Hey You Evil-cow....
What makes minimum "red" (and blue) farp for repairing helicopter in single/mp custom mission, besides "real" static objects?
(eg. wanna do it like a minimum active group of few vehicles and the darn tent, maybe without farp itself..., on the fly,... like firefox, refueling from the sub in the arctic)
-cp blindage (and/or cp-skp11 truck)
-farp fuel depot (and/or fuel transport - atz5(lubricants, oil) OR atmz10(fuel))
-farp ammo dump (and/or ural375Tr...)
-farp tent AND! (uaz469 OR 4320T ...)
-gpu apa50/80 (or not if you like batteries)
But helo just don't get repaired. (can rearm, refuel, but not repair even after 25 mins, acc. time)
I am having The-uck with the test mission where critical failure kicks in the common, main hydro., or autopilot or whatever, (no battle damage), then whenever I land for repairs, well, nothing happens.
Say again, can refuel, rearm, but NOT repair.
Does it have some relations to the triggers?
Or, does it have to be battle damage? (shot upon)
Oh, and why static objects in "theatre view" (F10) don't have side, eg. they are "blue"? even if their side is RED, until you click on them, and even after they turn red after that first "click", they still say none of the side in the properties.
No big deal to me, but, maybe a bigger bug then it seems.
So, back to the main goal, how to repair copter with deliberate made failures in main/common(general) hydraulics and/or autopilot channels?
What are the minimum reqs.?
Thanks
white_fang