have list. Can't wait to slug it out in the South Atlantic! Flyby out
The warrior creed: Crap happens to the other guy!
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#2827521 - 07/26/09 11:54 PM
Re: Interview - Update
[Re: I_Flyby]
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Joined: Jul 2006
Posts: 855
joey45
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Member
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London UK
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More pics please. I've already added this sim to my must-have list. Can't wait to slug it out in the South Atlantic! Flyby out you'll be flying as the brits for a change.
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#2830500 - 07/30/09 12:17 PM
Re: Interview - Update
[Re: joey45]
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Joined: Apr 2000
Posts: 1,229
I_Flyby
Member
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Member
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Ohio, USA
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More pics please. I've already added this sim to my must-have list. Can't wait to slug it out in the South Atlantic! Flyby out you'll be flying as the brits for a change. well, I'd fly campaigns for both sides: equal opportunity strike pilot here. Flyby out
The warrior creed: Crap happens to the other guy!
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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