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#2249190 - 07/02/07 09:14 AM Re: Improved campaign maps [Re: a.forlorn]  
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Archer11 Offline
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Austria

Heaven and hell! Looks fantastic! Will you ever stop surpising me?
But as a.forlorn wrote: Contour is crucial, keep it. (Please...)

#2249219 - 07/02/07 11:01 AM Re: Improved campaign maps [Re: arneh]  
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Kassie Offline
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Oh... my... God... ! Awesome Arneh!



I have to restrain myself not making these screens to be my desktop wallpaper!

Originally Posted By: Cougar_DK
Your are truely a master arneh. Great work, even though this means I will have to take new screenshots of all the new maps for our Campaign list at EECH-Central

Damn...

Last edited by Kassie; 07/03/07 06:38 PM.
#2249228 - 07/02/07 11:21 AM Re: Improved campaign maps [Re: Kassie]  
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lht645 Offline
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Arneh, I have to add my praise, these maps will be a fantastic improvment over the existing ones. EECH just gets better all the time. Thanks so much for all of your incredible work


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#2249271 - 07/02/07 12:22 PM Re: Improved campaign maps [Re: lht645]  
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Fingorn Offline
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My english is not good enough to tell you how good i found the new campaign-maps.

thank you arneh for your great work.

Fingorn

#2249307 - 07/02/07 01:02 PM Re: Improved campaign maps [Re: Archer11]  
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arneh Offline
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Oslo, Norway
Originally Posted By: Archer11
But as a.forlorn wrote: Contour is crucial, keep it. (Please...)


Not to worry, the contours will stay. But I'll experiment a little with their colours, maybe I can find something better.

#2249320 - 07/02/07 01:15 PM Re: Improved campaign maps [Re: arneh]  
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ukSleek Offline
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England
Wow! nice job again arneh ;\)


Be Good..Be Strong..;)

#2249654 - 07/02/07 07:23 PM Re: Improved campaign maps [Re: ukSleek]  
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Kassie Offline
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@Arneh. An idea. Having the same colors for the MFD map and the campaign map.

MFD:


map:

#2249728 - 07/02/07 08:35 PM Re: Improved campaign maps [Re: Kassie]  
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arneh Offline
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I prefer the colours of the new campaign map to those in the TSD. But I guess I can add another palette among those which can be chosen for the TSD map. Something like this:


Admittedly the colours won't necessarily be the same for the same elevations as the campaign map, as the two use different elevations for contour lines. And shading will probably harder to add to the TSD map, at least without impacting frame rate.

#2249828 - 07/02/07 10:51 PM Re: Improved campaign maps [Re: arneh]  
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arneh Offline
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Very interesting to look at old terrains with the new maps. I can really tell how the terrain is now \:\) So I'll share some of the other maps I didn't show you in my first post. Quite a lot of variety \:\)

Red Sea:


Thailand:


Lybia:


Alexander Archipelago:


Skagway:


Afognak:

Last edited by arneh; 07/02/07 10:52 PM.
#2250130 - 07/03/07 09:23 AM Re: Improved campaign maps [Re: arneh]  
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GrizzlyT Offline
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Sterling Heights, Michigan
Superb work Arneh....just superb!!!! (Nice to see you coding again, too. )


Originally Posted By: arneh
...Admittedly the colours won't necessarily be the same for the same elevations as the campaign map, as the two use different elevations for contour lines. And shading will probably harder to add to the TSD map, at least without impacting frame rate.


Not to drift too far off topic but...

Is this the same reason we have never been able to overlay the map grid, onto the TSD?
I always feel like I'm cheating, when I switch to the map in combat, because it shows enemy movement. However, it's currently the only way to figure out where to go, when someone calls for assistance.
I'm guessing there's no easy way to use the map view instead, in the TSD?

What about trying to (optionally) hide ememy movement on the map screen, when in flight?
(I know you can toggle on/off what the map displays but I don't think you can do it just to the opposing side.)
That way, you could look at the map (as you would any paper map, on your kneeboard), without knowing ahead of time about the enemy chopper group that's sneaking up on you. \:\)


Grizzly's Comanche Simulator
"Fear is the mind killer. - Frank Herbert"
#2250147 - 07/03/07 10:33 AM Re: Improved campaign maps [Re: GrizzlyT]  
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arneh Offline
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Originally Posted By: GrizzlyT
Originally Posted By: arneh
...Admittedly the colours won't necessarily be the same for the same elevations as the campaign map, as the two use different elevations for contour lines. And shading will probably harder to add to the TSD map, at least without impacting frame rate.


Is this the same reason we have never been able to overlay the map grid, onto the TSD?


You mean just the grid lines? Can't see why those should be so hard to add to the TSD map...

Quote:
I always feel like I'm cheating, when I switch to the map in combat, because it shows enemy movement. However, it's currently the only way to figure out where to go, when someone calls for assistance.


Ah, nice you brought it up, as that's exactly what I was planning on doing something to next \:\) My basic plan is just to continue showing known enemy units, but only update it rarely. So you can see if there are any known enemy units in the area, but you won't know exactly where since they might have moved quite a bit since last update. And if no friendly units are in contact it will stop updating, but continue showing the last known position (for some time. But of course there is no use knowing where an aircraft was an hour ago as it almost certainly isn't anywhere close anymore).

This will of course be optional, since it will affect gameplay quite a bit.

#2250168 - 07/03/07 11:29 AM Re: Improved campaign maps [Re: arneh]  
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Andreas Offline
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Sweden
Arneh, will the red side also be affected of these changes?


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#2250170 - 07/03/07 11:37 AM Re: Improved campaign maps [Re: Andreas]  
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arneh Offline
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Originally Posted By: Andreas
Arneh, will the red side also be affected of these changes?


Which changes? The infrequent updates thing? My plan was just for enemy units to get infrequent updates.

#2250238 - 07/03/07 01:05 PM Re: Improved campaign maps [Re: arneh]  
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BeachAV8R Offline
Lifer
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Wow..that Skagway map look fantastic...looks like some great opportunities for hide and seek there! Man..those maps are so much more functional now...awesome job..



#2250560 - 07/03/07 06:47 PM Re: Improved campaign maps [Re: arneh]  
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Kassie Offline
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Originally Posted By: arneh
I prefer the colours of the new campaign map to those in the TSD.

Me too!

Originally Posted By: arneh
Something like this:

Marvelous!

Originally Posted By: arneh
Admittedly the colours won't necessarily be the same for the same elevations as the campaign map, as the two use different elevations for contour lines.

Can you make them [use the same elevations contour lines]? Would be neat. Just neat, nothing more.

Quote:
You mean just the grid lines? Can't see why those should be so hard to add to the TSD map...

Hopefully you will add this too. Looking forward not to press the enter key anymore.

Quote:
My basic plan is just to continue showing known enemy units, but only update it rarely.

Wow, that will be great too!

#2250565 - 07/03/07 06:50 PM Re: Improved campaign maps [Re: Kassie]  
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Kassie Offline
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Arneh, is there any way I can thank you for this, rather than using words? I'm aiming for a small donation. Let's say I like to give the money to you rather than to G2.

#2250569 - 07/03/07 06:54 PM Re: Improved campaign maps [Re: arneh]  
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Templar Offline
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Absolutely awesome! great work Arneh!

Can't wait to download \:\)

#2250579 - 07/03/07 07:12 PM Re: Improved campaign maps [Re: Kassie]  
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arneh Offline
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Oslo, Norway
Originally Posted By: Kassie
Originally Posted By: arneh
Admittedly the colours won't necessarily be the same for the same elevations as the campaign map, as the two use different elevations for contour lines.

Can you make them [use the same elevations contour lines]? Would be neat. Just neat, nothing more.


I guess everything is possible, but this it not something I'll prioritize. The TSD can have closer contours since it shows a smaller area, while the campaign map which has to show the entire map with the entire range of altitudes has to be a little more conservative about how many contours it can show.


Quote:
Arneh, is there any way I can thank you for this, rather than using words? I'm aiming for a small donation. Let's say I like to give the money to you rather than to G2.


No thanks, I'm not doing this for the money. Rather give the money to G2 on the condition that they let me have access to the source code \:\)

#2250791 - 07/04/07 12:18 AM Re: Improved campaign maps [Re: arneh]  
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BeachAV8R Offline
Lifer
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KCLT
Originally Posted By: arneh
No thanks, I'm not doing this for the money. Rather give the money to G2 on the condition that they let me have access to the source code \:\)



\:D Quoted, bolded, redded, and biggered for emphasis... ;\)

BeachAV8R



#2251384 - 07/04/07 10:08 PM Re: Improved campaign maps [Re: arneh]  
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Mapi Offline
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Berlin
yeahh - i can't wait of 187
... one time we get 2.0 \:D
Heli


COUGAR 02012 FCC 053
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