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#2514252 - 05/14/08 12:06 PM Re: Future tac-sim: Ground Branch [Re: ZJJ_]  
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"You WON'T get 3rd person".

Why?

Inline advert (2nd and 3rd post)

#2514255 - 05/14/08 12:10 PM Re: Future tac-sim: Ground Branch [Re: PositiveG]  
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because it's a FIRST person shooter...well thats what I assume... but I do hope they add a good replay tool, Ghost Recon was one of the first with that...pretty cool, but limited, and the ability to issues orders and jump between team mates in SP...GR did so much good stuff back then.

#2514323 - 05/14/08 01:57 PM Re: Future tac-sim: Ground Branch [Re: Magnum]  
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Are there any screenshots of this game in action yet? What is the ETA?


Leeman/LeemzHQ
#2514339 - 05/14/08 02:25 PM Re: Future tac-sim: Ground Branch [Re: Leeman]  
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no and unknown... I would GUESS, with the limited info I have...end of 08, more likely 09.

#2514366 - 05/14/08 03:04 PM Re: Future tac-sim: Ground Branch [Re: Magnum]  
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At least a longer release date would allow me more time to save up for having to upgrade this rig for when it hits the shelves. ;D

Seriously looking foward to Ground Branch though.

Got total faith in the BlackFoot Studios team along with Hatchetforce to not let us tactical fans down!


But courage which goes against military expediency is stupidity, or, if it is insisted upon by a commander, irresponsibility.
Erwin Rommel
#2514400 - 05/14/08 04:08 PM Re: Future tac-sim: Ground Branch [Re: Leeman]  
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 Originally Posted By: Leeman
Are there any screenshots of this game in action yet? What is the ETA?

There are various shots and images in this thread, but you do have to be registered and logged in to the forums in order to see them.

#2514538 - 05/14/08 09:19 PM Re: Future tac-sim: Ground Branch [Re: Magnum]  
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 Originally Posted By: Magnum
because it's a FIRST person shooter...well thats what I assume...


OK Captain Obvious. ;-)


Just that there seems to be so many options listed so far that you can turn off, why not include 3rd for those that like it, but then include an option to disable it for those that don't?
Even for server hosting, allow them to disable it (force 1st) if need be.

Now is it not included because there would be too much work for character animations or is this a "idealogical/religious" decision.

Most games include it today, and after being a 1st person die hard, I kinda liked the field of view you gain in GRAW (360). First person for zoom in, etc. I find 1st person kinda like fighting looking through a straw. I like the wider view of third, and the convenience of first for zoom in or iron sites.

#2514539 - 05/14/08 09:20 PM Re: Future tac-sim: Ground Branch [Re: ZJJ_]  
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 Originally Posted By: ZJJ_
 Originally Posted By: Leeman
Are there any screenshots of this game in action yet? What is the ETA?

There are various shots and images in this thread, but you do have to be registered and logged in to the forums in order to see them.


All I get is;

"IPS Driver Error
There appears to be an error with the database.
You can try to refresh the page by clicking here "

#2514593 - 05/14/08 11:21 PM Re: Future tac-sim: Ground Branch [Re: krise madsen]  
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I wouldn't want a 3rd person option at all. It takes away the immersion and decreases the realism of the game. It works good for shooters, but not with highly realistic tactical shooters IMO. Especially the "cover system". What happened to leaning around corners? More realistic and does the samething. I wish Rainbow 6 Vegas at least had an option for this, the cover system looks like an immersion killer for me. But, I still might pick it up anyways.

#2514635 - 05/15/08 01:25 AM Re: Future tac-sim: Ground Branch [Re: PositiveG]  
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 Originally Posted By: +G
 Originally Posted By: ZJJ_
 Originally Posted By: Leeman
Are there any screenshots of this game in action yet? What is the ETA?

There are various shots and images in this thread, but you do have to be registered and logged in to the forums in order to see them.


All I get is;

"IPS Driver Error
There appears to be an error with the database.
You can try to refresh the page by clicking here "

We had a hosting issue for a little bit tonight. Please try now.

#2514636 - 05/15/08 01:27 AM Re: Future tac-sim: Ground Branch [Re: PositiveG]  
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 Originally Posted By: +G
"You WON'T get 3rd person".

Why?

This decision is based on the concept of NORG (Natural Order for Realistic Gaming). As many concepts as possible are based on what things are really like.

#2514649 - 05/15/08 02:18 AM Re: Future tac-sim: Ground Branch [Re: ZJJ_]  
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Pics look good to me.

I'm ok with 1st person only. I only use 3rd person in GRAW once in awhile. Mostly, I prefer 1st person.

So, is there a target date set yet for release??


"All religion, my friend, is simply evolved out of fraud, fear, greed, imagination, and poetry."
Edgar Allan Poe
#2514763 - 05/15/08 12:10 PM Re: Future tac-sim: Ground Branch [Re: ZJJ_]  
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 Originally Posted By: ZJJ_
 Originally Posted By: +G
"You WON'T get 3rd person".

Why?


This decision is based on the concept of NORG (Natural Order for Realistic Gaming). As many concepts as possible are based on what things are really like.


OK, then would you consider a field of view adjustment option, 16:9/10 widescreen support, or possibly even including multiple monitor support?

#2514785 - 05/15/08 12:50 PM Re: Future tac-sim: Ground Branch [Re: LeemzHQ]  
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 Originally Posted By: LeemzHQ
So, is there a target date set yet for release??

Nothing official yet, but we are aiming towards a late 2008/early 2009 release.


@ +G, I'll do some checking about your question. I don't recall off the top of my head what was said about widescreen or multiple screen support.

#2537178 - 06/22/08 01:21 AM Re: STICKY: Future tac-sim: Ground Branch [Re: krise madsen]  
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A very interesting niche game with an attractive concept. But what will make it better than GRAW or any other number of shooters, such as my favorite, BF2 Project Reality Mod?

There will be shooting, there will be stealth, there will be weapons. And God bless you there will apparently be realistically staged clashes; realistic engagement distances and realistic time frames. I assume this will involve some pretty huge maps.

But this is a game that purports to be about CIA assets working on the ground. So just running around shooting stuff may be or should not be that important really.

Gathering data, getting to know the locals, paying out money to rival warlords for support. Realistically such a covert force might never come within small arms range of enemy forces, and would avoid it at all costs.

Is there going to be room for this in your new game? Otherwise what does it bring that is new to the table?

And yeah, I realize I'm asking for A LOT here...like what Operation Flashpoint 2 is promising with interaction with the locals being important for their support or resistance. Really the core of counter insurgency work.
But I'm not just trying to be a jerk. We all long for a more mature and complex game interaction than just slap happy shootemups..as enjoyable as those might be.

Last edited by Cadmium77; 06/22/08 01:28 AM.
#2537331 - 06/22/08 11:36 AM Re: STICKY: Future tac-sim: Ground Branch [Re: Cadmium77]  
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Well, we as the gamers don't really know all this yet... I'm sure when we have our Q&A session later this summer, all of this will come to light...

Meanwhile, read a book... like maybe, "Masters of Chaos" and "Inside the Delta Force", should give you a general idea of what kind of missions you will be doing.

#2539347 - 06/25/08 09:07 PM Re: STICKY: Future tac-sim: Ground Branch [Re: Magnum]  
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Today, BlackFoot Studios was able to announce what engine they are using.

 Originally Posted By: jsonedecker
Today, the paperwork was completed for BFS to acquire a title license Epic's award winning Unreal Engine 3. Yep, you read that right..... We are using Unreal Engine 3!

We will be doing a full press release in the coming weeks, but I thought the wait has been long enough around here so why not share it with everyone... though the Donators have known for a couple weeks now.

I am looking forward to sharing much more information as we transition into this new phase of the company!

-John



link to discussion

#2591377 - 09/22/08 11:33 AM Re: STICKY: Future tac-sim: Ground Branch [Re: ZJJ_]  
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Update: Blackfoot Studios have a revamped website with more readily availible info on both Ground Branch and the new Sky Gods game for those who want a quick peek.

Link: Blackfoot Studios

Respectfully

krise madsen


"crisis" is my middle name...
#2673239 - 02/15/09 05:28 PM Re: STICKY: Future tac-sim: Ground Branch [Re: krise madsen]  
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Like so many (almost any) other game/mod striving for realism in FPS sadly this games also seems DOA to me. I will be very (positively) surprised when GB or SG ever will be released but i seriously doubt that.
Sad thing is that the most realistic tactical shooter came out in the last year is SOCOM Confrontation for the PS3.

#2673244 - 02/15/09 05:36 PM Re: STICKY: Future tac-sim: Ground Branch [Re: BadKarma1001]  
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Originally Posted By: BadKarma1001
Like so many (almost any) other game/mod striving for realism in FPS sadly this games also seems DOA to me. I will be very (positively) surprised when GB or SG ever will be released but i seriously doubt that.
Sad thing is that the most realistic tactical shooter came out in the last year is SOCOM Confrontation for the PS3.


Not sure why you would think that, if you go to the forums, you'd see that they are still working on it. The are not posting as much and will not be doing the news letters any more because they are focusing on completing the games.

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