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#2432368 - 01/26/08 10:27 PM Any chance of the major upgrade making the news section.  
Joined: Sep 2006
Posts: 338
Hairog Offline
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Hairog  Offline
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Joined: Sep 2006
Posts: 338
Wisconsin
I think it's time for you to take another look at Battleground Europe.

================================
WWIIOL - Battleground Europe
================================
Version 1.28.0.255 (01-22-08)

Unity 1.5 Graphics Engine Update:
- Frame rate and stutter performance are dramatically improved in this release.
- Improved terrain loading
- Reduced memory footprint
- Improved collision code
- Improved OpenGL state handling
- Vehicle hulks now queue for loading

Vehicle Marking:
- All ground and air vehicles now have historical looking markings
- These markings are per brigade
- Each player will also have an identifying mark based on their game name (these are not globally unique)
- For a complete list see the WWIIOL Wiki

Types of Marking:
- Unit markings are based on which brigade the vehicle is spawned from and will be the same for all vehicles from that brigade
- Support units, such as tanks in a navy brigade or planes in an army brigade will receive that countries support marking
- Individual markings are based on the player's handle and will be the same for that player whenever he spawns that vehicle class
- Personal markings are used for con badges, B1 badges, etc.

German Armor Marking:
- Unit marking - based on German divisional markings, hull front and rear
- Individual marking - based on German three digit tank numbers (red with white stroke), turret both sides
- Personal marking - located on the hull side

French Armor Marking:
- Unit marking - based on French regimental markings, hull sides.
- Individual marking - based on "Aces" company markings (clubs, spades, diamonds, hearts - red, white and blue version of each), turret sides
- Personal marking - located on the hull, front or side

British Armor Marking:
- Unit marking is based off of British brigade markings (red/green square with white number), hull front
- Individual marking is based off of British squadron markings, turret sides and front
- three colors (red, yellow, blue)
- three shapes (triangle, square, circle)
- number (1-4) inside
- Personal marking is located on the hull sides

Truck Marking:
- All Trucks/Pullers have the same markings as the armor for their country
- Markings are smaller and placed on bumpers/number plates where applicable

Gun Marking:
- ATG/AAA: (all countries will be the same)
- Personal marking only, located on the gun shield

German Plane Marking:
- Unit marking - based on German squadron emblems, nose both sides
- Individual marking - based on German flight numbers (numbers 1-14 in various colors), rear fuselage both sides
- Personal marking - under canopy both sides

French Plane Marking:
- Unit marking - based on French squadron emblems, rear fuselage both sides
- Individual marking - based on French flight numbers (numbers 1-14 in various colors), tail both sides
- Personal marking - nose both sides

British Plane Marking:
- Unit marking - based on British squadron lettering (two letters), left of fuselage roundel
- Individual marking - based on British flight lettering (single letter), right of fuselage roundel
- Personal marking - nose

Infantry and Navy markings:
- No changes from existing decals

Air Warning System (Radar):
- Added a new Air Warning System to the map
- AWS is designed to simulate the various forms of intelligence one might receive over the radio while in flight
- AWS primary goal is to increase the air players ability to find and engage the enemy
- There is a toggle on the map pane to turn on or off the AWS
- On the map you will see a grid
- The grid is labeled AA-DW horizontally and 0-60 vertically
- The grid size is 16km square
- The grid updates in cycles over 60 to 120 seconds
- The grid covers the whole theater
- Red grids indicate heavy enemy air presence reported
- Yellow grids indicate light enemy air presence reported
- These colors may be adjusted in settings
- EWS will still show bombers that have been reported as sighted near towns
- EWS does not show fighters
- AWS may not be interdicted, it is the culmination of several types of signals and intelligence
- AWS mat not be avoided though the system is not 100% accurate
- AWS does not differentiate between types of aircraft
- AWS only shows enemies

AWS Reporting:
- Aircraft will only appear on AWS 90 seconds or so after exceeding taxi speeds
- Aircraft will be removed from AWS after about 5 seconds at a complete stop on the ground

Show Friendlies:
- Friendlies on your mission are now indicated on your map
- Friendlies not on your mission are also now indicated on your map if they are closer than 1000m and on your visual update list

Airborne Infantry:
- Paratroopers now have several loadouts available to them
- These loadouts are similar to their regular infantry counterparts with some exceptions:
Airborne Rifleman: +1 Satchel, +1 Ammo can (total of two)
Airborne SMG: as existing "Paratrooper" unit.
Airborne LMG: +2 Smoke Grenades
Airborne Sniper: +20 rifle rounds, + Pistol with 24 rounds
Airborne ATR: +2 HE grenades
Airborne Mortar: +5 HE mortars, +10 Smoke mortars
- There are no Airborne counterparts for the Grenadier or Sapper units
- Paratroopers who get resupplied in the field may receive some grenades

Airborne Brigades:
- Paratroopers now spawn from missions that origin at airfields
- Transport planes will now be on the same mission as the paratroopers they are transporting
- Paratroopers may only create missions from airfields

New Hangar:
- Added a new hangar structure
- The hangar is invulnerable
- Planes now spawn in the hangar
- Paratroopers now spawn in the hangar

--------------------------------------------------------------------------------
Last edited by GOPHUR : 01-22-2008 at 05:45 PM.


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#2434143 - 01/28/08 09:10 PM Re: Any chance of the major upgrade making the news section. [Re: Hairog]  
Joined: May 2007
Posts: 270
rtoolooze262 Offline
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rtoolooze262  Offline
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Joined: May 2007
Posts: 270
Mo. USA
How is the newest version?

#2434148 - 01/28/08 09:17 PM Re: Any chance of the major upgrade making the news section. [Re: Hairog]  
Joined: Oct 2000
Posts: 9,522
Wklink Offline
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Wklink  Offline
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Joined: Oct 2000
Posts: 9,522
Olympia, Washington
Done, on the front page.

If I had the time I would resub and try it out. I simply don't have the time.

Last edited by SimHQ Tom Cofield; 01/28/08 09:18 PM.

The artist formerly known as SimHq Tom Cofield
#2442794 - 02/07/08 03:11 PM Re: Any chance of the major upgrade making the news section. [Re: Wklink]  
Joined: Jan 2001
Posts: 808
Canuck Offline
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Canuck  Offline
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Joined: Jan 2001
Posts: 808
Halifax, Nova Scotia, Canada
Newest version is good.

Still the toughest, funnest and most frustrating sim out there. \:D


Canuck (aka Canukplf online)


SINE MENS, SINE DOLOR
Ain't nothing in this World for free except oxygen, and even that is wasted on some!!!
#2452770 - 02/20/08 04:09 PM Re: Any chance of the major upgrade making the news section. [Re: Canuck]  
Joined: Jan 2007
Posts: 26
zhukov Offline
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zhukov  Offline
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Joined: Jan 2007
Posts: 26
Major performance gains and numbers in game are up. Unity II is chalked for the next patch - that will be the major update and news worthy.

#2453341 - 02/21/08 05:47 AM Re: Any chance of the major upgrade making the news section. [Re: zhukov]  
Joined: Apr 2002
Posts: 5,945
Nimits Offline
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Nimits  Offline
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Posts: 5,945
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What is "Unity II"?

#2454184 - 02/22/08 09:50 AM Re: Any chance of the major upgrade making the news section. [Re: Nimits]  
Joined: Oct 1999
Posts: 631
KC23 Offline
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KC23  Offline
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Posts: 631
Canyon Country, CA, USA
Performance improvements are very impressive.


Ken "KC23" Cook
#2463634 - 03/06/08 08:46 PM Re: Any chance of the major upgrade making the news section. [Re: Nimits]  
Joined: Jan 2005
Posts: 43
Sparre Offline
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Sparre  Offline
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Joined: Jan 2005
Posts: 43
 Originally Posted By: Nimits
What is "Unity II"?


It is the "game engine" so to speak.


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