#2456350 - 02/25/08 04:42 PM
Re: Atmospherics/weather effects
[Re: joey45]
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Joined: Jan 2001
Posts: 6,406
Uther
Aviation Coordinator
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Aviation Coordinator
Hotshot
Joined: Jan 2001
Posts: 6,406
Upstate NY
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#2456538 - 02/25/08 09:25 PM
Re: Atmospherics/weather effects
[Re: Uther]
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Joined: Jan 2001
Posts: 689
Trident
Member
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Member
Joined: Jan 2001
Posts: 689
Germany
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#2456982 - 02/26/08 12:36 PM
Re: Atmospherics/weather effects
[Re: GADGET]
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Joined: Dec 2001
Posts: 1,382
CHDT
Member
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Member
Joined: Dec 2001
Posts: 1,382
Switzerland
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The sky and the atmospheric effects are beautiful, the colors are also pretty AND realistic at the same time (not like in the over-saturated Il-2 or Lock-On, with the strange blue color of their skies). Very good also to have low-sun conditions without über-funky colors!
Just a comment on the cockpits: in the final version of the game, will they have a little more polys? Especially for some more depth on the instruments (I'm waiting at least for the standard of Lock-On).
Last edited by CHDT; 02/26/08 12:44 PM.
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#2456994 - 02/26/08 01:13 PM
Re: Atmospherics/weather effects
[Re: CHDT]
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Joined: Dec 2003
Posts: 320
Dante-JT
Member
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Member
Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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P.S. Another thing on the cockpit: would it be possible to have a virtual camera for the pilot'view without any distorsions, more precisely with round instruments which are seen round and not ovoid? Maybe with an ortographic projection camera, but then everything else will look funny (reduced field of view/no sense of depth/no vanishing point etc etc etc) This ovoid effect is quite inevitable, when I worked at a space sim mmo it was a typical complaint that planets and other 3D spheres getting near the corners of the screen started to look ovoid..... a quick googling and the explaination: Perspective projection distortion is the inevitable misrepresentation of 3-dimensional space when drawn or "projected" onto a 2-dimensional surface. Just a comment on the cockpits: in the final version of the game, will they have a little more polys? Especially for some more depth on the instruments (I'm waiting at least for the standard of Lock-On). We plan to add normal-mapping to make the cockpit instruments less flat and keeping the polycount not that high - it also will look really good in shaded relief with the light moving through the bumps. Ah, the Skyhawk's cockpit frame will be re-modelled with more polys, it's quite obsolete now (and obviously missing the mirrors and other details).
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#2457344 - 02/26/08 11:12 PM
Re: Atmospherics/weather effects
[Re: CHDT]
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Joined: Mar 2001
Posts: 11,076
semmern
Veteran
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Veteran
Joined: Mar 2001
Posts: 11,076
Oslo, Norway
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That looks specfreakingtacular! Can't wait! Any word on release date?
In all my years I've never seen the like. It has to be more than a hundred sea miles and he brings us up on his tail. That's seamanship, Mr. Pullings. My God, that's seamanship!
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#2457441 - 02/27/08 02:07 AM
Re: Atmospherics/weather effects
[Re: CHDT]
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Joined: Dec 2003
Posts: 320
Dante-JT
Member
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Member
Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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Hi Dante, thanks for the explanation about camera, very interesting. Is it about the same method that is used for getting a high-details map from Zbrush or Mudbox?
Yes, quite the same.
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#2457578 - 02/27/08 09:21 AM
Re: Atmospherics/weather effects
[Re: Dante-JT]
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Joined: Mar 2000
Posts: 1,581
goon
Apex avoidance specialist
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Apex avoidance specialist
Member
Joined: Mar 2000
Posts: 1,581
Stone, UK
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Gareth UNDERSTEER - is when you hit the wall with the front wing. OVERSTEER - is when you hit the wall with the back wing. HORSEPOWER - is how fast you hit the wall. TORQUE - is how far you can take the wall with you. Read my scale modelling blog at www.latibuliser.com or mfhmazda787.com
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#2458847 - 02/29/08 02:43 AM
Re: Atmospherics/weather effects
[Re: _michal]
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Joined: Mar 2001
Posts: 3,083
Aladar
Senior Member
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Senior Member
Joined: Mar 2001
Posts: 3,083
Fremont, CA
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#2461671 - 03/04/08 12:40 AM
Re: Atmospherics/weather effects
[Re: piper]
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**DONOTDELETE**
Unregistered
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Benny Moore
Unregistered
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It does indeed look beautiful, possibly the best skies I've ever seen in a simulator. As mentioned, Lock On: Modern Air Combat and especially IL-2 had funny sky colors. In fact, IL-2 was positively wrong in that the sky got deep blue, almost midnight blue, at about 40,000 feet. That's wrong. In reality, the darkening is almost imperceptible at that altitude; it's like Oleg Maddox was trying to play astronaut.
Jet Thunder's skies, on the other hand, look very realistic. The only thing I don't like about these screenshots is the canopies; they look like they're going to share Lock On: Modern Air Combat's problem of being too badly scratched up. I've never seen a real aircraft canopy that was nearly that bad.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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