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#2338279 - 09/15/07 01:19 AM Help! Looking for X8EDITOR....  
Joined: Apr 2003
Posts: 1,057
Colonel Kern Offline
Member
Colonel Kern  Offline
Member

Joined: Apr 2003
Posts: 1,057
Just wondering if it was still around somewhere. I wanted to try modifying some textures for Mig Alley.

Thanks in advance.


The Colonel

"They're not toys. They're collectables."
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#2338404 - 09/15/07 07:32 AM Re: Help! Looking for X8EDITOR.... [Re: Colonel Kern]  
Joined: Aug 2002
Posts: 4,010
PV1 Offline
sometime mudslinger
PV1  Offline
sometime mudslinger
Senior Member

Joined: Aug 2002
Posts: 4,010
Ladner, Wet Coast, Canada
This is written for Bob(1), but it should do what you need - I think; I've never edited MigAlley files. Just read through the doc on how to convert x8 files. You can convert them into a familiar format, edit in your prefered program, then convert them back.
http://www3.telus.net/v1ncent/bob/MTT2.ZIP

#2338425 - 09/15/07 09:02 AM Re: Help! Looking for X8EDITOR.... [Re: PV1]  
Joined: Jun 2001
Posts: 9,189
Osram Offline
Hotshot
Osram  Offline
Hotshot

Joined: Jun 2001
Posts: 9,189
Bielefeld, Germany
Yes, should IMHO work.
Also, I *THINK* we ported the ability to read *.PCX to Mig Alley. If so, you could use X8Editor once to convert from X8 to PCX and then edit in PCX.

#2338529 - 09/15/07 02:38 PM Re: Help! Looking for X8EDITOR.... [Re: Osram]  
Joined: Apr 2003
Posts: 1,057
Colonel Kern Offline
Member
Colonel Kern  Offline
Member

Joined: Apr 2003
Posts: 1,057
Thanks, all. I'll give it a shot. Not a huge deal. I just wanted to try to remove the gawd awful reflections from the Mig cockpit. Drives me nuts.


The Colonel

"They're not toys. They're collectables."
#2341500 - 09/19/07 03:07 PM Re: Help! Looking for X8EDITOR.... [Re: Colonel Kern]  
Joined: Aug 2007
Posts: 5
Thingol Offline
Junior Member
Thingol  Offline
Junior Member

Joined: Aug 2007
Posts: 5
Hello,

I have posted an answer in the original thread (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Main=251443&Number=2338195).


Moderated by  RacerGT 

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