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#2592009 - 09/23/08 09:39 AM Altering ground objects in EAW.... please note...  
Joined: Jun 2001
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Pobs Offline
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North Wales, UK
Hi Guys,

With several mods and new tools for editing the ground objects in EAW I thought it might be a good time to remind people that the game contains a 'resource management' element in campaign mode that is used to determine the availability of new aircraft in each phase of the campaign, so you need to be careful not to put too many of the various 'factories' in the world or there will be a glut of production points available and your bombing raids won't have any material effect on the campaign development... so go easy on the 'resource' tmods guys....

also don't forget that some buildings are used by the exe as 'markers', like the boatyard building for instance to indicate a coastal location for the allocation of sea convoys as interdiction targets.. and the railyard to highlight availability of rail interdictions at a site...


anyone know of others that have specific purposes ?... lets make a list so we know what we are changing when we rebuild the targets...


cheers,



Pobs

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#2592013 - 09/23/08 10:16 AM Re: Altering ground objects in EAW.... please note... [Re: Pobs]  
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vonOben Offline
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Hi Pobs

Good point, thanks for reminding us about it. \:\)

Do all of the factory types have their own amount of productions points influencing the outcome of the campaign?
Is the amount of productions points for the different factory types known and is it possible to edit the values?

Cheers

Last edited by vonOben; 09/23/08 10:17 AM.

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#2592015 - 09/23/08 10:25 AM Re: Altering ground objects in EAW.... please note... [Re: vonOben]  
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Rotton50 Offline
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Cape Charles, Virginia, USA
So if I double the number of aircraft factories does that equate to a doubling of points?

And if the number of factories is doubled for both sides does that make it a wash?


Heck, even paranoids have enemies.
#2592037 - 09/23/08 11:38 AM Re: Altering ground objects in EAW.... please note... [Re: Rotton50]  
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Moggy Offline
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A slit trench at RAF Gravesend
Don't forget the radar towers - no towers, no radar availability.

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#2592044 - 09/23/08 12:01 PM Re: Altering ground objects in EAW.... please note... [Re: Moggy]  
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Rotton50 Offline
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Rotton50  Offline
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Cape Charles, Virginia, USA
Moggy,

Do you know if not having radar actually affects anything in the game?

I ask because I don't think there's radar in a number of campaigns, like DAW and New Guinea.


Heck, even paranoids have enemies.
#2592054 - 09/23/08 12:23 PM Re: Altering ground objects in EAW.... please note... [Re: Rotton50]  
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Col. Gibbon Offline
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Hi Ray.

As I remember from the code, if there is no radar cover, it effects the chances of secondary squads intercepting you. Check out the Gen, as there is a few posts on this. ;\)


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#2592062 - 09/23/08 12:39 PM Re: Altering ground objects in EAW.... please note... [Re: Col. Gibbon]  
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Moggy Offline
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A slit trench at RAF Gravesend
Apart from what the Col says, you get the "no radar coverage" message, and of course you can't be vectored by the controller.

Well, that's my impression from jumping in and out of umpteen scenarios in production.

Moggy DCM

Last edited by Moggy; 09/23/08 12:40 PM.
#2592077 - 09/23/08 01:15 PM Re: Altering ground objects in EAW.... please note... [Re: Moggy]  
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MadProf Offline
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#2592132 - 09/23/08 02:31 PM Re: Altering ground objects in EAW.... please note... [Re: MadProf]  
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Pobs Offline
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Ray,

yes ... each factory has a points value under several different headings, like ballbearing production, fuel production, aircraft manufacturing production. and destroying them destroys capacity to build planes in later phases if I remember rightly. Only UK and german points can be destroyed though, the US has a fixed points value, since their production is 'over the pond' so to speak, thus giving the allies a built in advantage in campaign terms.

as I understand it doubling the factories on both sides just means they will both have plenty of spare production capacity and destroying them wont affect the availability of planes since they have surplus...

VonO,

there are a number of 'resources' allocated to the factories which are used to calculate production points for the later phases of a campaign to simulate damage to the economy, and shortages if you don't protect your infrastructure.

Do we know the values and can they be edited...erm, I will have to look up where I read about the resource system in my collection of notes somewhere... I'll get back to you on that ( unless someone else beats me to it )

cheers,



Pobs

Last edited by Pobs; 09/23/08 02:34 PM.

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