#2589345 - 09/18/08 01:51 PM
Re: MOD: The "Other" Channel Map
[Re: F19_lacrits]
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Joined: May 2004
Posts: 103
352nd Persecutor
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Member
Joined: May 2004
Posts: 103
Southern California
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I ask again.. Will these maps be playable in vanilla IL2/1946 4.08/4.09?
~drool~ No. You will need the AAA Sound mod pack and version 4.09m in order to fly on this map. The reason for 4.09m is that the map uses some of the same textures used by the Slovokia map (at least now it does, that may change later) and those textures are not available in earlier maps. The Sound Mod is necessary for a variety of reasons (some of which I don't understand), but not the least of which is that the map contains textures and objects new to the game and available only in the Sound Mod. Strictly from a builder/designer's point of view, making the map has been a huge learning experience, and because it is so large a project and taking so long, the knowledge of how to do it and the methods and tools available to us evolve. Many of the early features of the map have been replaced by much nicer components that we didn't know about, or didn't exist, when we started. When one becomes involved in something like this, one's appreciation for the untold hours of work that the original IL2 designers put into the official game becomes much greater.
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#2589383 - 09/18/08 03:12 PM
Re: MOD: The "Other" Channel Map
[Re: F19_lacrits]
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Joined: Sep 2004
Posts: 10,618
Ming_EAF19
Babelfish Immune
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Babelfish Immune
Veteran
Joined: Sep 2004
Posts: 10,618
London
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When one becomes involved in something like this, one's appreciation for the untold hours of work that the original IL2 designers put into the official game becomes much greater
Well said mate and thanks for your hard work!
Ming
'You are either a hater or you are not' Roman Halter
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#2589849 - 09/19/08 11:57 AM
Re: MOD: The "Other" Channel Map
[Re: Ming_EAF19]
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Joined: Jan 2001
Posts: 2,613
Tachyon
Happy go Nutty
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Happy go Nutty
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Joined: Jan 2001
Posts: 2,613
Zwolle, The Netherlands
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Amazing to see what a dedicated and talented team can do with the maps!! The attention to detail is overwhelming. It's good to see that you guys recognize the work that has gone into the original maps and tools for it makes your work possible to begin with, but you are lifting the scenery up to a whole new level. Admiration and gratitude towards all the members of the teams!
Last edited by Tachyon; 09/19/08 11:58 AM.
- Tachyon -
"Gentlemen, you can't fight in here! This is the War Room!"
Peter Sellers as President Merkin Muffley in Dr. Strangelove
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#2590026 - 09/19/08 04:41 PM
Re: MOD: The "Other" Channel Map
[Re: Brigstock]
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Joined: Nov 2002
Posts: 3,984
-Avatar-
Senior Member
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Senior Member
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CT, USA
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Yup, looks pretty darn good to me!!
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Asus P8Z68 Deluxe, i7 2700k @4.7GHz, EVGA GTX570HD 301.42s, 1x120gb SSD, 2x150gb WD Raptors, 2x200gb SATA, 16gb G.Skill DDR3 2130, 1000W PS, HP DVD-RW, Onboard sound, 32" Sony Bravia XBR, Win7 Pro 64bit, Tai Chi watercooled case
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#2590027 - 09/19/08 04:42 PM
Re: MOD: The "Other" Channel Map
[Re: Brigstock]
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Joined: Feb 2002
Posts: 6,396
VonBarb.
Earth-bound misfit
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Earth-bound misfit
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Posts: 6,396
The Dust,Pandora
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JESUS #%&*$# CHRIST !  Cheers Nico
"Et s'il ne pleure personne, que Dieu nous le pardonne "
ArmA2/OA - RoF - FSX
ASUS P8P67 Pro Motherboard - Intel i5 2500K @ 3.3Ghz - 8Gb G-Skill DDR3 1866Mhz - Gainward GTX660 Ti Phantom II - Win7 Ultimate 64bits - Saitek av8r
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#2590178 - 09/19/08 08:39 PM
Re: MOD: The "Other" Channel Map
[Re: Tachyon]
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Joined: May 2004
Posts: 522
Oscar_352nd
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Member
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Posts: 522
Montgomery, Alabama
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Performace data from last beta:
Test System: PentiumD 3.20GHz HT, 2GB, ATI X850XTPE OpenGL 4x 4x 1600-1200
Map: Scale 1:1 236,500 square kilometers Basic DF map w/ 30+ bases marked as home bases + historic BoB planeset
Time to load: 9.45sec
Last edited by Oscar_352nd; 09/19/08 08:40 PM.
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#2592491 - 09/24/08 12:20 AM
Re: MOD: The "Other" Channel Map
[Re: 352ndBooze]
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Joined: Apr 2002
Posts: 5,503
Pooch
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Hotshot
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Posts: 5,503
Orlando, FL
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Please make this available in Quick Mission. Will that be possible?
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace." Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia
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#2592752 - 09/24/08 12:55 PM
Re: MOD: The "Other" Channel Map
[Re: Pooch]
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Joined: Dec 2001
Posts: 1,807
Murph
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Member
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Posts: 1,807
Aurora,CO,USA
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All you will need is the appropriate set of quick missions and QMB+, you will be able to play it in Quick Mission.
Intel i5 2500K CPU @4.0,Gigabyte GA-Z97-HD3 MB (turbo) GTX 1060 6G, 16G DDR3, Windows 10 Home 64 bit- "N�or bhris focal maith fiacail riamh."
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#2592770 - 09/24/08 01:20 PM
Re: MOD: The "Other" Channel Map
[Re: Murph]
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Joined: Dec 2001
Posts: 2,557
jack72
Senior Member
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Senior Member
Joined: Dec 2001
Posts: 2,557
Toronto
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Excellant looking map....can't wait...but will my system able to handle it.... Intel 2 Core E8400, Nivida 8800GTS, XP, 4 gig memory ...
Also,,where do I check to see if the 4.09m patch is in...I patched this game so long ago and added the Enjoyr patches as well...
Will this new map (when released) work with the Enjoyr patches as well?
- I know those voices in my head are not real, but man they have some good ideas.
- I never killed anyone, but I have read a large number of obituaries with great satisfaction.
- If I cannot make it to your funeral, I will certainly send a message indicating my approval.
- Most of my Friends are Imaginary
- Time is money, so I decided to sell my watch.
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#2593074 - 09/24/08 09:55 PM
Re: MOD: The "Other" Channel Map
[Re: jack72]
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Joined: Jun 2001
Posts: 5,367
No105_Ogdens
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Posts: 5,367
Shipdham, Norfolk 1944
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Bloody marvelous lads, and greatly appreciated!!
Ogs.
"Smoke me a kipper, I'll be back for breakfast"
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#2593176 - 09/25/08 01:11 AM
Re: MOD: The "Other" Channel Map
[Re: No105_Ogdens]
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Joined: Sep 2008
Posts: 88
352ndBooze
Junior Member
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Junior Member
Joined: Sep 2008
Posts: 88
Annapolis, MD, US
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Jack your system is more than enough to run this map. Will explain more in our release document but you are good to go.
Ogs, thanks we are having a blast building it and are amazed at the things we have had the opportunity to learn along the way.
Thanks again, Booze
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#2593241 - 09/25/08 04:03 AM
Re: MOD: The "Other" Channel Map
[Re: 352ndBooze]
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Joined: Mar 2008
Posts: 15
Neil Lowe
Junior Member
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Junior Member
Joined: Mar 2008
Posts: 15
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Hiya Booze, looking great fella  I'm looking forward to flying around that M8 Cheers, Neil 
The not so friendly creature from the off-white puddle who will eat you.....
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#2593287 - 09/25/08 05:59 AM
Re: MOD: The "Other" Channel Map
[Re: Neil Lowe]
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Joined: Jan 2004
Posts: 264
red_bear 8
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Member
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Posts: 264
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Well this is a big nice map!!!! I am looking to play with it. I would like to add it to my list of QMB maps and created some templated missions for it.
If you guys are not working with AAA where i am suppoused to get your map.
RedBear out
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