#2529311 - 06/09/08 07:04 AM
Re: Preview: iRacing
[Re: Alan Smithee]
|
**DONOTDELETE**
Unregistered
|
Thomas
Unregistered
|
Great preview.
Got me only more into this game. I like the part that you race on tracks with people you don't really "know" but your license keep track on how "good" you are. And also i am so fan of the concept "less is more". In soo many ways.
It seems, on paper, like an absolutly faboulus vagabond (or in between league) racer as me!
Or as i said in the motorsports forum, an MMORPG on wheel.
|
|
#2529352 - 06/09/08 09:55 AM
Re: Preview: iRacing
[Re: ]
|
Joined: Mar 2001
Posts: 11,077
semmern
Veteran
|
Veteran
Joined: Mar 2001
Posts: 11,077
Oslo, Norway
|
Oh man oh man. If this sim has even an ounce of the GPL/NR2003 "feel" to it it's a no-brainer for me, I'm off to buy it!
In all my years I've never seen the like. It has to be more than a hundred sea miles and he brings us up on his tail. That's seamanship, Mr. Pullings. My God, that's seamanship!
|
|
#2529455 - 06/09/08 01:57 PM
Re: Preview: iRacing
[Re: semmern]
|
Joined: Jan 2001
Posts: 40,112
20mm
Site Emeritus Honorary Forums Manager
|
Site Emeritus Honorary Forums Manager
Sierra Hotel
Joined: Jan 2001
Posts: 40,112
Tucson AZ
|
Good job as always Jens.
Shoot, after reading this I might try the one month deal. Just to fill in the bottom slot on the standings.
Pat Tillman (1976-2004): 4 years Arizona State University, graduated with high honors. 5 seasons National Football League player, Arizona Cardinals. Forever United States Army Ranger.
|
|
#2529669 - 06/09/08 08:03 PM
Re: Preview: iRacing
[Re: 20mm]
|
Joined: Sep 2002
Posts: 124
JBuzzman69
Member
|
Member
Joined: Sep 2002
Posts: 124
Connecticut USA
|
What,....The last place spot is mine...lol,race ya all later.This should be good.
Heatware JBuzzman69 Beerology JBuzzman69
|
|
#2529991 - 06/10/08 05:31 AM
Re: Preview: iRacing
[Re: Razorback]
|
Joined: Sep 2007
Posts: 501
Aero
Member
|
Member
Joined: Sep 2007
Posts: 501
Milwaukee, USA
|
I think it's going to hinge a lot on the quality of the simulation itself and how streamlined it can make the process of racing online. It is expensive though, not so much the monthly fee, but the cars and tracks as well, particularly seeing as how it looks like you'll pretty much have to keep buying them if you want to get anywhere.
I'd be a lot happier if the cars were in the $5 range and the tracks $10. Even $10 and $20 would be better. It's going to be a bit to stomach spending $25 on a single track.
Anyways, I'm hoping that it turns out to be worth it. I'm interested to see how the dynamic changes once it opens up. From what I understand there were at least 400 or so beta testers, each of which got 10 invites, and most of those seem to be going pretty fast (though it also looks like it's not hard to get one if you want one), so there could potentially be a few thousand members in the next few weeks. That should make things even better, at least I hope it does.
Given that your average PC game costs $50, I think I can swing for at least a three month trial, a car, and a track or two and not feel like it was a waste if it turns out not to be for me. After all, I paid $50 for COD4, finished it in a weekend, and was reasonably satisfied with that purchase.
If you've got a sim you already like though, and a good league to race in, I can see why it wouldn't have much to offer given the price.
|
|
#2530133 - 06/10/08 12:55 PM
Re: Preview: iRacing
[Re: Aero]
|
Joined: Dec 2000
Posts: 743
Skybird
Member
|
Member
Joined: Dec 2000
Posts: 743
|
This stands and falls with the business model - and I cannot share the enthusiasm about it. Probably only the most ultimate of the hardcore racers will subscribe to it - which may show to be too few to meet the previous expectations. In europe, acceptance might be even lower, since over here customers are not as used and not as accepting towards paying without actually owning a solid, material entity of something that works for unlimited time by itself. Time-limited licences may be something Americans find acceptable and are used to - here in Europe it is a bit different in many countries.
This sim will maybe become a success - that needs to be fought very hard for in the US. Regarding Europe, I am sceptical. And finally, most trivial a thing: it simply is far too expensive. as much as I love the prospect of a competent racing sim in the physic's tradition of GPL and Nascar 2003: no way that I could prefer this business model to buying a solid DVD with GTR2 and next downloading 200 available tracks for it after having tested the included dozen ones.
Potential: yes, but beyond that: "Project Intention returned back for major corrections and redesigning."
Last edited by Skybird; 06/10/08 12:58 PM.
|
|
#2530228 - 06/10/08 03:48 PM
Re: Preview: iRacing
[Re: U-96]
|
Joined: Apr 2002
Posts: 17,733
Joe
Veteran
|
Veteran
Joined: Apr 2002
Posts: 17,733
Bridgewater, NJ
|
I had no idea iRacing included on online "licensing" system whereby your virtual mistakes have real consequences. That alone is a big drawback for me. I love pretending that I am driving a real racecar once I am practiced and up to speed, but I can imagine a situation where hopping in a new virtual car would cause some first-lap crashing that I don't want on my "permanent record".
Laser scanning and fantastic physics aside, there is no way driving a car on a computer will ever give the feedback one gets from driving a real car, so even if you drive like you would drive a real car, incidents will occur that would not happen in a real car.
Something I don't understand: if iRacing is supposed to be a training tool for real racers, and some mystery server somewhere decides which tracks you will race on and which skill sets you will race with, then how do the professionals use the sim the way they want?
One last thing: when the resurfacing and reprofiling of Lime Rock is completed in the next few weeks, is iRacing going back to Lakeville to re-scan the track?
|
|
#2530261 - 06/10/08 04:29 PM
Re: Preview: iRacing
[Re: Joe]
|
Joined: May 2006
Posts: 1,839
Leeman
Member
|
Member
Joined: May 2006
Posts: 1,839
New England
|
It all looks great. But doesn't sound that good.
$156 to join?! Then, essentially $96 per year after that? Then have to buy cars and tracks on top of it. With two tracks costing as much as your typical entire PC game?
$20 to try a demo for a month?
I don't see how they'll get enough subscribers at those costs.
It looks great. But, clearly, the hardcore-only need apply.
Leeman/LeemzHQ
|
|
#2530319 - 06/10/08 05:42 PM
Re: Preview: iRacing
[Re: U-96]
|
Joined: Nov 1999
Posts: 18,786
Razorback
No one of consequence
|
No one of consequence
Veteran
Joined: Nov 1999
Posts: 18,786
NJ
|
Some of the Korean MMORPGs have a model whereby everyone can play for free, but subscribers get more options, powers, buffs etc. Now that is a model I could get behind. Play for free but upgrade for cost. This motivates people to learn the game and then upgrade their game as they evolve within the world. At worst, I would have suggested a free single player testbed (one track, one to three cars) that can be played without any account, so that players can practice offline long before they join online matches.
|
|
#2530514 - 06/10/08 10:59 PM
Re: Preview: iRacing
[Re: Joe]
|
Joined: May 2005
Posts: 7,856
Patrocles
Hotshot
|
Hotshot
Joined: May 2005
Posts: 7,856
Chicagoland
|
Thanks for the preview. I've also been reading about iRacing in the last two issues of A.S.S. (auto sports sim) I had no idea iRacing included on online "licensing" system whereby your virtual mistakes have real consequences. That alone is a big drawback for me. I love pretending that I am driving a real racecar once I am practiced and up to speed, but I can imagine a situation where hopping in a new virtual car would cause some first-lap crashing that I don't want on my "permanent record".
Laser scanning and fantastic physics aside, there is no way driving a car on a computer will ever give the feedback one gets from driving a real car, so even if you drive like you would drive a real car, incidents will occur that would not happen in a real car. good points. from the article "...the online code is the best there currently is, bar none, as unintended taps and bumps will not result in the bumped car being launched into orbit, and the contact will be clearly felt and seen in the sim, not side-stepped by allowing cars to drive through one-another. Please note that I said unintended taps and bumps. You should absolutely never ever drive into other cars on track, in fact you must take the utmost care to avoid contact between you and another competitor as contact will cost you incident points that are subtracted from your iRacing license, thats right dear reader, you have to earn your license and work at being promoted up the ladder towards bigger and more powerful cars, and if you throw away points by even accidentally hitting other cars, the retaining wall, go off course or spin out, your promotion beyond rookie license will be moving further and further away." How does the game determine that a 'tap or bump' was unintentional? And, pardon my ignorance, but is the game coded well enough to determine the difference between a 'tap or bump (no incident points lost)' and 'contact (incident points lost)?' If there is contact do both drivers receive equal blame? I would hope their is some system in place to try and fairly administer the blame to the driver who caused the contact...cuz i can think of many odd circumstances (for example, during a race, car A is off the track. The pilot of Car A does not check for oncoming traffic and pulls onto track directly in front of cars B, C, and D. The pilot in car B does not have enough time to stop, or manuever to safety, and hits Car A. This then causes a pileup as Car C hits Car B and Car D hits Car C...)
Animal Mother > Rambo+ChuckNorris
|
|
#2530671 - 06/11/08 07:33 AM
Re: Preview: iRacing
[Re: Patrocles]
|
Joined: Apr 2002
Posts: 4,113
McGonigle
Motorius Emeritus
|
Motorius Emeritus
Senior Member
Joined: Apr 2002
Posts: 4,113
Copenhagen, Denmark
|
Thanks for all your comments. You bring up some very good points. Patrocles; The sim is not able to tell any difference between intended and unintended bumps and taps which is why anyone who hits another car, even a little rubbing, will recieve incident points. My observation about launching into orbit is a reference to what happend online in Nascar Racing 2003 is you hit another car and meant as an example to descrbe the improvement in the online code that has been achieved by iRacing. I hope this clarifies that bit.
Jens C. Lindblad
Sent from my Desktop
|
|
#2530680 - 06/11/08 08:39 AM
Re: Preview: iRacing
[Re: McGonigle]
|
Joined: Mar 2002
Posts: 7,247
Harry-the-Ruskie
Hotshot
|
Hotshot
Joined: Mar 2002
Posts: 7,247
Malaysia
|
For what it's worth, it's a good review but not without reservations after looking at the developer's terms of usage.
I really wonder how much longevity people will derive from a product (no matter how realistic) if you severely limit their freedom of choice in usage, in particular the ability to dictate when, where and how they use the product.
If I'm not wrong, the iRacing main event attraction and terms of usage mirrors an online meet ....only that you need to pay for it.
I was one of those early birds when SimHQ Motorsports first started their multiplayer events. Judging by the continuing challenges SimHQ had in attracting participants and maintaining their interest to stay....and all of that for free.....I just really wonder how iRacing plans to sell the same concept for $$ and manage to pull it off.
As much as I am loath to express my opinions so bluntly, I guess they better have a product that is so earth-shatteringly good to attract the kind of dedicated and consistent patronage that they are hoping for.
I'm just skeptical the typical simmer (much less the typical gamer) will actually fork out good cash merely to submit themselves to schedules, venues and cars that are beyond their control....all for the sole reason of competing online for ranking rights...something which is already available for free with the various race leagues using existing sims....well, maybe not as realistic as the iRacing product, but I don't think the typical simmer will be mindful of a little less 'realism' (there's that word again and again) as long as they get their speed fix.
Speaking personally, I'd have to be pretty hardcore consumer to the point of eccentricity to go the length for iRacing's commercial model.
|
|
#2530781 - 06/11/08 02:12 PM
Re: Preview: iRacing
[Re: citizen guod]
|
Joined: Apr 2001
Posts: 121,489
PanzerMeyer
Pro-Consul of Florida
|
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,489
Miami, FL USA
|
I have zero interest in this due to the asinine pricing scheme. The article was an intresting read though and it gave me some good laughs.
Last edited by PanzerMeyer; 06/11/08 02:21 PM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
|
|
#2530809 - 06/11/08 02:57 PM
Re: Preview: iRacing
[Re: PanzerMeyer]
|
Joined: Aug 2003
Posts: 10,952
Jeevz
Duke of URL
|
Duke of URL
Veteran
Joined: Aug 2003
Posts: 10,952
Clermont, FL
|
I have zero interest in this due to the asinine pricing scheme. Seconded, sounds interesting but the pricing scheme is flat out ridiculous. 20 bucks for a demo?!?
Commence to Jigglin'
|
|
#2530850 - 06/11/08 04:11 PM
Re: Preview: iRacing
[Re: McGonigle]
|
Joined: May 2005
Posts: 7,856
Patrocles
Hotshot
|
Hotshot
Joined: May 2005
Posts: 7,856
Chicagoland
|
Thanks for all your comments. You bring up some very good points. Patrocles; The sim is not able to tell any difference between intended and unintended bumps and taps which is why anyone who hits another car, even a little rubbing, will recieve incident points. My observation about launching into orbit is a reference to what happend online in Nascar Racing 2003 is you hit another car and meant as an example to descrbe the improvement in the online code that has been achieved by iRacing. I hope this clarifies that bit. Yes, it makes perfect sense. On the surface it seems to be a bit harsh since the victim will also be punished for any contact, but in the end it could make better/safer drivers. I guess the ultimate would be to have folks serving as 'virtual race marshals?' Or some ability to record races and have a board review any 'incidents.' However, I don't see folks volunteering for the former (unless it is a prestigious race event) and the latter would be too cumbersome and possibly swamped with complaints.
Animal Mother > Rambo+ChuckNorris
|
|
|
|
|
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|