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#2697195 - 03/24/09 10:55 PM Re: New video - Tracers [Re: mmitch10]  
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BigBouncer Offline
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Thanks re Aces. Is the stripped Fokker a known Ace. Is it Neckel? Jasta 6?

Looks like we may be getting more then we envisaged? And if known Ace skins are in the game, should be part of the campaigns?

Inline advert (2nd and 3rd post)

#2697203 - 03/24/09 11:26 PM Re: New video - Tracers [Re: BigBouncer]  
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BB, aces & not-so aces. wink

The all-striped Fokker D.VII is that of Hans Kirschstein of Jasta 6.

(Neckel's Fokker D.VII didn't have the striped wings, struts, or landing gear)

#2697221 - 03/25/09 12:23 AM Re: New video - Tracers [Re: FlyRetired]  
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That's right, but this particular Fokker was an Albatros.......

*tumbleweed comes drifting by

....sorry, I'll get me coat.

Can't help but think of that tired old joke when ever I see the word Fokker smile

#2697336 - 03/25/09 05:37 AM Re: New video - Tracers [Re: Brigstock]  
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Hugo Schäfer of Jasta 15 dives away.



Rudolph Berthold climbs up and away.



Rabbits, break right and climb.
#2697374 - 03/25/09 08:42 AM Re: New video - Tracers [Re: Smosh]  
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Those are some righteous screenies: They look like paintings!

Interesting to (again) see the correct physical implementation of a wing being ripped off: namely the remaining two wings on the other side providing more lift than the one wing left, so the plane rolls quickly into the damaged side.

I guess the wing departed because of a lucky bullet hitting a girder or longeron or wire... Shouldn't happen too often, but of course it will occur. I hope Neoqb gets the percentage right, i.e. in a more or less realistic bracket. If they have done away with hit bubbles, and physically model the exact impact points (even though they are not reflected in the visual damage model) then of course it should be close to realistic. I.e. a hit to a girder will crack it in 40 percent of the cases or so. Or, will weaken it so it wont stand up to a later brusque maneuver.

First time we see a two-seater in flight, but I never doubted we would have a few in the release, AI only of course. And then we can just hope that the sim will be such a success that we will have further development. It is up to the customers!

Re: the ground textures, Neoqb has implemented three-D grass when you are low enough. Maybe the graphics settings for this particular movie were not set to the highest viewing distance? - If you use fraps to capture movies in HD you can´t always run at highest settings. Well, who knows? - Oh yes, the developers. As long as there is a growth potential for the 3D grass (sic) with a view to future faster computers then that should be good.

Only sour note: I don´t think they got the river banks really well. It is super to see sun glint reflections in the rivers further off, but the river banks straight below look rather cartoonish. No connection with the surrounding landscape. Banks need all the help they can get these days, it also goes for RoF.


My Il-2 CoD movie web site: www.flightsimvids.com
#2697376 - 03/25/09 08:47 AM Re: New video - Tracers [Re: Freycinet]  
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BTW, in the screenie of the Br.14 breaking up, as seen from the cockpit, why oh why must the glass be tinted so dark? I am convinced it wasn´t so in real life, please tone it down.


My Il-2 CoD movie web site: www.flightsimvids.com
#2697378 - 03/25/09 09:02 AM Re: New video - Tracers [Re: Freycinet]  
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(BTW FR, I borrowed a few of your screenies for a Community Hall teaser thread, hope you don´t mind)


My Il-2 CoD movie web site: www.flightsimvids.com
#2697389 - 03/25/09 10:03 AM Re: New video - Tracers [Re: Freycinet]  
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FlyRetired Offline
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I certainly don't mind at all Freycinet! Smile2

Here's another one you might consider too, it's a cropped version of one of the blog pics, that highlights the excellent 3D modeling and texturing displayed on the Spad XIII:



(and check out the perforations on that exhaust pipe tip) thumbsup

Btw, thank you mmitch 10 for giving us a prompt heads-up on this new RoF update!

#2697608 - 03/25/09 05:51 PM Re: New video - Tracers [Re: FlyRetired]  
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What do you guys think of the river banks? - I mean, in my opinion it shouldn't look like this (see image). Rivers ending like that... - They should rather peter out into the shape of the little brook they flow from. It unfortunately looks a bit Il-2 cartoonish, unlike the rest of the stuff in the image.



My Il-2 CoD movie web site: www.flightsimvids.com
#2697611 - 03/25/09 05:55 PM Re: New video - Tracers [Re: FlyRetired]  
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lbuchele Offline
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Well,I believe that everybody here take a good look at that gigantic furball.
Cristal ball is predicting to me VERY short life expectancy in campaigns...
There is no way to survive too long in a dogfight like that,you need huge doses of skill and a lot of luck.
But you know, luck ends...

#2697620 - 03/25/09 06:12 PM Re: New video - Tracers [Re: lbuchele]  
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yup, that´s why the average survival time on the Western Front was 17 hours for fighter pilots... Which means that a few managed to stay alive, I guess by staying out of furballs, and a LOT bought a quick ticket home... in a wooden coffin. Or as the German pilots said: you either get an iron cross or a wooden cross.


My Il-2 CoD movie web site: www.flightsimvids.com
#2697641 - 03/25/09 06:46 PM Re: New video - Tracers [Re: Freycinet]  
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Quote:
It unfortunately looks a bit Il-2 cartoonish, unlike the rest of the stuff in the image.

Still, it beats any tile-based landscape hands down.

#2697669 - 03/25/09 07:28 PM Re: New video - Tracers [Re: Gr.Viper]  
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Yes, definitely, and it is only the rivers I'm not too happy about, but that is a minor thing, I know.


My Il-2 CoD movie web site: www.flightsimvids.com
#2697772 - 03/25/09 09:42 PM Re: New video - Tracers [Re: Freycinet]  
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The more I watch the vid the more the terrain looks like IL2's, especially the odd river formations and riverbanks.

OK I'll ask, is this the IL2 terrain engine?

Last edited by Mogster; 03/25/09 09:49 PM.

WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
#2697789 - 03/25/09 10:16 PM Re: New video - Tracers [Re: Mogster]  
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Definitely not. You'd be unable to pull just the terrain aspect from an engine and reuse it. Graphic tiles, yes. The rest no, because it's built into the entire graphics engine structure.

Also, winding roads - second picture down just after the bridge on the right side of the image.

Last edited by NattyIced; 03/25/09 10:17 PM.
#2697824 - 03/25/09 11:24 PM Re: New video - Tracers [Re: NattyIced]  
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Dart Offline
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And folks, this is still late Alpha build.


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

From Laser:
"The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
#2697830 - 03/25/09 11:45 PM Re: New video - Tracers [Re: Dart]  
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Originally Posted By: Dart
And folks, this is still late Alpha build.


Really?

Latest I heard was an April 2009 release.

#2697836 - 03/25/09 11:58 PM Re: New video - Tracers [Re: Freycinet]  
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Originally Posted By: Freycinet
I hope Neoqb gets the percentage right, i.e. in a more or less realistic bracket. If they have done away with hit bubbles, and physically model the exact impact points (even though they are not reflected in the visual damage model) then of course it should be close to realistic. I.e. a hit to a girder will crack it in 40 percent of the cases or so. Or, will weaken it so it wont stand up to a later brusque maneuver.


I agree Frey.

On the very positive side, it does appear hard to hit them in the first place, and it seems like you will need to get up close to be accurate. If they are AI, they look quite slippery.

But IMO to date the damage effects we have seen are too pronounced, as is ease of bringing down planes when they are hit by bullets (from some previous videos).

The ROF team may be just showcasing (ie exaggerating) the damage effects, and the bullet damage effects obviously can be reduced easily, they can be in every game. So I hope they get it about right - too much is arcadish.

I like planes losing bits and parts when hit at times, but currently the clips look a bit too much like gun damage effect footage from ww2.

Have we seen fuel tank hits? Engine hits and resulting glides/props just spinning? Flamers? Oil leaks? I wonder if machine gun hits are modelled too? And for 2-seaters, gunner hits? And of course pilot hits ... slumped over?

Of course I assume much of this is in the game, and they have shown us extraordinary physical flight modelling of damaged planes/crashing planes. But are the basics there too?


#2697989 - 03/26/09 09:59 AM Re: New video - Tracers [Re: lbuchele]  
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What do you guys think of the river banks? - I mean, in my opinion it shouldn't look like this

True but beggars can't be choosers, I'm going to ignore any limitations in RoF not look a gift horse in the mouth. I'm sure that if rivers in there could look like real rivers then they would

With marina, dock-style slipways and infrastructure around those bulbous bits they'll look less egregious sticky-outy. Where's the terrain modpack Smile2

Ming


'You are either a hater or you are not' Roman Halter
#2698014 - 03/26/09 11:29 AM Re: New video - Tracers [Re: BigBouncer]  
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Quote:


But IMO to date the damage effects we have seen are too pronounced, as is ease of bringing down planes when they are hit by bullets (from some previous videos).



I was also wondering how easy it would be to shoot off a wing. I have recently been reading the memoirs of Rickenbacker, von Richthofen and Hall, but I can't remember them mentioning this sort of thing. Usually the enemy pilot would be hit and the plane would fall down in a vrille (or it would be a ruse and the pilot would recover down low, the main reason for overclaiming). Then there are the "Flamers" where the engine/fuel tank got hit (sometimes with an explosion). Planes have been seen to crack up, but normally after they had been hit and fell to ground and the aerodynamic forces would tear them apart.

Anyway, this is how I remember those memoirs... More references are welcome!

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