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#2730617 - 05/24/09 05:23 AM Gunnery  
Joined: Mar 2007
Posts: 483
Aullido Offline
Member
Aullido  Offline
Member

Joined: Mar 2007
Posts: 483
Could someone give me advise or tips about gunnery?

Inline advert (2nd and 3rd post)

#2730623 - 05/24/09 06:09 AM Re: Gunnery [Re: Aullido]  
Joined: May 2007
Posts: 493
®uger Offline
Member
®uger  Offline
Member

Joined: May 2007
Posts: 493
Cockpit or gunner positions?

#2730782 - 05/24/09 05:11 PM Re: Gunnery [Re: ®uger]  
Joined: Sep 2002
Posts: 3,439
IceFire Offline
Senior Member
IceFire  Offline
Senior Member

Joined: Sep 2002
Posts: 3,439
Canada
Shoot to kill? smile

What do you want to know?


- IceFire
Find my missions at Mission4Today.
#2730832 - 05/24/09 07:00 PM Re: Gunnery [Re: IceFire]  
Joined: Oct 2004
Posts: 138
LLv24_Humu Offline
Member
LLv24_Humu  Offline
Member

Joined: Oct 2004
Posts: 138
finland

#2730857 - 05/24/09 07:56 PM Re: Gunnery [Re: LLv24_Humu]  
Joined: May 2007
Posts: 493
®uger Offline
Member
®uger  Offline
Member

Joined: May 2007
Posts: 493
That may work in Arkinsauz but for the rest of the world neaner

#2730905 - 05/24/09 09:41 PM Re: Gunnery [Re: ®uger]  
Joined: Nov 2001
Posts: 8,746
Guderian Offline
Hotshot
Guderian  Offline
Hotshot

Joined: Nov 2001
Posts: 8,746
People's Republic of Sweden
Ge here:

http://www.simhq.com/_air/acc_library.html#briefing

Read the four articles called "Air to Air Gunnery".


"I prefer to fly alone ... when alone, I perform those little coups of audacity which amuse me" - René Fonck
#2731579 - 05/26/09 06:01 AM Re: Gunnery [Re: Guderian]  
Joined: Sep 2001
Posts: 24,712
Dart Offline
Measured in Llamathrusts
Dart  Offline
Measured in Llamathrusts
Lifer

Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
Also, check my sig link for and follow the "movies" link for "instructional" videos.


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

From Laser:
"The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
#2732562 - 05/27/09 07:46 PM Re: Gunnery [Re: Dart]  
Joined: Feb 2001
Posts: 1,657
Neal Offline
Member
Neal  Offline
Member

Joined: Feb 2001
Posts: 1,657
Make tracks of your gunnery practice then watch them on playback with arcade set to 1.

arcade mode: open conf.ini with Notepad, find the line that says arcade=0 and make the 0 a 1 then save.

In playback make sure you have control of view and time. You can zip through until you're about to
shoot then slow it down to 1/4 speed. The instant it starts to fire, pause the playback and check
your sight picture and The Ball (ask if you dunno) and then change the POV to the target plane.
Slew the view around to where you see your plane behind the target and get it in close, unpause and
see where the tracers go. Any hits will show as arrows in the target. This should give you a very
good idea of how close or not your shots are going and may surprise you very much.

Also when shooting, get a feel for how long your shots take to cross the distance. When shooting
deflection you won't have to judge angles, just see how fast he is crossing your view and aim ahead
however far he would move in the time the shots take. Aiming a little ahead and lengthening the
burst (talking 1/4 - 1/2 sec longer) is a good way to cover the "I'm not sure's". It's like
throwing a ball to a running catcher, practice and you'll get the rhythym, it's like music.
Remember that your speed relative to the target changes the timing. Deflection shooting, it goes
even more since you're not on the same path and close quicker than your speed minus his.

Shooting uphill or downhill, gravity is no longer straight down to the bullet path. Always aim
low when not shooting (mostly) across. At least IRL this is true.


Moderated by  RacerGT 

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