I thought I might show a few shots from a WIP campaign Ive been working on. The campaign is based on the 43rd Wessex Division in Normandy. AFAIK the action this unit saw was seldom matched & not exceeeded in terms of intensity taking on not 1 but both of the premier SS Panzer Corps in a month long pitched battle. This by pinning the I SS Panzer Corps (1st & 12th SS Pnzr Divs), & II Panzer Corps (9th & 10th Pnzr Divs) in place around Caen, allowed our colonial allies to get on with their push south towards St Lo in operation Cobra without major interruption.
The Initial map is a heavily modified version Caen, with more tha 1000 extra objects. So far I've addded at least 1000 new objects, mainly trees & bushes to recreate the Normandy countryside as I remember it, but also a few farmsteads & an expansion of the village on the map to similate Maltot. I've also trying to make the campaign more replayable by randomly generating enemy force structures, you have a 30% chance of getting 1 of 3 variations & a 10% chance of really being in the sh!t & getting everything thrown at you! The whole scenario is loosely based around the unit's battles 30/6/44 - 30/744. I'm currently planing a 5 - 7 mission campaign loosely baseed arount Operation Jupiter set in July '44.
Some Pics from play testing ( Hardest bit of mission making is to get good Winable & Looseable gameplay.
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12th SS Forward Defense Line
Same defense line seen from above (LOS etc works, just fine!)
Broken Bristish tanks in FDL
1st Btn 12th SS Panzer Regt Counter Attack
1st Btn 12th SS Panzer Reg couter attacks wit all their histrical feroucisity
The support Regt takes a kicking
British Infantry in the fields
Fighting to defend the German's Initial defense line
There is a concerted counter attack u must beat off
Next mission
Cromwell advances past Panther trashed in 1st mission
Stugs advance
Archer noses through the wrecks
Thommies defending
I'm currently trying to save embarrasment by playtesting this lot. More later!