#2666088 - 02/04/09 06:08 AM
Re: Review: Strike Fighters 2
[Re: citizen guod]
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Not a bad review but...........
a point of interest..... * Limited mod-ability due to weapons pack.
Not true, TK hasn't released the tools yet. It's not any different then with the other series. He has and will deliver these tools. So I can't see how that is a accurate statement.
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#2666160 - 02/04/09 01:03 PM
Re: Review: Strike Fighters 2
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Legend
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There's a nude patch for TRA???
There is a theory which states that if ever anyone discovers exactly what the universe is for it will instantly disappear and be replaced by something even more inexplicable. There is another theory which states that this has already happened.
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#2666313 - 02/04/09 04:44 PM
Re: Review: Strike Fighters 2
[Re: Legend]
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Sierra Hotel
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Chuck, Good review and write up, thanks.
Dave, I don't want to speak for Chuck, but I gather he was saying it wasn't in the purchased version. Not that it wouldn't be made available later, as you said.
Pat Tillman (1976-2004): 4 years Arizona State University, graduated with high honors. 5 seasons National Football League player, Arizona Cardinals. Forever United States Army Ranger.
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#2666534 - 02/04/09 10:26 PM
Re: Review: Strike Fighters 2
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PFunk
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Not a bad review but...........
a point of interest..... * Limited mod-ability due to weapons pack.
Not true, TK hasn't released the tools yet. It's not any different then with the other series. He has and will deliver these tools. So I can't see how that is a accurate statement.
I'll speak to this. As it stands right now, without any tools and with a minimal weapons set centered around early Cold War aircraft and with external tanks for only the stock friendly and enemy aircraft, this sim is currently limited in what it can do, for right now. The purchaser is only going to get what's available right now and that's the point the review tried to make. Sure, it's still versatile. It'll still accept mods of different kinds, and smile, but it wouldn't make much sense to place some aircraft or ground objects in there if the weapons and gun data files won't support them. So, yes, it's every bit as mod-able as any other ThirdWire title, but as a practical matter, without the tools to support it being in place yet (namely a weapons editor), it can only realistically support a very limited number of aircraft and ground objects. Now, as the last line of the article said, once the tools are in place, it shouldn't be any different than any other 3rd Wire title. pfunk
Last edited by PFunk; 02/04/09 10:27 PM.
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#2666723 - 02/05/09 04:58 AM
Re: Review: Strike Fighters 2
[Re: PFunk]
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Now, as the last line of the article said, once the tools are in place, it shouldn't be any different than any other 3rd Wire title. Then why state it as a con then?
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#2666727 - 02/05/09 05:17 AM
Re: Review: Strike Fighters 2
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PFunk
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Now, as the last line of the article said, once the tools are in place, it shouldn't be any different than any other 3rd Wire title. Then why state it as a con then? Because someone will buy it and wonder why they can't add tanks for a Sud Vatour. pfunk
"A little luck & a little government is necessary to get by, but only a fool places his complete trust in either one." - PJ O'Rourke www.sixmanfootball.com
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#2667052 - 02/05/09 06:53 PM
Re: Review: Strike Fighters 2
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baltika
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The fact that even now, after so many years, we still need to manually compile the weapons/guns files, is far more worrying than the interim lack of an SF2 weapons/guns tool.
Cheers There has been a suggestion floated over on CA that the time will come when weapons will simply be dropped into the /Weapons folder and the game will see them, much like planes and groundobjects are now. The current community wep packs (Community Wep pack v 2.52, and of course the Mirage Factory Wep packs, which pioneered this format) tend to suggest this is the way it will be going, as each weapon has its own folder with the .bmp and .ini files in that folder. As to when that will be implemented, well, who knows? But I remember the days when all ground objects had to be listed in the groundobjectdata.ini file, and fortunatley those days are long gone. . . Back on topic, the review seems fair enough to me, and the new content is intriguing, although as my aging system is struggling to run the "old" titles (WoE, WoV, SFG and FE) as updated to the current patch standards, I may have to hold off on buying SF2 until I get a hardware upgrade
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#2667260 - 02/05/09 11:57 PM
Re: Review: Strike Fighters 2
[Re: baltika]
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TheHammer
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urrgh! no MP. a step backwards in my eyes, but if the older stuff could not be carried through for Vista then o.k. maybe in the future, and real MP mission COOP and not just the limited COOP that the series had. i know our group would fly it - i have done SP in this series (the Cuban Cigar campaign - or whatever that was - user made) and it is excellent! but lack of real COOP kills it for us as that is our bread and butter. yes, this limited group is vocal.
Last edited by Steel; 02/05/09 11:58 PM. Reason: spelling
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#2667434 - 02/06/09 04:17 AM
Re: Review: Strike Fighters 2
[Re: TheHammer]
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I have been modding this sim series since 2002 and not once had the MP issues ever made me think it was lacking, it doesn't lack at all. Would we get more people if there was good MP, hell yeah, but you know, it sure isn't stopping our community as it grows daily, and the downloads from CA daily is huge. Yep we are vocal, because all people like to do is kick us down, and many have never even flew the sim. The more people kick, the louder we get.
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#2667689 - 02/06/09 04:02 PM
Re: Review: Strike Fighters 2
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Yep we are vocal, because all people like to do is kick us down, and many have never even flew the sim. The more people kick, the louder we get. I'm sorry, I didn't know you were being kicked down. For what and by whom?
Pat Tillman (1976-2004): 4 years Arizona State University, graduated with high honors. 5 seasons National Football League player, Arizona Cardinals. Forever United States Army Ranger.
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#2668087 - 02/07/09 12:55 AM
Re: Review: Strike Fighters 2
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rockhpi
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I'm a person who couldn't get WOV/SF to work on Vista -I applied the files and got rid of the crashing but always had graphical glitches (forum posters blamed my quad core or my dual vidcards...I dunno). But I've been away from TK for a year or so and I miss my jet fix. So a few questions:
Do the clouds still spin?
How is the AI? (I remember enemy AI low on fuel flying straight home and not evading when attacked, wingmen not following instructions, etc.)
The review made it seem like we could use planes from the other titles but this thread seems to indicate otherwise. Will I be able to plop in my beloved Sabre?
MP is unimportant to me.
Last edited by rockhpi; 02/07/09 01:05 AM.
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