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#2561395 - 08/02/08 10:00 AM F4:AF hidden secrets  

**DONOTDELETE**
Unregistered
gipodiablo1
Unregistered


2° Edition corrected thanks to contribution of ED_1, SHUMI of LP and THERON
INTRODUCTION
In the old days of Falcon 4 there was a file named "FALCON.CFG" where the pilot could set/change
some options/variables.
Not only were they available, but the SP, BMS series and following versions ( as f.i. OpenFalcon in
which the file is named FALCONBMS.CFG) came with a nice little program called SP Config Editor to
make configuring these options user friendly.
Most (if not all) of these were options added after 1.08 (we're speacking of old Falcon4) and
available to select via F4Patch. One of the goals of the SP series was to export as many values into config variables and data files to allow a greater degree of flexibility in modding the sim.
The vast majority of those options were added to improve realism and playability, and, sadly to say, cheating.
Some were merely debug options of no use to anyone but the coders.
In the previous versions of F4, a certain number of these options were a cause of some MP stability
problems, when people had them set differently (infamous was the the option that showed/not
showed trees ).
Veteran Falconeers cannot count the number of hours spent getting everyone in synch on these settings before each MP game.
In Allied Force most of the changeble options have been removed in the name of multiplayer
stability,while some have beeen included and secured by default in the code.
But, oddly enough, LP, while officially forbids any modding to AF, as a matter of fact allows that some settings on AF can be still tweaked.
When u launch AF, the program goes seraching for a file named BFops.cfg, reads and processes its
content and applies the tweaks found in the sim.
When AF finds this file, it also creates a file called
bfopslog.txt where is a summary of the options
found and changed .
Note: not all tweaks inserted in BFops.cfg are reported in bfopslog.txt.
Those ones already comprised in the default AF program and those ones not working in AF are not mentioned.
In some Forums we saw even LP devs suggesting which variables to write in BFops.cfg to get some
special results, even if they pinpointed that that was a personal help, not a LP's stance.
No doubt there is a contradiction in LP behaviour.
However the actual situation is that u can change in Allied Force, even if not all, some old
parameters.

DIGGING THE SECRETS
In conclusion, if u want these new options in AF, you simply have to create with NOTEPAD a file,
naming it BFops.cfg placing it in the main folder where the exe resides, and putting in each line of this file a text that modifyes the sim.
If u do'nt like some of the tweacks created, u simply cancel its line.
The form of each text line that changes parameters
is similar to the following:
set g_nPadlockBoxSize #
where # is a number, in some cases 0 or 1 (boolean), in other incremental numbers, integer or
decimals.
F.i. the line above changes the dimensions of the
padlock box with the increment of #.
If u set it as follows:
set g_nPadlockBoxSize 0
that 0 means turn completely off the padlock box.
With a higher # ( try 5 for example) u make it bigger.


GROUP A
Possible parameters to put into the BFops.cfg file that surely work in AF and do not harm MP flights are:

set g_nPadlockBoxSize #
Explained above

set g_bNoRPMOnHud #
Possible values 0/1
With 1 no RPM on HUD, with 0 u can see RPM on HUD.

set g_nShowAVTRStatus #
Possible values 0/1/2
It changes the AVTR "RECORDING" message on
screen (0 = No message on screen, 1 = Yes, 2 = Blink start/stop)
For example:
set g_nShowAVTRStatus 0 turns it off.
If u like it blinking, write
set g_nShowAVTRStatus 2
This might remind u not to do somthing dumb while tape is rolling-LOL

set g_bUse3dSound 1
Possible values 0/1
1 enables 3D Sound : recommended
If u have a decent sound card, test it to experience improved stereo sound .
An other advantage is for Vocal Commands programs users: I tested VAC with this option
on,and got vocal recognition much improved

set g_bOldSoundAlg 0
It reverts to older sound system (polled interface) in case of problems.
To be used for safety together with use3Dsound.

set g_bMFDHighContrast #
Possible values 0/1
Default is 0
1 recommended for better screens reading.
Use different colours on colour MFD (helps colour blindness distinction), it changes the color scheme of some MFD's symbols and lines.

set g_fCursorSpeed #
Default is 1.0
2.0 or 3.0 recommended for having radar cursor working smoothly .

set g_fRadarScale #
Possible values 0.1 with increasing decimals
1.0 (100%) is the default.
Changes Radar Blips size.
Not recommended to go less than 0.5 because the blip size becomes little as a pixel and difficult to bug/lock.
0,8 recommended: blips are smaller than the default size preventing overlapping, but still
comfortable to bug/lock

set g_bEPAFRadarCues #
Possible values 0/1
0 is the default, bugged/locked radar targets are drawn as triangles, how we are used to see in
standard version .
With 1, bugged/locked radar targets are drawn as square boxes with an arrow vector for speed and
heading, rather than triangles.
This is the default for EPAF countries F-16 models.

set g_fPOVSpeed #
Possible values 1 increasing incremental
Default is 1.5
With 5, the POV speed is very sudden and uncomfortable.
Not recommended to go more than 2.5 or 3

set g_bUseMouse3forSOI #
Possible values 0/1
With 0 (default) u use arrows keyboard keys for moving radar cursors, as we're used to.
With 1 (recommended, more handy) u can use also the MIDDLE MOUSE Button for moving radar cursors: u press it and while pressing now u can move the radar (or HARM, MAV or LGB) cursors with mouse.

set g_fMfdTransparency #
Possible values 0 to 100(%)
Default is 50
This adjusts transparency MFD in HUD Only view.
0 is full transparent, 100 is not transparent at all.


set g_bCATIIIDefault #
Possible values 0/1
Default is 0
1 sets the aircraft configuration to CATIII upon entering the cockpit, regardless of your loadout.

WARNING!!!!!
THE FOLLOWING ARE CHEATING MODES

set g_fPadlockBreakDistance #
Default is 8
Possible values 1, increasing incremental.
It changes the padlock break distance: if u set it 60, u'll be able to padlock till this distance.

set g_bAllowOverload #
Possible values 0/1
Default is 0
0 does'nt cause damages to airframe on high G manouvres.
1 causes damages.

WARNING!!!!!
THE FOLLOWING IS ACTIVE BUT MESS UP VISION ON 3D VIEW

set g_b3dDynamicPilotHead 1
Possible values 0/1
Default is 0
With 1 your pilot's head will move around in response to g's and roll input in the 3d virtual
cockpit, but also all instruments move around on the screen messing up vision.
Not recommended

To give an idea, what follows is an example of possible content of GROUP A for the bfops.cfg :

set g_bUseMouse3forSOI 1
set g_fPOVSpeed 2
set g_fRadarScale 0.8
set g_bUse3dSound 1
set g_bMFDHighContrast 1
set g_fCursorSpeed 2.5
set g_bEPAFRadarCues 1
set g_bNoRPMOnHud 0
set g_fMfdTransparency 35


GROUP B
Possible parameters to put into the BFops.cfg file that surely work in AF, BUT are suspected to harm MP stability in TE or Campaign, thereby recommended only for solo flight .
Suggestion: it might be possible to have 2 files , one named BFOPS.SOLO that contain all of the
variables (A and B groups) mentioned here and the second BFOPS.MP with different variables set (only A group).
When flying MP , the BFOPS.MP file should be renamed BFops.cfg before launcing Falcon.
When flying Solo flights , then the BFOPS.SOLO file should be renamed BFops.cfg.
An other way might be that all human pilots have the same A and B groups settings in BFops.cfg.

set g_nMaxSimTimeAcceleration 16
limits the simulation to 16x time acceleration: recommended .
If u choose 32x or 64x, time acceleration reverts to 16x.
It's common knowledge that accelerating more than 16x can cause nasty consequences to Campaign or also TE, expecially on MP.

set g_nNoPlayerPlay #
Possible values 1, increasing incremental
Default is 2
# sets the hours to run a campaign without suffering player not flying, where # is the number of hours of no player flights.
F.i. if u set 720, these are the hours that the campaign will run without being degraded even if
player does'nt fly.

set g_bEnableWindsAloft #
Possible values 0/1
With 1 winds will change direction and strength with altitude. This makes dumb bombs very innacurate from high level, but LGBs are unaffected.
U can check the presence of winds aloft by pressing SEQ on 4 positions rotary switch on ICP:
on the DED the wind direction and its strenght will now be shown.
If u also switch down the DRIFT C/O then u'll have on HUD a dramatic vision of the wind's effect.


set g_bAWACSRequired #
Possible values 0/1
If 1, AWACS does'nt reply unless there is an assigned flying AWACS
If 0, AWACS always replies


set g_npercentage_available_aircraft #
Possible values 0 to 100(%)
Default 75%
The 'percentage available aircraft' determines what proportion of your squadron's roster will be
available to undertake missions in a given tasking cycle.
You can adjust this between 0% and 100%.
However, beware; if your setting makes the number of available aircraft less than 4, you won't get any four-plane missions scheduled.
Similarly, if your setting makes the number of available aircraft less than 2, you won't get any
missions at all!
Also note that as you squadron loses planes through attrition, your percentage will represent
gradually fewer and fewer planes.

set g_nminimum_available_aircraft #
Possible values 1 increasing incremental.
The 'minimum available aircraft' setting allows you to limit the effect of a low 'percentage' setting.
This setting applies a lower-limit to the number of available aircraft calculated from your 'percentage'.
You can set the 'percentage' to 0%, but if you also set your 'minimum' to 2, you will get two
aircraft available per planning phase - at least, until the point you only have one aircraft left in the squadron.


OLD OPTIONS THAT DO'NT SEEM TO WORK IN AF

Finally it's worthy to recall the old options that do'nt seem to work in AF.
Probably they have been inserted and made fixed default in AF and cannot be tweacked, or they have only changed name, who knows?
LP never replied questions to this subject.
Because it's a matter of intensive testing to discover the hidden secrets, more testing by curious pilots might bring some surprise.

// Disable Court Martials from Crashes and Ejections.
set g_bDisableCrashEjectCourtMartials 1

//Allow bullseyes to be automatically selected
set g_bFloatingBullseye 1

// Enable the Combat Autopilot to shoot AA missiles
set g_bSmartCombatAP 1


// MFD's in HUD only view can be turned off
set g_bNoMFDsIn1View 0

// INS
set g_bINS 1

// Full Screen NVG
set g_bFullScreenNVG 1

// Resupply squadron stores of aborted flights
set g_bLoadoutSquadStoreResupply 1

// Drive lights of KC-135 (requires new model
set g_bLightsKC135 1


// Relocate helicopter squads faster
set g_bHelosReloc 1

// In Formation burner allowance distance
set g_fFormationBurnerDistance 10.0

// Change AI A/G attack altitudes
// for instance:
set g_fA2GHarmAlt 20000.0
set g_fA2GAGMAlt 7000.0
set g_fA2GGBUAlt 15000.0
set g_fA2GDumbHDAlt 1500.0
set g_fA2GClusterAlt 5000.0
set g_fA2GDumbLDAlt 20000.0
set g_fA2GGunRocketAlt 3500.0
set g_fA2GCameraAlt 12000.0

Note: in AF AI wingmen seem to use different fixed Altitudes for different bombs types, despite the

variables settings.
F. i. for Low Drag Dumb Bombs, they descend/climb always to an altitude of 15K feets, no matter what set in waypoint alt and which is the actual alt when ATTACK TARGETS or WEAPONS FREE commands are issued.
If for any reason they cannot reach the default altitude, they simply do'nt drop.
This explains the mistery of AI wingmen sometimes not dropping.
See also my post "AI Alt to drop AG weapons" on the subject.

// AI formation burner allowance distance
set g_fFormationBurnerDistance 10.0


// These variables control the amount of zoom of the EXP and FOV modes on the Maverick
set g_fMavFOVLevel 4
set g_fMavEXPLevel 2.0
Ed_1 of LP noted on this: " The mav zoom being set globally is step backwards , in AF each weapon has its own setting so a AGM65b with visual sensor has far less range showing on MAV display then a
AGM65D ".


// enables the new runway lineup code
set g_nEnableNewLineup 1

// AB A/C spawn-> delay before taxiing (min.)
set g_nReagTimer 2

// AB A/C despawn-> delay before disappearing (min.)
set g_nDeagTimer 2

// Enable the AWACS extensions on the planning screens.
set g_bAWACSSupport 1

// Enables turbulence effect (recommend 0 for multiplayer)
set g_bTurb 0

// Allows you to assign any task to any waypoint.
This one might need some testing with AI *shrug*
set g_bAnyWaypointTask 1

// Roll inertia will now increase when you add stores to your aircraft. It is dynamic in that will
account for fuel weight in wing tanks and when you drop weapons.
set g_bRollInertia 0


// Choose your green level intensity for the MFD in HUD only
set g_fMfdGreen 50


// Use Chevrons on the MFD to indicate jamming activity, rather than the large X.
set g_bRadarJamChevrons 1

// This option switches the UI background map to an AWACS version
set g_bAWACSBackground 0


// Set the minimum height clouds will appear.
(default -1.0)
set g_fCloudMinHeight -1.0


// Power statations affect fuel/supply generation.
set g_bPowerGrid 1

// MFD's in HUD only view can be turned off
set g_bNoMFDsIn1View 0

// Resupply squadron stores of aborted flights
set g_bLoadoutSquadStoreResupply 1

// Drive lights of KC-135 (requires new model
set g_bLightsKC135 1

// Relocate helicopter squads faster
set g_bHelosReloc 1

Inline advert (2nd and 3rd post)

#2562220 - 08/04/08 01:50 AM Re: F4:AF hidden secrets [Re: ]  
Joined: Sep 2004
Posts: 4,564
Eugene Offline
Senior Member
Eugene  Offline
Senior Member

Joined: Sep 2004
Posts: 4,564
Oregon
gipodiablo, I believe a number of the items listed are selections from the old F4 patch exe we all loved and adored so greatly :-). It's still present in Red Viper as the Red Viper Config Editor.

Be aware that for online flying in the Falcon 4.0 world, varying some of the options in F4 patch could render MP unstable or introduce anomalies for pilots. Might cause similar issues in AF.


Eugene
i9-9600K
GeForce 2080ti
Creative Z
Win10
32 gig RAM
Cougar
#2562348 - 08/04/08 07:57 AM Re: F4:AF hidden secrets [Re: Eugene]  

**DONOTDELETE**
Unregistered
gipodiablo1
Unregistered


 Originally Posted By: Eugene
gipodiablo, I believe a number of the items listed are selections from the old F4 patch exe we all loved and adored so greatly :-). It's still present in Red Viper as the Red Viper Config Editor.

Be aware that for online flying in the Falcon 4.0 world, varying some of the options in F4 patch could render MP unstable or introduce anomalies for pilots. Might cause similar issues in AF.



Agree 100%
In my post are indicated options suspected to harm MP stability and those ones that do'nt harm (see groups A and B)

#2562646 - 08/04/08 08:43 PM Re: F4:AF hidden secrets [Re: ]  
Joined: Jan 2001
Posts: 2,222
Bard Offline
Member
Bard  Offline
Member

Joined: Jan 2001
Posts: 2,222
Victoria BC Canada
I prefer 'do' not 'may'.


What WW2 Fighter pilots say about Angels and Airspeed:

"Nice job of getting down to the basics - love your choice of a cover!" Col. Clarence 'Bud' Anderson

"I have enjoyed reading angels and airspeed, it should prove good reading for all interested in combat tactics and their application related to the fluid air environment and state of technology in WWII years. All the best as you make it available." - Col. Charles McGee - Tuskegee Airman

NEVER ENGAGE STUPID.
#2565497 - 08/09/08 11:17 PM Re: F4:AF hidden secrets [Re: Bard]  
Joined: Sep 2007
Posts: 174
white_fang Offline
Member
white_fang  Offline
Member

Joined: Sep 2007
Posts: 174
this is direct from exe file, even sorted, not just lam3 copy from frugals or wherever
do what you like with it, best is delete all
"if you find hard to beat the game then you just have to set the rules" or not ?

3dCockpit
3dDynamicPilotHead
3dMFDLeft
3dMFDRight
ACMIOptionsPopupHiResX
ACMIOptionsPopupHiResY
ACMIOptionsPopupLowResX
ACMIOptionsPopupLowResY
ACPlayerCTDFix
ActivateDebugStuff
AddACSizeVisual
AddDOR
AddIngressWP
AddMARSpiked
AdvancedGroundChooseWeapon
AFAileronLeft
AFAileronRight
AFElevatorDown
AFElevatorUp
AFRudderLeft
AFRudderRight
AFThrottleDown
AFThrottleUp
AGNoBVRWVR
AGRadarFixes
AGTargetWPFix
AIDropStoreLauncherRange
AIGloc
AILeadMovingTarget
AirbaseCheck
AirbaseReloc
AIRefuelInComplexAF
AIRefuelRange
AIRefuelSpeed
AirTaskFix
AIVisualRetentionSkill
AIVisualRetentionTime
AlertFligthVisible
AllowAllMissions
AllowOverload
AlphaBatching
AlwaysAnisotropic
AlwaysLoadCockpitDefaults
AppendToBriefingFile
ATC_tfast_lfast
ATC_tfast_lslow
ATC_tslow_lfast
ATC_tslow_lslow
ATCGroundSpacing
ATCrwPtScalingFactor
ATCTakeoffSpacing
ATCTaxiOrderFix
AutoDebugSaveInterval
AutoFlyBy
AutoSIM
AutoSIMCamp
AutoSIMDelay
AwackWarningInterval
AWACSFuel
AWACSRequired
AWAKEN_RATE
BackgroundProcessing
BiasFactorForFlaks
BLACKOUT_ONSET
BLACKOUT_RATE
BombMissileAltitude
BombNumLoopOnly
BombTimeStep
BWCheckDeltaTime
BWMaxDeltaTime
CalibrateTFR_PitchCtrl
CampaignThreadFix
CampFixes2
CampSavedMenuHack
CarrierStartTolerance
CATIIIDefault
CheckBltStatusBeforeFlip
CheckForMode
ChooseBullseyeFix
ClimbRatio
CloudMinHeight
CloudThicknessFactor
CockpitDebug
CursorSpeed
DarkHudFix
Day
DBS1factor
DBS2factor
DeadZoneJoyRX
DeadZoneJoyRY
DeadZoneJoyRZ
DeadZoneJoyThrottle
DeadZoneJoyX
DeadZoneJoyY
DeadZoneJoyZ
DeagTimer
DebugTracers
DEDFuelPrecision
DeleteAsRTB
DFRegenerateFix
DirtyDataReliable
DisableCockpitEject
DisableCrashEjectCourtMartials
DisableFunkyChicken
DispersionDivisor
DisplayDebugData
DisplayTimingData
DownloadRate
DragAbTimer
DragDilutionFactor
dwPortclient
dwPorthost
EmergencyJettisonFix
EmptyFilenameFix
EnableABRelocation
EnableColorMfd
EnableMfdColors
EnableMfdSize
EnableNonPersistentTextures
EnableStaticTerrainTextures
EnableUplink
EnableWeatherExtensions
EnableWindsAloft
EPAFRadarCues
ePropFactor
ExitCampSelectFix
EXPfactor
FalcEntCheckDeltaTime
FalcEntMaxDeltaTime
FallingHeadingTape
FFEffectAutoCenter
FixedProfile
FixedTactic
FixedWVRTactic
FixHostLeavingCTD
FixHostReaggregation
FixProximityDamage
FixTurratePanning
FlakAvoidAltMaintain
FlakAvoidAltReached
FlakAvoidAltVariance
FlakAvoidGainCtrl
FlakSpeedScale
FlightVisualBonus
FloatingBullseye
FogRenderState
ForceCloudParent
ForceDXMultiThreadedCoopLevel
ForceSoftwareGUI
FormationBurnerDistance
FuelBaseProp
FuelLimitBecauseVtDot
FuelMultProp
FuelTimeStep
FuelUseVtDot
FuelVtClip
FuelVtDotMult
FullScreenNVG
G0Neg
G0Plus
GfxFix
GH_AH1
GH_AH64
GH_AH64D
GH_AH66
GH_CH46
GH_CH47
GH_CH53
GH_KA50
GH_MD500
GH_MI24
GH_MI26
GH_MI28
GH_MI8
GH_OH58D
GH_OTHER
GH_UH1N
GH_UH60L
GMTMaxSpeed
GMTMinSpeed
GREYOUT_ONSET
GroundAttackTime
GroundGunFireMsgRate
GroundImpactMod
GunFix
HeadingStabilizeFactor
HelosReloc
HideEnemyOrders
HideEnemyWP
HighDragGravFactor
HitProbsCorr
HostAllObjectives
HotNoseAngle
IANoFuelBurn
IdentFactor
IFFRWR
IFlyMirage
InjectLandingSeparation
INS
IRSTMinGimbalRange
JoySOISpeedX
JoySOISpeedY
KeyboardExclusive
KeyboardFix
KillStats
LabelRadialFix
LabelShadows
LabelShowDistance
LabelWrapWidth
LandExit
LandingModeDist
LantDebug
LastDitchTime
LastTimePointedTowardUsSpeedThreshold
LastTimePointedTowardUsTimeout
LethalRadiusModifier
LgbFixes
LightsKC135
Limit2DRadarFight
LimitViewCamera
LoadoutSquadStoreResupply
LoadoutTimeLimit
LoadPreVCFixTE
LoadTerrainFirst
LODAltHack
log
LogEvents
LogUiErrors
lookAroundWaterTiles
LookCloserFix
LOSdzFactor
LowBwVoice
LowDetailFactor
LowestSkillForGCI
MadDogFix
MakeMovie
ManualATMMPFix
ManualATOHack
ManualOrderIcons
MasterServerName
MasterServerPort
MavFix2
MavFixes
MaxAltDiffForFlaks
MaxConcernDist
MaxHC
MaxInterceptDistance
MaxMARNoIdA
MaxMARNoIdB
MaxRangeDiffForFlaks
MaxRangeToInjectLanding
MaxSimTimeAcceleration
MaxSmartScale
MaxTimeDelta
MaxUIRefresh
MaxVertexSpace
Mfd_p_Size
MfdBlue
MfdGreen
MFDHighContrast
MfdRed
MfdTransparency
MinCloudWeather
MiniDumpType
minimum_available_aircraft
MinMARNoId18kA
MinMARNoId18kB
MinMARNoId28kA
MinMARNoId28kB
MinMARNoId5kA
MinMARNoId5kB
MinMARNoIdC
MinWingAltitude
MIP
MipLodBias
MipMapCount
MipMapCountFarTex
MipMapCountTerrain
MipMapFarTex
MissileFix
MissileFMLogInterval
MissionACIcons
ModuleList
Mouse2dPitSensitivity
MouseExclusive
MouseLook2DPitMove
MouseLook2DPitRadial
MouseLookKeyInversed
MouseLookNoHeadTransition
MouseLookReverseOutside
MouseLookSensX
MouseLookSensY
MouseMoveView
MouseOverColor
MouseOverPercentage
MouseSOIKeyInversed
MouseSOISpeed
MoverVrValue
MPCameras
MPExperimentalSlaveExec
MPFix
MPFix2
MPFix4
MPFix5
MPInComplianceColor
MPNoComplianceColor
MPResyncExperiment
MPStartRestricted
MPStartTime
MPTimeCompressionStopPoint
MunitionUIHPColor
MunitionUITextOffset
MunitionUIWeaponsOffset
NearLabelLimit
NeedSimThreadToRemoveObject
NetGFX
NewAcmiHud
NewBlackoutEffect
NewDamageEffects
NewFm
NewLODAdjust
NewLOSCode
NewMPChanges
NewOCALogic
NewPadlock
NewPitchLadder
NewRackData
NewRefuelHelp
NewSensorPrecision
NewSmartScaling
NextWingCheck
NoAAAEventRecords
NoDeagDataSaveMovers
NoFudgeTimeForAirBaseSchedules
NoGroundAATargeting
NoIsBad
NoMFDsIn1View
NoPadlockBoxes
NoPlayerImpactOnHitProbs
NoPlayerPlay
NoReservesInTactical
NoRPMOnHUD
NoWPRefuelNeeded
NukeDamageMod
NukeDamageRadius
NukeStrengthFactor
NumAGBullets
NumBullets
NumDefaultHatSwitches
ObjectiveRepairMode
OldSamActivity
OldSoundAlg
OldStackDump
OptimizedLOS
OtherGroundCheck
OverrideVoodooCheck
PadlockBoxSize
PadlockBreakDistance
PadlockMode
PctStenghtRankThreshold
percentage_available_aircraft
PilotDebug
PinceManeuverPoints1a
PinceManeuverPoints1b
PinceManeuverPoints2a
PinceManeuverPoints2b
PINKOUT_ONSET
PitchGLimiterFix
PitchLimiterForAI
pitchStickOffset
PlanOCARunwayIP
POVSpeed
PowerGrid
PrintToFile
PropMulti
PullupTime
PUMaxProcTime
PutAIToBoom
PUThrottle
PUUpdateRate
RadarJamChevrons
RadarScale
RAPDistance
ReagTimer
RealisticAttrition
RebuildbobbleFix
ReconCameraHalfFOV
ReconCameraOffset
RecoveryAOA
REDOUT_ONSET
REDOUT_RATE
ReliablemsgwaitMAX
RelocateDelay
RelocationWait
RemoveSimCursor
RendererViewPointMinLODSize
RequestHelp
RestoreAGRadarDisplay
resynctimeagresivness
resynctimeSpeed
RNESpeed
RocketAllowedAimingError
RocketMarker
rollStickOffset
RP5DataCompatiblity
RQDFix
RTG
rudderOffset
RWR
SAM2D3DHandover
SAMRadarModeFix
SearchSimTargetFromRangeSqr
SelectFlightWhenPicked
SendPlayerTrackLockToTwsOrSamTargets
ServerAdmin
ServerAdminEmail
ServerLocation
ServerName
SessionTimeout
SessionUpdateRate
SessionViewPointMinLODSize
SessionViewPointSize
SessionViewPointTimer
SetRemoteLabel
SetWaypointNumFix
ShadowIntensity
ShipHeight
ShowAVTRStatus
ShowDebugLabels
ShowFlaps
ShowLockLines
ShowMipUsage
ShowStatusLine
SideClutterFactor
SimpleFMUpdates
SkipWaypointTime
SlowButSafe
SmartCombatAP
SmartScaling
SoundSwitchFix
SSoffsetManeuverPoints1a
SSoffsetManeuverPoints1b
SSoffsetManeuverPoints2a
SSoffsetManeuverPoints2b
SunMoonSize
SunPadlockTimeout
TankerFMFix
TankerHeadsupDistance
TankerPStick
TankerRStick
TankerTrackFactor
TankerWaypoints
TargetDisappearedTimer
TargetFAC
TargetSpotTimeout
TaskAnyWaypoint
TerrainNightLighting
TexturedStars
TFRFixes
TFRWhiteCloudFix
TgtDZFactor
ThrottleCampDirty
ThrottleSimDirty
TO_LDG_LightFix
ToggleAAAGunFlag
TracerAccuracyFactor
TrackIR2DChangeTriggerDegrees
TrackIR2DPitchTriggerPercent
TrackIR2DYawTriggerPercent
TrackIR6DOFMode
TrackIRCommandRate
TrackLaunchSendInterval
TurnOnAssertsInAutoSim
UIColor
UIMunitionWeightOKColor
UnAssignPilots
UnidentifiedInUI
UNREDDEN_RATE
UploadRate
Use32BitTexture
Use3dSound
UseAggresiveIncompleteA2G
UseComplexBVRForPlayerAI
UseDefinedGunDomain
UseJoyRXRYforSOI
UseMappedFiles
UseMipMaps
UseMouse2forLook
UseMouse3forSOI
UseNewCanEnage
UseNewReturnStrengthCode
UseSessionViewPoint
UseSkillForFlaks
UseTankerTrack
UseWindowsMouseSpeed
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#3163838 - 12/23/10 09:50 AM Re: F4:AF hidden secrets [Re: Anonymous]  
Joined: Jun 2005
Posts: 2,132
Reticuli Offline
Member
Reticuli  Offline
Member

Joined: Jun 2005
Posts: 2,132
Dayton, OH, USA
Is there any way to force Track IR Off, reset Track IR recognition, or prevent it from recognizing a TrackIR.dll?

This is in my bfops log file, but I'm not using TIR any more:

2.859(3096) <general/anytime>:Detected Natural Point / TrackIR DLL version 4.9


Edit:

Apparently Allied Force does not give you the ability to turn off TrackIR, like some of the other Falcon versions do. Thanks to rhamphor's suggestion, I tried checking the registry for instances of TrackIR or NaturalPoint. I deleted the one instance and things are fine now. Interestingly, the instance did not show TrackIR as having a value of being activated or not. No 0 or 1. The entries were blank in value, but Allied Force still allocated control in the 3D pit entirely to it. If you can turn TrackIR off externally, that's one thing. Mystery solved.

Last edited by Reticuli; 12/24/10 05:58 AM.

The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

Saitek X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick

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