#2627945 - 12/04/08 04:18 AM
TeamSpeak, IL-2, and going mute.
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Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
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Measured in Llamathrusts
Lifer
Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
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Okay, I'm officially vexxed.
Mic works fine for TeamSpeak when in Hyperlobby, press to talk, etc.
Mic is dead in simulation.
Troubleshooting so far:
1) Replace headset for the X-Fi soundcard. Why? Who knows, I had an extra one. 2) Uncheck the "allow applications to take exclusive control..." box, as I thought maybe the sim is trying to use the mic when in fact it's disabled in the control panel. 3) Replace headset with a USB headset, thereby taking the XFi soundcard out of the equation completely. 4) Same result. 5) Perform step #2. 6) Same result.
Sigh.
Vista Home Premium, latest drivers, etc.
Somebody have a clue on how to fix this?
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#2628030 - 12/04/08 10:15 AM
Re: TeamSpeak, IL-2, and going mute.
[Re: LLv34_Camouflage]
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Joined: Sep 2004
Posts: 10,618
Ming_EAF19
Babelfish Immune
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Babelfish Immune
Veteran
Joined: Sep 2004
Posts: 10,618
London
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TS can be sensitive to which input socket is in use by your mike (or hardware mixer output) Dart
Set 'Safe DirectX sound' option in testing (although toggle to test too as Camo said) and check your Windows Mixer settings haven't changed on installing something lately
Does the TS Local Microphone Test work ok?
Ming
'You are either a hater or you are not' Roman Halter
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#2628423 - 12/04/08 11:47 PM
Re: TeamSpeak, IL-2, and going mute.
[Re: smoker]
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Joined: Jan 2005
Posts: 501
Flatlander
Member
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Member
Joined: Jan 2005
Posts: 501
Alberta, Canada
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X-Fi soundcard has issues. One is that the mic does not work when you want it to. I struggled with this a year ago.
I now plug my mic into the desktop case jack (not the soundcard jack) configured to pick up the motherboard sound drivers.
As above, I then configure TS to use the motherboard sound drivers.
Awkward I know.
~Flatlander
Despite repeated warnings Albert continued to loiter outside public lavatories dressed as pestulence.
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#2628424 - 12/04/08 11:48 PM
Re: TeamSpeak, IL-2, and going mute.
[Re: Dart]
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Joined: Nov 2008
Posts: 4
WWNatops
Junior Member
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Junior Member
Joined: Nov 2008
Posts: 4
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S! Dart, I have a similar problem and I believe that it is related to the Vista program. It does weird things to the "administrator" rights. First solutions from the TS forums insisted that all I had to do was RIGHT CLICK the program (TS, TIR-4, etc.) icon and select "run as an administrator", but I had mixed results. Then I discovered this: http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/1921070116In process of working through this solution. Just posted FYI. Regards, WWNatops
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#2628623 - 12/05/08 09:25 AM
Re: TeamSpeak, IL-2, and going mute.
[Re: Kamikuza]
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Joined: Nov 2001
Posts: 952
Magpie
Member
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Member
Joined: Nov 2001
Posts: 952
Luxembourg
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Just to be curious Dart, have you tried Ventrilo ? I must admit it is far far better than TS. Give it a try and let us know. Also some my squaddies have vista and no probs with TS or Ventrilo.
You want full real! go outside.
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#2628632 - 12/05/08 10:08 AM
Re: TeamSpeak, IL-2, and going mute.
[Re: Magpie]
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Joined: Sep 2004
Posts: 10,618
Ming_EAF19
Babelfish Immune
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Babelfish Immune
Veteran
Joined: Sep 2004
Posts: 10,618
London
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We had exactly this problem under earlier Windows operating systems. That's why people are saying it's an awkward one this. TS can be muted ingame but you have to set up a game and fly a mission to run one test under the same conditions as in the fault condition. There are lots of variables to be tested and when it gets fixed no one knows what they did, we're thankful it's fixed and we move on to flying without a backward curse This not-knowing possibly means that it's an individual system thing, some range of settings will work in the end but everyone's system has slightly different settings so advice on a particular setting might not help. Or we'd know by now what the fix is There's an 'updated executable' at the TS site, that might be worth trying TS can get confused ('hard-wired' input channel) about where its getting its input, maybe the updated executable allows TS to pick up where the mike's output is incoming - perhaps switching to Line input if it detects an active audio channel on that input Hmm there was a November update to DirectX (DirectSound) bear that in mind if you're using DirectSound ('Safe DirectX sound' setting in il2fbsetup.exe) rather than wave audio Get on TS with a friend or friendly enemy and try changing settings in the TS GUI little by little, see if you can approach the problem with heavy weapons, switch around the input to your card (leave it in the Microphone In socket in the end, if that does nothing) Note: hard-wired is in quotes there because an input may only be detected/looked for by TS on one (hardware) input port - because the TS code only expected that people would be using the dedicated Microphone input, not anticipating that people would also be using hardware mixers which output to the soundcard's Line In socket. For those of us who only read the first 50% etcVentrilo For Dummies hmm good title Ming
'You are either a hater or you are not' Roman Halter
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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