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#2262473 - 07/19/07 02:23 AM Oleg Maddox Interview at Mission4Today  
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Last edited by orkan; 07/19/07 02:45 AM.
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#2262631 - 07/19/07 08:50 AM Re: Oleg Maddox Interview at Mission4Today [Re: orkan]  
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"Not much" is an exaggeration. Nice read though.


The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams
#2262675 - 07/19/07 10:29 AM Re: Oleg Maddox Interview at Mission4Today [Re: Tbag]  
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Don't get me wrong, it's nice to get some background information on the guy, but why so little about SOW:BOB?? The game is to be released half a year from now..

I simply cannot understand this lack of updates. Why

Henrik

#2262681 - 07/19/07 10:43 AM Re: Oleg Maddox Interview at Mission4Today [Re: HenFre]  

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I don't believe it's even Oleg, the English is constructed very differently to Olegs normal style and why does he refer to himself in the third person at the start?

#2262816 - 07/19/07 01:46 PM Re: Oleg Maddox Interview at Mission4Today [Re: ]  
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He didn't even own up to being a man it could be his wife on a bender

Ming


'You are either a hater or you are not' Roman Halter
#2262845 - 07/19/07 02:20 PM Re: Oleg Maddox Interview at Mission4Today [Re: Ming_EAF19]  
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Originally Posted By: Ming_EAF19
He didn't even own up to being a man it could be his wife on a bender

Ming


The butler I think............


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#2262931 - 07/19/07 03:56 PM Re: Oleg Maddox Interview at Mission4Today [Re: Nixer]  
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Ming


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#2262954 - 07/19/07 04:28 PM Re: Oleg Maddox Interview at Mission4Today [Re: Ming_EAF19]  
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If it is really an Oleg interview: He doesn't have time for a SoW update, but takes time to give this interview? And for HFC_Dolphin, you get an interview with Oleg and this is the best you can do? Hit the forums for some pointers next time!

#2262992 - 07/19/07 05:27 PM Re: Oleg Maddox Interview at Mission4Today [Re: Craterman]  
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Yes I would have wanted to know what improvements there are to rendering. Will there be High Dynamic Range lighting and environment mapping. So you can see your ugly mug in the fuselage I mention no names nixer. Volumetric light and smoke. Must have battlefield smoke this time. And self-shadowing and have you fixed the trees so we are in Southern England not Norway and turned the houses around so we can find our own bloody front doors

And stuff

Ming


'You are either a hater or you are not' Roman Halter
#2262996 - 07/19/07 05:30 PM Re: Oleg Maddox Interview at Mission4Today [Re: Ming_EAF19]  
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Interviews With A Stalker: Oleg Reflects

Have you been talking to someone?

No I've been at home all day dear ironing your jump suit

Ok but did you talk to anyone on the blower

Nyet darling

But I did break into your mailbox and have a bit of fun did I do a bad thing

Ming


'You are either a hater or you are not' Roman Halter
#2263097 - 07/19/07 07:47 PM Re: Oleg Maddox Interview at Mission4Today [Re: Ming_EAF19]  
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I think I snuck this one by you mates..........

go all the way to the bottom of the page HERE!


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#2263155 - 07/19/07 09:02 PM Re: Oleg Maddox Interview at Mission4Today [Re: Nixer]  
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Hi there!

Sorry guys, but Oleg does not want to reveal much about BoB atm.
But still, this should mean something to all of you.

Anyway that was the kind of interview I wanted to take \:\)

Hope some of you enjoyed it.

S!

P.S. BTW this interview was first published at HFC forum: http://hfc.ipbfree.com/index.php?showtopic=61 .

Last edited by Dolph; 07/19/07 09:13 PM.

Shooting reds since 2001
#2263900 - 07/20/07 06:16 PM Re: Oleg Maddox Interview at Mission4Today [Re: Dolph]  
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Thanks Dolph

It was an interesting read even if I wasn't sure it was authentic when I first read it. Unfortunately...at this point there a far more burning questions. Did he give you any hint on the progress of BOB?


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#2263985 - 07/20/07 08:39 PM Re: Oleg Maddox Interview at Mission4Today [Re: Chivas]  
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Originally Posted By: Chivas
...Unfortunately...at this point there a far more burning questions. Did he give you any hint on the progress of BOB?


lol @ burning questions \:\)

I can't tell more than what Oleg has said, but I guess a good hint lies in his replies about how complex is BoB going to be and how much time this takes.
Adding to this info the various requests for information of BoB period objects that we see in SimHQ forum and other places and then you can do the math \:\)

In any case, the happy news are that he is working only on BoB and that he already flies it \:\)

I'm so happy that BoB is going to be a brand new sim and not only an expansion of IL-2 series!


Shooting reds since 2001
#2264169 - 07/21/07 01:37 AM Re: Oleg Maddox Interview at Mission4Today [Re: Dolph]  
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Yes...complicated is an understatment...I can't imagine how difficult its going to be maintain flyable framerates with atleast a few hundred aircraft, changing weather systems, and state of the art terrain graphic, etc.

We are in for a treat if it all comes together.


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#2264358 - 07/21/07 11:06 AM Re: Oleg Maddox Interview at Mission4Today [Re: Chivas]  
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Interesting that he says WW1 is easier to produce than WW2.

I suppose there's just less variety of everything.


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#2264359 - 07/21/07 11:12 AM Re: Oleg Maddox Interview at Mission4Today [Re: Dolph]  
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Originally Posted By: Dolph

I'm so happy that BoB is going to be a brand new sim and not only an expansion of IL-2 series!


You see I have my doubts about this.

I can't imagine that Oleg would just throw all his existing code in the bin and start again, that makes no sense. We've already got the new FM code in the IL2 engine and things like the current fighter AI code will probably get recycled as well. I've been trying some BOB stylee QMB matchups recently, 109E v Hurri etc and the way the AI handles the different aircraft is much better than it used to be.

I've got this feeling that BOB will feel very much like a highly polished IL2 when it comes out which will please some and disappoint others.


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#2269920 - 07/27/07 07:40 PM Re: Oleg Maddox Interview at Mission4Today [Re: Mogster]  
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Originally Posted By: Mogster

I can't imagine that Oleg would just throw all his existing code in the bin and start again, that makes no sense. We've already got the new FM code in the IL2 engine and things like the current fighter AI code will probably get recycled as well. I've been trying some BOB stylee QMB matchups recently, 109E v Hurri etc and the way the AI handles the different aircraft is much better than it used to be.


I hope you are kidding about the AI!!!!
I'm PRAYING they redo the AI from scratch. Ive seen DOS games with better AI.
10,000 foot zoom climbs without energy loss...
continual negative G maneuvers while GAINING energy.
Your wingmen shooting you down while trying to kill the bandit YOU'RE shooting at.
Flying INTO you because the feel they have to fly 50 feet from you at ALL times, even during high G dogfights.
Not listening to commands.
And the list goes on and on and on.
After the number of years this sim has been around, and the AI still doing these things. Thats rough.

It was mentioned, Oleg said you had to give them an advantage to make it "fun". There's nothing fun about AI planes doing things they shouldn't be able to do. We should be able to fly to our aircrafts strengths, and not have AI doing things they shouldn't be able to do.
It would be nice to boom and zoom with the P51 or P38.. but the AI "advantages" make that nearly impossible. You BOOM, and he gets a supercharger out the wazoo to catch up to you when he shouldn't.
Along with setting them on ace... they take a shot at you and its a pilot kill. Sorry, the whole sniper thing is ridiculous in itself.

For the masses that do nothing but dogfight it doesn't matter. But for the many of us that play COOP mostly, the AI really drags down the game itself. Granted, its the best out there overall, but the AI really gives it a black eye.

I heard that at the least, the AI wont be able to see through clouds any more..that will be quite nice! Now I just hope all the other stuff gets worked on. It would be nice to be able to dive away from a Zero in a Corsair again.


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#2270498 - 07/28/07 11:02 AM Re: Oleg Maddox Interview at Mission4Today [Re: Widowmaker214]  
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It has been mentioned in an earlier interview with Oleg(Can't remember wich one) that AI in Il-2 was flying in the easy flyingmode and thats why it could pull of some manuvers that couldn't be done in real life.

Oleg also stated, that in SoW:BoB the AI would be restricted by the same limitations as the player. This would make the manuvers seen in Il-2 impossible 99bottles

I believe this game will be great, but I am just worried by the lack of updates and the almost total silence regarding the project

#2270516 - 07/28/07 11:51 AM Re: Oleg Maddox Interview at Mission4Today [Re: HenFre]  
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Yes, the silence is deafening and quite disturbing.


When you know as much as I do, you become a danger to yourself. - Stans, 2006
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