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#2340835 - 09/18/07 07:32 PM Re: FFUR-SLX 2007 2.0 Pack for OFP [Re: Eugene]  
Joined: May 2003
Posts: 606
Pickled Offline
Member
Pickled  Offline
Member

Joined: May 2003
Posts: 606
Boston

The 2.5 patch for FFSX2007 is out, please see notes

 Quote:
OVERVIEW

- After the successful release of the second version of FFUR-SLX 2007, I'm glad to announce you the release
of a patch that fixes and enhances several aspects of the MOD, it includes a bunch of high-quality models,
new classes (Marines and Naval Troops), several aircrafts that fit with the current gear and era (TU-22, F-35 and much more),
we hope you will enjoy the MOD once again.



CHANGES, BUG FIXES AND ENHANCEMENTS from 2.0
--------------------------------------------------------

_Enhanced: Flares/Chaffs cause less lag and are more realistic
_Enhanced: Scripting architecture and configs: (eg: Common Tracers with different colors for Jet Fighters)

_Added: Friendly CPU Flares/Chaffs to Helicopters
_Added: New Special Forces classes with Rocket Launchers (E.G: SMAWW For Marines SpecOps)
_Added: New Groups (E.G: Marines Assault Groups or Naval Squads)
_Added: Several configs to allow everyone to enjoy the MOD (E.G: Light Config/Light Config with Grass/Normal Config with Grass)




BUG FIXES LOG
---------------------

_Fixed: AI that screw up BIS/Community Made missions waiting a lot for reinforcement before attacking.
_Fixed: Wind's error message
_Fixed: Fuel station's explosion error message
_Fixed: Dismount/mount do appear twice in the action's menu
_Fixed: Missing kneepads straps
_Fixed: US Soldiers blurry faces (thanks to Sanctuary)
_Fixed: Russian Anti-Armor Specialist dying after firing the RPG 29
_Fixed: Wind affecting rockets and missiles
_Fixed: Wrong weapon and magazine names
_Fixed: PK updated to PKM including a new model
_Fixed: White Grass on Malden and 'Islands menu colourful squares'
_Fixed: Added -nomap command to the .exe file to fix the "no memory video" issue



MODEL ADDITIONS
------------------------

# F-35
The F-35 Lightning II is a single-seat, single-engine, stealth-capable military strike fighter, a multi-role aircraft that can perform close air support, tactical bombing, and air-to-air combat.
The F-35 is descended from the X-35 of the Joint Strike Fighter (JSF) program.
Its development is being principally funded by the United States with the United Kingdom and other partner governments providing additional funding.
It is being designed and built by an aerospace industry team led by Lockheed Martin with Northrop Grumman and BAE Systems as major partners.Demonstrator aircraft flew in 2000; a production model first took flight on 15 December 2006.
In-Game: Carry realistic loadout (Air to Air and JDAMs)
Stealth
Uses The Mod's features (Tracers, Chaff/flare, Seat Ejection, Explosion Fx... etc)
Materials
Screenshot

(Thanks to Footmunch - The author of the Model.)



# AV-8
The McDonnell Douglas AV-8B Harrier II is a family of second-generation vertical/short takeoff and landing or V/STOL jet multirole aircraft of the late 20th century. British Aerospace rejoined the project in the early 1980s, and it has been managed by Boeing/BAE Systems since the 1990s.
Developed from the earlier Hawker Siddeley Harriers, it is primarily used for light attack or multi-role tasks, typically operated from small aircraft carriers. Versions are used by several NATO countries, including the United Kingdom, Spain, Italy, and the United States.
The aircraft is known as the AV-8B Harrier II in USMC service and the Harrier GR7/GR9 in RAF service. Though it shares the designation letter number with the earlier AV-8A Harrier, the AV-8B Harrier II was extensively redesigned by McDonnell Douglas.
The AV-8A was a previous-generation Hawker Siddeley Harrier GR.1A procured for the US Marine Corps. Both models are commonly referred to as the Harrier Jump-jet.
In-Game: Carry realistic loadout (Air to Air and Mavericks)
Uses VTOL/STOL System
Uses The Mod's features (Tracers, Chaff/flare, Seat Ejection, Explosion Fx... etc)
Materials
Screenshot

(Thanks to SFC.ITZHAK - The author of the Model.)



# US Marines
The United States Marine Corps (USMC) is a branch of the United States military responsible for providing power projection from the sea, utilizing the mobility of the U.S. Navy to rapidly deliver combined-arms task forces. While the Marine Corps works alongside U.S. Naval forces, it is part of the Department of the Navy for administrative reasons.
Originally organized as the Continental Marines on November 10, 1775 as naval infantry, the Marine Corps has evolved in its mission with changing military doctrine and American foreign policy. The Marine Corps has served in every American armed conflict including the Revolutionary War. It attained prominence in the 20th century when its theories and practice of amphibious warfare proved prescient and ultimately formed the cornerstone of the Pacific campaign of World War II.By the mid 20th century,
the Marine Corps had become the dominant theorist of amphibious warfare. Its ability to rapidly respond to regional crises has made it, and continues to make it, an important body in the implementation and execution of American foreign policy.
The United States Marine Corps, with 180,000 active duty and 40,000 reserve Marines as of 2005, is the smallest of the United States' armed forces in the Department of Defense (the Coast Guard, about one fifth the size of the Marine Corps, is under the Department of Homeland Security). The Corps is nonetheless larger than the entire armed forces of many significant military powers; for example, it is larger than the active duty Israel Defense Forces.
In-Game: Very Realistic Models done by Hyakushi and Edited to get BIS heads.
Carry realistic firearms and loadouts (M16A4, SMAAW)
Several Marines groups are available (Assault Group, Infiltration Group...etc)
Uses The Mod's features (Tracers, AI features, Blood...etc)
Materials
Screenshot

(Thanks to Kyakushi - The author of the Models.)



# Lav-25
LAV-25 is an eight-wheeled armored personnel carrier (APC) used by the United States Marine Corps built by General Dynamics Land Systems Canada, based on the Swiss Mowag Piranha family of armored fighting vehicles.
Powered by a 6V53T Detroit Diesel Turbo-Charged engine, they are 4 wheel drive (rear wheels) transferable to 8-wheel drive. These vehicles are also amphibious, meaning they have the ability to "swim", but are limited to non-surf bodies of water (no oceans). While engaged in amphibious operations, the maximum speed is approximately 12 km/h. The current SLEP (Service Life Extension Program) modifications will hinder amphibious ops. Typical land speeds are approximately 100 km/h (62.5 mph) in either 4 or 8-wheel drive, however fuel economy decreases in 8-wheel drive.
The vehicles operate on diesel fuel, and require 3 weights of lubricants to remain in running condition.
In-Game: Carry realistic loadout (AP/HE and secondary machinegun)
Can Carry a few soldiers only, much less than the US Army's M113
Uses The Mod's features (Tracers, Explosion Fx, Radio Chatter... etc)
Materials
Screenshot

(Thanks to Wilco - The author of the Model.)



# Russian Naval Troops
The Russian Naval Infantry, are the amphibious force of the Russian Armed Forces. The naval infantry includes the 55th Division of the Russian Pacific Fleet, the detached brigades of the Northern and Baltic Fleets and of the Caspian Military Flotilla, and the detached regiment of the Black Sea Fleet. SPUTNIK is the name of the Arctic Ocean Northern Fleet Marine Main Naval Base.
There is at least one naval infantry regiment attached to each of the major Russian fleets. In total the Russian Naval Infantry numbers 12,000 men and has very little organic firepower or support, and if committed to combat it would require reinforcement within less than a week. Russian military doctrine calls for the naval infantry to be used as shock troops spearheading an assault that would be followed up by ground forces.
Its primary wartime missions would be to seize and hold strategic straits or islands and to make seaborne tactical landings behind enemy lines. During the 1980s Soviet Naval Infantry exercises in the Kuril Islands north of Japan indicated that the intended target of Naval Infantry was the shores bordering various chokepoints. In a conflict, these troops would most likely be sent ashore to capture the Dardanelles or the Kattegat straits and then wait for rapid reinforcement.
In-Game: Very Realistic Models done by the RHS Team and Edited to get BIS heads.
Carry realistic firearms and loadouts
Several Naval squads are available (Assault Group, Infiltration Group...etc)
Uses The Mod's features (Tracers, AI features, Blood...etc)
Materials
Screenshot

(Thanks to RHS and especially to ShadowNx - The authors of the Models)



# Tu-22
The Tupolev Tu-22M (NATO reporting name "Backfire") is a supersonic, swing-wing, long-range strategic and maritime strike bomber developed by the Soviet Union. Significant numbers remain in service with the Russian Air Force.
The first prototype, Tu-22M0, first flew 30 August 1969. The resultant aircraft was first seen by NATO around that time. For several years it was believed in the West that its service designation was Tu-26. During the SALT negotiations of the 1980s the Soviets insisted it was the Tu-22M. At the time, Western authorities suspected that the misleading designation was intended to suggest that it was simply a derivative of the Tu-22 rather than the far more advanced and capable weapon it actually was. It now appears that Tu-22M was indeed the correct designation, and the linkage to the earlier Tu-22 was intended by Tupolev to convince the Soviet government that it was an economical follow-on to the earlier aircraft. Actually, the fore gear leg and the bomb bay cover were inherited from the original Tu-22. (Much the same happened in the U.S. in the 1950s with aircraft like the Lockheed F-94C Starfire, originally F-97, and the North American F-86D Sabre, originally the F-95.)
In-Game: Carry realistic loadout (Air to Sea)
Have a working tail Gun
Uses The Mod's features (Chaff/flare, Explosion Fx... etc)
Materials
Screenshot

(Thanks to Footmunch - The author of the Model.)



# Sa-13
The 9K35 Strela-10 is a highly mobile, visually aimed, optical/infra-red guided, low-altitude, short-range surface to air missile system. "9K35" is its GRAU designation; its NATO reporting name is SA-13 "Gopher". It is the successor of the 9K31 "Strela-1" (SA-9 "Gaskin") and can also use the Strela-1's missiles in place of the 9M37. Other missiles in the series include the 9K32M "Strela-2" (SA-7 "Grail") and 9K36 "Strela-3" (SA-14 "Gremlin"), which are both Man-Portable Air Defense Systems (MANPADS).
Rather than being mounted on an amphibious but lightly armoured BRDM chassis like the SA-9, the SA-13 is mounted on a slightly better protected and more mobile tracked, modified MT-LB. Four missiles are mounted on the turret in boxes, ready to launch, and eight more are carried inside the vehicle as reloads. Reloading takes around 3 minutes.
Each 9M35 missile is 2.2 m (7.2 ft) long, weighs 39 kg (86 pounds) and carries a 3-6 kg (7-15 pound) warhead. Top missile speed is around Mach 2, engagement range is 500-5000 m (0.3-3 miles) and engagement altitude is between 10 and 3500 m (33-11,500 ft).
In-Game: Carry realistic loadout (Surface to Air Missiles)
Uses The Mod's features (Radio Chatter, Missile Fx, Explosion Fx... etc)
Materials
Screenshot

(Thanks to Marfy & Sebastian Müller - The authors of the Model.)



KNOWN BUGS
-------------------

-Some of the 2.5 Models aren't perfect in terms of realism or moddeling, but they are so far decent and playable and don't cause any issues in game:
- Harrier (Invisible Loadout in the 3rd view)
- Lav-25 (Proxy driver appears in the gunner's sight)



REQUIREMENTS
---------------------

Minimum Specification:

- Operation Flashpoint Resistance or GOTY patched 1.96 with FFUR-SLX 2007 2.0 Installed.
- CPU: 2 GHz
- RAM: 512 MB
- Nvidia Geforce FX with 128 MB RAM & pixel shader 2.0, ATI Radeon 9500 with 128 MB of RAM & pixel shader 2.0
- Free HD Space: 1 GB
- Software: Windows XP or Windows 2000 and DirectX 9



INSTALLATION
---------------------

- To install, simply run the executable from the location you saved it and follow the
instructions. When the installer starts, you will be told to select the location
for the install. This should be correct without you changing anything, but in
a small number of cases this is wrong. Depending on the version you bought
of Operation Flashpoint And that's about it! The files will
begin to install and soon you will be playing FFUR/SLX Modern Crisis.


Patch locations:

FFSX2007 2.5

FFSX2007 2.5 mirror

#2341431 - 09/19/07 02:06 PM Re: FFUR-SLX 2007 2.0 Pack for OFP [Re: Pickled]  
Joined: May 2006
Posts: 1,839
Leeman Offline
Member
Leeman  Offline
Member

Joined: May 2006
Posts: 1,839
New England
Thanks!


Leeman/LeemzHQ
#2341557 - 09/19/07 04:20 PM Re: FFUR-SLX 2007 2.0 Pack for OFP [Re: Leeman]  
Joined: Nov 2005
Posts: 825
Inkompetent Offline
Member
Inkompetent  Offline
Member

Joined: Nov 2005
Posts: 825
Skellhell, Sweden
Awesome update! I've been too busy writing my addon for ArmA at the moment, but it sure looks like WGL just got a really serious competitor. I think I'll have to rewrite some missions for FFUR SLX...

#2342998 - 09/21/07 08:29 PM Re: FFUR-SLX 2007 2.0 Pack for OFP [Re: Inkompetent]  
Joined: Jun 2005
Posts: 1,068
76.IAP-Blackbird Offline
Member
76.IAP-Blackbird  Offline
Member

Joined: Jun 2005
Posts: 1,068
Hey I lost my missionbreafing screen, can see the map but no descriptions! Need Help!


AMD Sempron 3000+, 2048 DDR2, 500GB Maxtor HDD, Geforce 6600GT 256MB, Audigy 7.1
#2346186 - 09/26/07 11:59 PM Re: FFUR-SLX 2007 2.0 Pack for OFP [Re: 76.IAP-Blackbird]  
Joined: May 2003
Posts: 606
Pickled Offline
Member
Pickled  Offline
Member

Joined: May 2003
Posts: 606
Boston


New Patch for FFSX2007 available 2.5.5, See below:


 Quote:
·: FFUR-SLX 2007 2.5 New Version Patch :·


CHANGES, BUG FIXES AND ENHANCEMENTS from 2.0
--------------------------------------------------------

_Enhanced: Now you start missions with scopes already mounted, you can dismount'em, though.
_Enhanced: US Infantry/SpecOps models, they look more realistic.
_Enhanced: Flares/Chaffs cause less lag and are more realistic
_Enhanced: Scripting architecture and configs: (eg: Common Tracers with different colors for Jet Fighters)

_Added: Macser/Lamentin/Vix High quality Stryker to replace the M113
_Added: SEF High quality LAV-25 instead of the previous one, the new model can carry 6 soldiers instead of 5.
_Added: ELCAN's to M249/M240 with the ability to mount/dismount the scope.
_Added: Foot dust effect to Human models when running/walking.
_Added: Friendly CPU Flares/Chaffs to Helicopters
_Added: New Special Forces classes with Rocket Launchers (E.G: SMAWW For Marines SpecOps)
_Added: New Groups (E.G: Marines Assault Groups or Naval Squads)
_Added: Several configs to allow everyone to enjoy the MOD (E.G: Light Config/Light Config with Grass/Normal Config with Grass)




BUG FIXES LOG
---------------------

_Fixed: 'Ess' Logo removed and implemented realistic US arm patches for both marines and US army.
_Fixed: 'XXX is too wounded, they need a medic' is replaced by a better sentence.
_Fixed: Weird sound when dragging.
_Fixed: SA58 replaced by AK47 due to matter of realism.
_Fixed: 'Rise mudgards' replaced by 'Raise Mudgards.
_Fixed: Marines Medic uses MARPAT instead of ACU.
_Fixed: Marines unable to reload their magazines.
_Fixed: Burst Mode added to Marines M16A4.
_Fixed: CTD when soldiers surrender.
_Fixed: TU22 able to refuel at its own tailgun.
_Fixed: Vulcan and M6 crews have turn out option now.
_Fixed: M4 Acog Muzzleflash.
_Fixed: Marines are able to mount/dismount scopes (Aimpoint/Elcan).
_Fixed: AI that screw up BIS/Community Made missions waiting a lot for reinforcement before attacking.
_Fixed: Wind's error message
_Fixed: Fuel station's explosion error message
_Fixed: Dismount/mount do appear twice in the action's menu
_Fixed: Missing kneepads straps
_Fixed: US Soldiers blurry faces (thanks to Sanctuary)
_Fixed: Russian Anti-Armor Specialist dying after firing the RPG 29
_Fixed: Wind affecting rockets and missiles
_Fixed: Wrong weapon and magazine names
_Fixed: PK updated to PKM including a new model
_Fixed: White Grass on Malden and 'Islands menu colourful squares'
_Fixed: Added -nomap command to the .exe file to fix the "no memory video" issue




MODEL ADDITIONS
------------------------

# F-35
The F-35 Lightning II is a single-seat, single-engine, stealth-capable military strike fighter, a multi-role aircraft that can perform close air support, tactical bombing, and air-to-air combat.
The F-35 is descended from the X-35 of the Joint Strike Fighter (JSF) program.
Its development is being principally funded by the United States with the United Kingdom and other partner governments providing additional funding.
It is being designed and built by an aerospace industry team led by Lockheed Martin with Northrop Grumman and BAE Systems as major partners.Demonstrator aircraft flew in 2000; a production model first took flight on 15 December 2006.
In-Game: Carry realistic loadout (Air to Air and JDAMs)
Stealth
Uses The Mod's features (Tracers, Chaff/flare, Seat Ejection, Explosion Fx... etc)
Materials
Screenshot

(Thanks to Footmunch - The author of the Model.)



# F/A-18E
The McDonnell Douglas (now Boeing) F/A-18 Hornet is a modern all-weather carrier-capable strike fighter jet, designed to attack both ground and aerial targets. Designed in the 1970s for service with the U.S. Navy and U.S. Marine Corps, the Hornet is also used by the air forces of several other nations. It has been the aerial demonstration aircraft for the Blue Angels since 1986. Its primary missions are fighter escort, fleet air defense, suppression of enemy air defenses (SEAD), interdiction, close air support and reconnaissance. Its versatility and reliability have proven it to be a valuable carrier asset, though it has been criticized for its lack of range and payload compared to its contemporaries.The Hornet has also been exported to several nations worldwide.
The F/A-18E/F Super Hornet is a distinct, evolutionary upgrade to the F/A-18 designed to serve a complementary role with Hornets in the U.S. Navy.
In-Game: Carry realistic loadout (Air to Air)
Uses working MFDs
Uses The Mod's features (Tracers, Chaff/flare, Seat Ejection, Explosion Fx... etc)
Materials

Screenshot

(Thanks to Franze - The author of the Model)



# US Marines
The United States Marine Corps (USMC) is a branch of the United States military responsible for providing power projection from the sea, utilizing the mobility of the U.S. Navy to rapidly deliver combined-arms task forces. While the Marine Corps works alongside U.S. Naval forces, it is part of the Department of the Navy for administrative reasons.
Originally organized as the Continental Marines on November 10, 1775 as naval infantry, the Marine Corps has evolved in its mission with changing military doctrine and American foreign policy. The Marine Corps has served in every American armed conflict including the Revolutionary War. It attained prominence in the 20th century when its theories and practice of amphibious warfare proved prescient and ultimately formed the cornerstone of the Pacific campaign of World War II.By the mid 20th century,
the Marine Corps had become the dominant theorist of amphibious warfare. Its ability to rapidly respond to regional crises has made it, and continues to make it, an important body in the implementation and execution of American foreign policy.
The United States Marine Corps, with 180,000 active duty and 40,000 reserve Marines as of 2005, is the smallest of the United States' armed forces in the Department of Defense (the Coast Guard, about one fifth the size of the Marine Corps, is under the Department of Homeland Security). The Corps is nonetheless larger than the entire armed forces of many significant military powers; for example, it is larger than the active duty Israel Defense Forces.
In-Game: Very Realistic Models done by Hyakushi and Edited to get BIS heads.
Carry realistic firearms and loadouts (M16A4, SMAAW)
Several Marines groups are available (Assault Group, Infiltration Group...etc)
Uses The Mod's features (Tracers, AI features, Blood...etc)
Materials
Screenshot

(Thanks to Kyakushi - The author of the Models.)



# Lav-25
LAV-25 is an eight-wheeled armored personnel carrier (APC) used by the United States Marine Corps built by General Dynamics Land Systems Canada, based on the Swiss Mowag Piranha family of armored fighting vehicles.
Powered by a 6V53T Detroit Diesel Turbo-Charged engine, they are 4 wheel drive (rear wheels) transferable to 8-wheel drive. These vehicles are also amphibious, meaning they have the ability to "swim", but are limited to non-surf bodies of water (no oceans). While engaged in amphibious operations, the maximum speed is approximately 12 km/h. The current SLEP (Service Life Extension Program) modifications will hinder amphibious ops. Typical land speeds are approximately 100 km/h (62.5 mph) in either 4 or 8-wheel drive, however fuel economy decreases in 8-wheel drive.
The vehicles operate on diesel fuel, and require 3 weights of lubricants to remain in running condition.
In-Game: Carry realistic loadout (AP/HE and secondary machinegun)
Can Carry a few soldiers only, much less than the US Army's M113
Uses The Mod's features (Tracers, Explosion Fx, Radio Chatter... etc)
Materials
Screenshot

(Thanks to Wilco - The author of the Model.)



# Russian Naval Troops
The Russian Naval Infantry, are the amphibious force of the Russian Armed Forces. The naval infantry includes the 55th Division of the Russian Pacific Fleet, the detached brigades of the Northern and Baltic Fleets and of the Caspian Military Flotilla, and the detached regiment of the Black Sea Fleet. SPUTNIK is the name of the Arctic Ocean Northern Fleet Marine Main Naval Base.
There is at least one naval infantry regiment attached to each of the major Russian fleets. In total the Russian Naval Infantry numbers 12,000 men and has very little organic firepower or support, and if committed to combat it would require reinforcement within less than a week. Russian military doctrine calls for the naval infantry to be used as shock troops spearheading an assault that would be followed up by ground forces.
Its primary wartime missions would be to seize and hold strategic straits or islands and to make seaborne tactical landings behind enemy lines. During the 1980s Soviet Naval Infantry exercises in the Kuril Islands north of Japan indicated that the intended target of Naval Infantry was the shores bordering various chokepoints. In a conflict, these troops would most likely be sent ashore to capture the Dardanelles or the Kattegat straits and then wait for rapid reinforcement.
In-Game: Very Realistic Models done by the RHS Team and Edited to get BIS heads.
Carry realistic firearms and loadouts
Several Naval squads are available (Assault Group, Infiltration Group...etc)
Uses The Mod's features (Tracers, AI features, Blood...etc)
Materials
Screenshot

(Thanks to RHS and especially to ShadowNx - The authors of the Models)



# Tu-22
The Tupolev Tu-22M (NATO reporting name "Backfire") is a supersonic, swing-wing, long-range strategic and maritime strike bomber developed by the Soviet Union. Significant numbers remain in service with the Russian Air Force.
The first prototype, Tu-22M0, first flew 30 August 1969. The resultant aircraft was first seen by NATO around that time. For several years it was believed in the West that its service designation was Tu-26. During the SALT negotiations of the 1980s the Soviets insisted it was the Tu-22M. At the time, Western authorities suspected that the misleading designation was intended to suggest that it was simply a derivative of the Tu-22 rather than the far more advanced and capable weapon it actually was. It now appears that Tu-22M was indeed the correct designation, and the linkage to the earlier Tu-22 was intended by Tupolev to convince the Soviet government that it was an economical follow-on to the earlier aircraft. Actually, the fore gear leg and the bomb bay cover were inherited from the original Tu-22. (Much the same happened in the U.S. in the 1950s with aircraft like the Lockheed F-94C Starfire, originally F-97, and the North American F-86D Sabre, originally the F-95.)
In-Game: Carry realistic loadout (Air to Sea)
Have a working tail Gun
Uses The Mod's features (Chaff/flare, Explosion Fx... etc)
Materials
Screenshot

(Thanks to Footmunch - The author of the Model.)



# Sa-13
The 9K35 Strela-10 is a highly mobile, visually aimed, optical/infra-red guided, low-altitude, short-range surface to air missile system. "9K35" is its GRAU designation; its NATO reporting name is SA-13 "Gopher". It is the successor of the 9K31 "Strela-1" (SA-9 "Gaskin") and can also use the Strela-1's missiles in place of the 9M37. Other missiles in the series include the 9K32M "Strela-2" (SA-7 "Grail") and 9K36 "Strela-3" (SA-14 "Gremlin"), which are both Man-Portable Air Defense Systems (MANPADS).
Rather than being mounted on an amphibious but lightly armoured BRDM chassis like the SA-9, the SA-13 is mounted on a slightly better protected and more mobile tracked, modified MT-LB. Four missiles are mounted on the turret in boxes, ready to launch, and eight more are carried inside the vehicle as reloads. Reloading takes around 3 minutes.
Each 9M35 missile is 2.2 m (7.2 ft) long, weighs 39 kg (86 pounds) and carries a 3-6 kg (7-15 pound) warhead. Top missile speed is around Mach 2, engagement range is 500-5000 m (0.3-3 miles) and engagement altitude is between 10 and 3500 m (33-11,500 ft).
In-Game: Carry realistic loadout (Surface to Air Missiles)
Uses The Mod's features (Radio Chatter, Missile Fx, Explosion Fx... etc)
Materials
Screenshot

(Thanks to Marfy & Sebastian Müller - The authors of the Model.)



Patch 2.5.5



Requires FFSX2007 2.0

#2354692 - 10/10/07 01:28 AM Re: FFUR-SLX 2007 2.0 Pack for OFP [Re: Pickled]  
Joined: Jul 2002
Posts: 2,581
Operator Offline
Senior Member
Operator  Offline
Senior Member

Joined: Jul 2002
Posts: 2,581
All these nice features negated by the fact that there is no supression.

#2355235 - 10/11/07 02:29 AM Re: FFUR-SLX 2007 2.0 Pack for OFP [Re: Operator]  
Joined: May 2003
Posts: 606
Pickled Offline
Member
Pickled  Offline
Member

Joined: May 2003
Posts: 606
Boston
Suppression is modeled in the SLX-FFSX2007 hybrid to the best ability that can be done with the aging OFP engine. Basically what happens is if under fire (heavy weapons/machine gun) you and the AI will tend to stay prone and have the effect of running long distance in OFP (panting), this causing a good degree of degradation to aiming, all-in-all not a bad implementation of suppression within the confines of the OFP scripting engine. The AI will even perform running dives to the ground (using Sanctuary's diving animation) when becoming suppressed.

btw suppression is part of the SLX mod that is also a separate mod by Solus that can be used with such total mods as: ECP 1.085, VTE 0.4, Tonal, WGL, 1944, and CSLA.


On a side note: my only problem with the FFSX2007 mod is that suppression is modeled actually a little too agressive IMHO e.g. your player and the AI will easily become suppressed and remain that way for even when not under fire for a little too long, hopefully Thunderbird (mod creator) will adjust these values in a patch. If one has the ECP mod coupled with SLX 1.1 that's the best model for the AI so far, with a little tweaking FFSX2007 will be there. To download the SLX 1.1 addon go here:

SLX 1.1

And please see the SLX thread here:

SLX 1.1 Thread

Last edited by Pickled; 10/11/07 05:01 PM.
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