#2477646 - 03/24/08 12:19 PM
Re: 2 questions about B-17s, B-24's in ETO
[Re: *Buzzsaw*]
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KraziKanuK
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Ottawa Canada
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Headon attacks were the norm. Not according to the book Gunner which had some stats by the USAAF on the positions the attacks came from. Front and rear attacks were equal. A "Combat Box", the standard combat formation for a Group of Heavy Bombers, comprised 3 Bomber Squadrons, deployed in 'High', 'Lead', and 'Low' Squadrons. They formed a vertical triangle, with the middle Group deployed off to one side, and the High and Low Groups above each other, with the Low Squadron slightly behind. It depends on the time period as several configurations were used.
There was only 16 squadrons of RAF fighters that used 100 octane during the BoB. The Fw190A could not fly with the outer cannon removed. There was no Fw190A-8s flying with the JGs in 1945.
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#2477653 - 03/24/08 12:32 PM
Re: 2 questions about B-17s, B-24's in ETO
[Re: KraziKanuK]
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Guderian
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People's Republic of Sweden
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It took an experienced to pull off a headon attack. For that reason alone logic dictates they did not constitute the majority of attacks, but as I understand it SOP was to begin the attack from headon if possible.
Several RAF squadrons used the same tactic during the Battle of Britain. As well as making the bombers more vulnerable it also has the advantage of breaking up their formation. However followon attacks were in all likelihood made from the rear, if for no other reason than the fact that it took too long to reposition for another frontal pass.
For Zerstörers and jets it was SOP to attack from the rear. The special bomber-killer Fw 190s attacked in line abreast formation (called "company front") from the rear.
"I prefer to fly alone ... when alone, I perform those little coups of audacity which amuse me" - René Fonck
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#2477689 - 03/24/08 01:14 PM
Re: 2 questions about B-17s, B-24's in ETO
[Re: *Buzzsaw*]
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Joined: Jan 2007
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FlatSpinMan
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Land of the Rising Sun
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Thanks very much for this great material Buzzsaw. I've been playing around with the formations this afternoon. I'm not sure how closely I'll be able to replicate the formations as everything goes to pieces when they make a turn. It's really hard getting the bombers at higher altitudes to keep pace with the lower ones, too. I really wish Oleg had built in the ability to manage formationsrather than just flights. Interesting to read about the length of bomber streams -up to 100km long. I 'm not sure about how dense to pack the bombers. In my first, rough mock up I wanted to create the impression of a huge sprawling mass of bombers so I spread them like this: but I also like the look of the more compact boxes (no pics yet). The notes on the LW ops will be very useful. Already I can see doing a mission or two where the player lands, "refuels" then attacks the same group on the way home. Hienz Knoke (sp?) account will also be very handy in this respect. The hard things for me will be: Balancing big formations with playable frame rates Balancing big formation robo-gunners with survivability - it has to be doable and fun for the player. Finding time to do any work on it. Any ideas for maps, gents? I'm not a fan of the vivid colours of the Normandy map. I'm thinking of using the Kurland maps (online for the big formations and full for smaller or low alt missions) to represent either Northern Germany or possibly the Channel coast. They have better shades, aren't bad on frame rates and have nicelighting/cloud effects. It depends a bit on which unit I base the campaign around of course but as we don't have may real maps I am quite happy to use a substitute. Begun, the screenshots have! So far I'm up to 51 bombers and just the one flight of interceptors. I think it stuttered a bit at the start but after that it seemed okay. Can a couple of people help me out with seeing how it runs on their systems? So far it's just two bunches of planes heading towards each other - no briefing,flak etc. Anyway, even if 40-ish is the limit they can still look really impressive.
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#2477822 - 03/24/08 04:02 PM
Re: 2 questions about B-17s, B-24's in ETO
[Re: Wulfycuddles]
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Joined: Nov 2005
Posts: 3,073
RedToo
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Hi Flatspinman, There are a number of good B-17 skins here: http://mission4today.com/index.php?name=Downloads2&c=167Also I remember Mysticpuma made a lot of B-17 skins for a movie he was making. I think they were uploaded somewhere after the movie was released. I have a copy of Jane's 'Battles with the Luftwaffe - The Bomber Campaign Against Germany 1942-45'. It has a huge amount of info in it about specific raids and *many* photos of both the defenders and the attackers. If I can be of use about any specific raids/ dates please let me know. Edit: There is also a new late war German voice file around with female controllers which is very good and adds greatly to the atmosphere. RedToo.
Last edited by RedToo; 03/24/08 07:56 PM.
My 'Waiting for Clod' thread: http://tinyurl.com/bqxc9eeAlways take sides. Neutrality helps the oppressor, never the victim. Silence encourages the tormentor, never the tormented.Elie Wiesel. Romanian born Jewish writer, professor, political activist, Nobel Laureate, Holocaust survivor. 1928 - 2016. Indeed the safest road to Hell is the gradual one - the gentle slope, soft underfoot, without sudden turnings, without milestones, without signposts. C.S. Lewis, 1898 - 1963.
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#2478377 - 03/25/08 05:34 AM
Re: 2 questions about B-17s, B-24's in ETO
[Re: blit_ZEN]
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*Buzzsaw*
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Salute Here's a photo which shows what the formations might look like and what the separation might be. In the distance you can see another Squadron formation. Another shot, this one likely from the High Squadron, looking down on the Lead Squadron. The Low Squadron is not visible, but likely would be a couple thousand feet directly below the aircraft from where the photo is taken. Ahead in the far distance, you can see another formation. The fact that there was considerable distance between the Boxes emerged from the time and space required to form them. Each Group required an area of England over which it formed its Combat Box. The forming happened in a gradual series of circling climbs, which required a lot of airspace. Imagine the disaster which could happen if two Heavy Bombardment Groups crossed paths during their form up.
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#2478379 - 03/25/08 05:41 AM
Re: 2 questions about B-17s, B-24's in ETO
[Re: *Buzzsaw*]
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Joined: Jan 2002
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*Buzzsaw*
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Salute
One thing I didn't mention was bomb altitude.
Typical missions over Germany would be between 25,000 and 30,000 ft. The deeper the target was into Germany, the higher the altitude, as the distance gave time for the bombers to climb. Targets in France might be bombed from 18-19,000 ft, but that would be as low as they'd go.
Luftwaffe fighters generally performed poorly when compared to USAAF at higher altitudes, so for that reason, the higher the bombers were, the better. However, this had to be balanced against the fact that at altitudes over 30,000 ft, the extreme cold began to cause mechanical malfunctions, plus the open side gunner doors made frostbite a real problem.
The other advantage of high altitude bombing was that the flak was less accurate. In IL-2 heavy, (not light) flak guns are far more accurate than they were in real life. For that reason, you need to reduce the number of flak guns way down from historical levels, or you get a massacre. (and frame rate issues) Whereas the Luftwaffe ground units deployed 100's of flak guns around targets, you should limit them to 10's.
IL-2's high altitude modelling is unfortunatly not very well done. The game is primarily focused around an Eastern front style of combat, which happened most of the time under 15,000 ft.
Last edited by *Buzzsaw*; 03/25/08 05:43 AM.
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#2478438 - 03/25/08 08:20 AM
Re: 2 questions about B-17s, B-24's in ETO
[Re: *Buzzsaw*]
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Joined: Jan 2007
Posts: 1,244
FlatSpinMan
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Land of the Rising Sun
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Redtoo - thanks for the link. Strangely I thought I had found all the relevant skins at M4T but I had overlooked the B-17F folder due to the pic of the early model B17 above the name. Anyway, what's in there looks excellent - thanks a lot. blit_ZEN - those are nice profiles. I can't make skins but they were still interesting to see and could come in handy. Buzzsaw - again, good info you have provided, thanks a lot. I'm quite surprised at the spacing - I thought they'd be closer together. I currently am trying about 20 metres vertical spacing between high, low and lead flights. In the top photo the V shape is more pronounced than I currently have yet in the lower one they seem to be in a line. Perhaps they're still forming up? I guess too, that we're only seeing a very narrow segment of the formation. You can see how close they are in my practice mission. All up they spread over an area of about 2km I'd say. I'm probably going to put them at altitudes between 6000 (20,000 feet) and 8000 (26,000 feet) meters. It's about right and any higher up and the planes feel like they're skating on ice. In the pics I posted above they're ranged between 6480 and 6520 meters and I quite like the effect. It has the feel of altitude but handling is not so annoying. Don't worry about the flak - even with just guns ina practice mission there was a fair amount of flak. I'll probably go up to about 20 guns at the most around a heavily defended target. Similarly, with fighters I'll use fewer than in real life - again, they're too deadly. I bagged four B-17's easily in on emission last night. In all, probably 8 Forts went down. Actually, even though this will be a Luftwaffe campaign (I am probably going to release it as a B-17 campaign,too for the unapproved alterations to the game) it is really saddening watching the big birds drop out of the sky. Their damage models and characteristics really seem to echo the footage I've seen. I forget if I've said it already but so far I'm up to 51 bombers. Originally I had the weather set to rain/snow as I like the cloud base effect it gives. However, that ran a bit rough so I changed it to clear and had smooth play. I'll definitely use the clouds for other missions though, particularly to simulate the frequent use of radar bombing. Plus it makes my targets really stand out.
Last edited by FlatSpinMan; 03/25/08 08:21 AM.
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#2478449 - 03/25/08 08:46 AM
Re: 2 questions about B-17s, B-24's in ETO
[Re: FlatSpinMan]
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Joined: Apr 2001
Posts: 7,365
Stratos
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Really amazing, never fighted against such a formation on Il2, tought If we have something similar already released?
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#2478502 - 03/25/08 11:25 AM
Re: 2 questions about B-17s, B-24's in ETO
[Re: Stratos]
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KraziKanuK
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As I said in a previous post, different formation configurations were used. As to bombing heights, Missions of Lt. William A. Ryan, Jr.: From: Robert P. Ryan [mailto:rryan@guamcell.net] Sent: Saturday, June 23, 2001 3:35 AM To: Jan Riddling Subject: Re: 100th_BG_Historian Corrected Copy - Corrected a couple of minor transcription errors. Jan: Here are the details of my father's missions (Lt William Ryan, Jr) which he wrote into a small notebook that I presume he carried with him. I have transcribed it just as he wrote it, in form, punctuation and capitalization. #1 April 25, 1944 Dijon, France Airfield 10-500 pound G.P. Bombs Flack over Paris and coast on return #2 Wed, April 26 Brunswick, Germany 42-100 lb Inc. Heavy flack two holes in ship Alt 19000 ft P.F.F. #3 Thurs, April 27 Rocket Installation at Cherbourg, France Heavy flack Bomb load 16-500 lb G.P. Armor Piercing Alt 20,000 #4 Friday, April 28 Heavy weapon installation at Cherbourg, France Very Heavy Flack Lost Colonel Bomb load 6-1000 lb G.P. Altitude 21,000 #5 Saturday, April 29 Berlin, Germany Heavy Flack Bomb Load 3-1000 lb G.P., 5-500 lb Inc. Clus. Ran low on oxygen and gas Bomb racks malfunction Altitude 27,000 ft #6 Monday, May 1 St. Omer, France Very little flack Bomb load 6-1000 lb G.P. Altitude 25,000 ft. #7 Sun, May 7 Berlin, Germany Heavy Flack Bomb Load 10-500 lb G.P. Altitude 25,000 ft. #8 Mon, May 8 Berlin, Germany Super Heavy Flack Bomb Load 10-500 lb Inc. Cluster Altitude 27,500 ft. #9 Friday, May 19 Berlin, Germany Heavy & Accurate Flack Bomb Load 5-1000 lb G.P. Altitude 24,000 Attacked by 12 FW 190 Bombadier got one on head on attack #10 Saturday, May 20 Brussels, Belgium Bomb Load 12-500 lb G.P. Altitude 20,000 Flack Inaccurate #11 Wed, May 24 Berlin, Germany Heavy Flack 30 FW 190 attack Lost 9 aircraft Bomb Load 10-500 lb G.P. Altitude 26,000 ft #12 Saturday, May 27 Strasbourg, France Engine Factory - Smeared It Med. Flack Bomb Load 10-500 lb G.P. Altitude 24,000 ft #12B Wednesday, May 31 Osnabruck, Germany Marshalling yard Heavy Flack Bomb load 6-1000 lb G.P. Altitude 24,000 ft #14 Friday, June 2 Paris, France Railroad Yards Heavy Flack over target & Seine River on route out Bomb load 12-500 lb G.P. Altitude 21,000 ft. #15 Sunday, June 4 Boulogne, France A.A. Installation Bomb load 12-500 lb G.P. Altitude 24,000 ft. No Flak #16 Mon, June 5 Invasion Coast five miles South of Boulogne, France Bomb load 12-500 lb G.P. Altitude 25,000 ft. Light Flak #17 Tues, June 6 Invasion Coast at Caen, France Bombs away at 0719 Bomb load 12-500 lb G.P. 2-1000 lb G.P. Ext. Altitude 14,000 ft. #18 Wed, June 7 Nantes, France R.R. Bridge Bomb load 2-2000 lb G.P. Altitude 21,000 Med Flak #19 Sunday, June11 Gun Emplacement on Coast 20 miles N.W. of Abbyville Bomb load 22-250 lb G.P. Altitude 21,000 #20 Wed, June 14 Airfield 20 mi. S.E. of Brussels, France (Did he mean Belgium here?) Bomb load 38-100 lb G.B. Altitude 23,000 #21 Fri, June 16 Oil Refinery at Bruxbuttlehaven, Germany Accurate & Heavy Flak Bomb load 12-500 lb G.P. #22 Thursday, June 29 Oil Refinery - Leipzig, Germany Med. Flak - Very Accurate Bomb load 20-250 lb G.P. Altitude 23,500 Crew knocked down three M.E. 109 #23 Thursday July 6 Critieyl France Rocket Bomb Ins. Bomb Load 20-250 lb G.P. No Flak Altitude 24,000 #24 Friday July 7 Oil Refinery Leipzig Germany Heavy Flak Bomb load 10-500 lb G.P. Altitude 27,000 ft. #25 Saturday July 8 R.R. Bridge No Flak Bomb load 2-2000 lb G.P. Altitude 18,500 ft #26 Tuesday July 11 Munich Germany Heavy Flak Bomb load 5-1000 lb G.P. Altitude 25,000 ft. Lead low sqdn. #27 Wed. July 12 Munich Germany Heavy Flak Bomb load 4-500 lb G.P. 6-500 lb Inc. Clus. Altitude 26,000 ft. #28 Friday July 14 Secret Mission Bomb load 12-250 lb Containers No Flak Altitude 75 ft. above ground #29 Mon July 17 Rocket Inst. in France Bomb load 2-2000 lb G.P. Heavy accurate flak Damaged wing and engine Altitude 23,000 ft. #30 Wed. Aug 2 R.R. Bridge La Fere France Light Flak Bomb load 6-1000 lb G.P. Altitude 19,000 ft. #31 Thursday Aug 3 R.R. Junction & Bridge Troyes, France Light Flak Bomb load 20-250 lb G.P. Altitude 15,000 #32 Friday Aug 4 Oil Refinery Hamburg Germany Heavy Flak Bomb load 20-250 lb G.P. Altitude 24,000 ft. #33 Aug 8 St. Sylvain France Enemy Lines Very Heavy Accurate Flak Bomb load 12-500 lb G.P. 2-1000 lb G.P. External racks Altitude 12,000 ft. #34 Mon. Aug 14 Ludwigshaven Germany Oil Refinery Heavy Flack Bomb Load 6-1000 lb G.P. Altitude 25,000 ft. #35 Brest France Sept. 3, 1944 No Flak Bomb load 12-500 pound S.A.P. Altitude 7,500 feet FINISHED!
There was only 16 squadrons of RAF fighters that used 100 octane during the BoB. The Fw190A could not fly with the outer cannon removed. There was no Fw190A-8s flying with the JGs in 1945.
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#2478741 - 03/25/08 06:04 PM
Re: 2 questions about B-17s, B-24's in ETO
[Re: Stratos]
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Joined: Jan 2004
Posts: 1,108
Mysticpuma2003
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Birmingham, UK
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Here's 110 individual skins I created for the B-17 F with nosearts too: http://mission4today.com/index.php?name=Downloads2&file=details&id=1221I managed to get a mission with 85 B-17's, 30 FW-190's and 48 P-47's all engaged at once. Had to run it at 1152x864, but it was a real blast. I needed it for the movie "Not my time to Die!", and PBNA-Boosher created it, so it is possible Cheers, MP.
[img]http://i41.tinypic.com/2yjr679.png[/img]
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#2479118 - 03/26/08 02:14 AM
Re: 2 questions about B-17s, B-24's in ETO
[Re: FlatSpinMan]
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Joined: Jan 2002
Posts: 1,516
*Buzzsaw*
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Salute
Nice work Krazi. I used to have a link to a site with those diagrams, but it seems to be dead now.
Of course, in real life, the formations were not as neat or pretty. In most situations, the Squadrons would be understrength, either due to previous combat losses, or due to aircraft aborting for mechanical reasons.
Flatspin:
In my experience, you can't get more than about 12 bombers in close proximity for the frame rate to be decent. Once all those .50 cals start to fire, it gobbles up processing power pretty fast. Combine that with the interceptors and escorts and you get a pretty busy sky. If you break up the bombers, and separate the groups of 12 by a considerable distance, it makes a difference.
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#2479574 - 03/26/08 04:36 PM
Re: 2 questions about B-17s, B-24's in ETO
[Re: *Buzzsaw*]
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Joined: Dec 2000
Posts: 5,785
X_MAN
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Atlanta, GA, The United States...
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Flatspin:
In my experience, you can't get more than about 12 bombers in close proximity for the frame rate to be decent. Once all those .50 cals start to fire, it gobbles up processing power pretty fast. Combine that with the interceptors and escorts and you get a pretty busy sky. If you break up the bombers, and separate the groups of 12 by a considerable distance, it makes a difference.
The number of aircraft is a direct correlation with processing power. I can easily get 200 aircraft at once with my E6700 (475 MHz FSB *9) with AA/AF set to x8 (EVGA 8800 GTS (640MB) SLI
C.O. No 91 'Nigeria' Squadron ______________ WE SEEK ALONE
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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