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#2593337 - 09/25/08 09:56 AM New FPS hardware technology  
Joined: Jan 2003
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Alexi_Alx_Anova Offline
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Alexi_Alx_Anova  Offline
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Frome/Bath UK

Inline advert (2nd and 3rd post)

#2593351 - 09/25/08 10:56 AM Re: New FPS hardware technology [Re: Alexi_Alx_Anova]  
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krise madsen Offline
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krise madsen  Offline
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Denmark
TBH, I don't really care about the force feedback. I am interested in anything that adds more analogue axes though, especially for first person shooter games.

Respectfully

krise madsen


"crisis" is my middle name...
#2593385 - 09/25/08 12:15 PM Re: New FPS hardware technology [Re: Alexi_Alx_Anova]  
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FlyRetired Offline
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FlyRetired  Offline
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 Originally Posted By: Alexi_Alx_Anova
But how do you use the mouse at the same time?????

Interesting, and I like the idea of being able to determine the direction of hits through the force-feedback's reaction.

I think the video shows the "mouse" movement kicks in at the margins of the device's movement, what they call the "edges" of the available movement for the three axis arms. I wonder if you can now simultaneously move while aiming off at a different angle (that's hard to do when your hand's planted on the desktop moving the mouse laterally)? This greater range of axis motion, which krise is talking about in his posting above, is a good point.

Thanks for the link Alexi, I'm going to save the novint address for future consideration (want to see more FPS games like COD4 & 5 enabled first).

You know was thinking, I wonder if you could mount that thing upside down underneath your desktop?

If you can reverse map the axis movement within the device's interface, then you could have that thing right between your legs. Seriously, if you could rest your arm on your leg and move that controller located just out front, that would great, like at an aircraft's joystick position.


#2594935 - 09/27/08 10:44 PM Re: New FPS hardware technology [Re: FlyRetired]  
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PositiveG Offline
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PositiveG  Offline
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Looks neat.

#2595520 - 09/29/08 01:20 AM Re: New FPS hardware technology [Re: PositiveG]  
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Crane Hunter Offline
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Crane Hunter  Offline
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Looks good except for one thing; the Novint website gives the positional resolution as a mere 400 dpi, I couldn't go back to that low of a resolution for FPS games no matter how great the rest of the package is.

#2596410 - 09/30/08 09:45 AM Re: New FPS hardware technology [Re: Crane Hunter]  
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RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

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Vienna, 2nd rock left.
I want a pistol I can raise and aim directly at the screen - in this case, you hold it in your right hand and still have to use the screen for aiming with a crosshair - definitly better than a mouse, but not what I'd really want.

In fact, the ideal setup for me would be an analogue controller for the left hand, that lets you move forward, sideways and turn (small joystick with twist grip, for example), and a wireless "light gun" for the right to shoot at the screen directly.

#2596712 - 09/30/08 05:07 PM Re: New FPS hardware technology [Re: RSColonel_131st]  
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PositiveG Offline
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PositiveG  Offline
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Him, maybe add some kinda track IR device onto a plastic pistol.

#2597270 - 10/01/08 03:57 PM Re: New FPS hardware technology [Re: PositiveG]  
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RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

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Posts: 25,138
Vienna, 2nd rock left.
Hehe, which is exactly the idea I spawned yesterday in the Arma forum.


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