#2238085 - 06/18/07 05:23 PM
Re: Review: Forza Motorsport 2
[Re: citizen guod]
|
Joined: Jan 2003
Posts: 28,506
Magnum
Lifer
|
Lifer
Joined: Jan 2003
Posts: 28,506
Naples, Florida
|
Fantastic review PFunk, still don't think your going to convince certain, close minded people...but thats OK... great review, and great game...
Thou I agree 100% with PFunk's accessment... I would like to add that IMO, I have felt butterfly's and flashbacks from real word situations when playing this game...thats how well the cars were modeled.
I use to race at our local track in HS, I've been 2 two racing schools, and 3 police driving schools (with yearly re-training)... I've raced on the track, and I've race "pursuits" on the real world streets... I've own 3 Ford Mustangs, driven a Merc Benz, Porche, BMW's, different police cars, and mini-vans, lol...so I'd say I'm an experienced driver... (my wife is German, so i drove here family member cars, I've never own those luxuries, lol)
One day, I was driving home after a night shift in my 5.0 1989 Ford Mustang GT... I was doing 75 to 80, when there was a crash on the interstate in front of me, I saw cars spinning and flipping, and i drove through the smoke, and held my line, and made it through... I re-experienced that crash a number of times in FM2 and got flashbacks from it... thats how real it seemed.
I've raced my Mustangs and they have always been fast with a fat rear end, always fishtailing around turns or what have you, those same cars in FM2 feel the exact same way to me, on the other hand I drove my brother in laws Porse and BMW, and my father in laws Merc... and at speeds of 170 or so on the autobahns of Germany they hugged the road and was like a glider, same as in FM2...
So what I'm saying is IMO FM2 has seemed to capture true feelings and physics of the real world car counter parts...fantastic job.
I do wish the console would get a IRtrack type device thou...
and I noticed PFunks system specs, he got all that from a 19inch LCD, which is fine, but also imagine it on a 50in DLP 1080p with a 700 watt 5.1 surround sound system... INCREDIBLE!
also, I went to the extreme, I have the Microsoft wireless wheel, and it's great... just FYI... the wheel was actually made for FM2...so you can imagine how well they fit each other, and I even went to the extreme and got me one of those race seats from gogamer.com... and besides having to pull it in to the living room to use it, (wife won't let it stay there,lol), it's still adds to the felling.
Fantastic job all around with FM2... best damn racer i ever played IMO (PC and console.)
In car view and track device is of course highly needed.
|
|
#2238124 - 06/18/07 05:53 PM
Re: Review: Forza Motorsport 2
[Re: Roosterfeet]
|
Joined: Aug 2001
Posts: 343
murkz
Member
|
Member
Joined: Aug 2001
Posts: 343
Herefordshire, Uk
|
A great review and I agree with ever word. I too bought the wireless wheel for this title and my pc sims are gathering dust. I also find the market place a great place to pick up some excellent user made skins. Jeff
|
|
#2238178 - 06/18/07 06:44 PM
Re: Review: Forza Motorsport 2
[Re: searchthis]
|
Joined: Jan 2001
Posts: 40,112
20mm
Site Emeritus Honorary Forums Manager
|
Site Emeritus Honorary Forums Manager
Sierra Hotel
Joined: Jan 2001
Posts: 40,112
Tucson AZ
|
Good job on the review Chuck. And great Camaro skin! Man, how I miss my old '68 with the 350 Corvette V8. Too bad it didn't have a 4 speed, 2 speed Powerglide. It still screamed.
But you know, the lack of in cockpit view would seriously aggravate me. I'm so used to it. A little bit of "this is real!" immersion factor. I know, serious simmers play without it, just me. Like my never use autoshift. I just have to have that control and use the shifter God gave me.
Uh, G25 gave me.
Pat Tillman (1976-2004): 4 years Arizona State University, graduated with high honors. 5 seasons National Football League player, Arizona Cardinals. Forever United States Army Ranger.
|
|
#2238297 - 06/18/07 09:12 PM
Re: Review: Forza Motorsport 2
[Re: Magnum]
|
Joined: May 2007
Posts: 492
TheGeezer
Member
|
Member
Joined: May 2007
Posts: 492
|
I lurk. A lot. BUt I have to kick in and say that I agree with almost all of the review and Magnum's comments. Like Magnum, I have some driving experience (I'm an instructor with the Houston Lotus club and have also instructed with with Speedventures out west, have a few driving schools undermy belt and get roped into the ocasional NASA race here in Texas... Anyway, my favorite thing about Forza is how accurately it protrays the relative feelinsg of all the cars in the game. I drive a Lotus Exige at club events in real life (Incidentally -- the orange car pictured in the review is an Exige, not an Elise ) and the exige in the game feels pretty much right. Likewise, and even more importantly IMHO, when you race an Exige in Forza you have to drive it like you wold an Exige in real life. If you got out of your Exige and then got into a Porsche 911 (997), you have to adjust your driving style, braking points and line to some extent, and Forza2 does this really really well. Is the exact top speed, lateral grip optimal suspension setting the exact same in Forza as it is in real life? I have no idea (I haven't dug into the telemetry stuff yet). I do know, however, that IF I drive the Exige like I do on my local track, good things happen. And if I try to drive the Exige the WRONG way, Forza 2 delivers the "correct" result. Two thumbs up from this Lotus driver/club racer/amatuer instructor
|
|
#2238393 - 06/19/07 12:05 AM
Re: Review: Forza Motorsport 2
[Re: TheGeezer]
|
Joined: Jul 2003
Posts: 13,786
PFunk
SimHQ Redneck
|
SimHQ Redneck
Veteran
Joined: Jul 2003
Posts: 13,786
N. Central Texas
|
What I'm glad to see is this article got a couple of folks register and post in here that wouldn't ordinarily. We're glad to have you guys, so welcome.
Rooster, glad to have you aboard. I'm class of '97 (Hullabaloo! Caneck! Caneck!), majored in Animal Agriculture, minored in Agribusiness and Ag Engineering. The license plate actually says 'Reveille'.
Anyway, I may not convince anyone, but I think the advent of simming on consoles is here. I hope to be able to be a regular on SimHQ Saturdays, these last two have been hectic. Mag, yer a hell of driver. Hope to be in your rearview mirror real soon.
pfunk
"A little luck & a little government is necessary to get by, but only a fool places his complete trust in either one." - PJ O'Rourke www.sixmanfootball.com
|
|
#2238435 - 06/19/07 01:22 AM
Re: Review: Forza Motorsport 2
[Re: PFunk]
|
Joined: Dec 2003
Posts: 354
Combathanger
Member
|
Member
Joined: Dec 2003
Posts: 354
|
There is one major drawback to Forza2, which is about the most fun you can have with a racing sim, and that is that the Wheel made by Microsoft...well sucks. Its only got about 3/4 of a turn in it (thats all the way from full left to full right, not each way), and is about 10 times too sensitive near the center because it apparently has no scaling. Not only that, but the game adds in steering cheats for the gamepad, but nothing for the wheel.
At a common track, Laguna Seca, my times drop by 10-20 seconds (keep in mind its a 1::40-1:50/lap track). All this because the wheel is so imprecise and, well crappy.
Just for a point of perspective, I have a PC racing wheel (the red MOMO) and have none of these issues, and cant imagine driving without it in games like Live For Speed, or GTR.
Forza2 Rocks!
The wheel....SUCKS!
|
|
#2238503 - 06/19/07 03:45 AM
Re: Review: Forza Motorsport 2
[Re: Combathanger]
|
Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
|
Measured in Llamathrusts
Lifer
Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
|
Heh...I'm one of the certain close minded people! Great article, though. If I was ever forced by kidnappers to touch a console (on guarantee to release my wife and child), I'd pick this game. Question, though - above Combathanger is commenting on the wheel; didn't the article say senseativity is adjustable?
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
|
|
#2238506 - 06/19/07 03:58 AM
Re: Review: Forza Motorsport 2
[Re: citizen guod]
|
Joined: Jan 2003
Posts: 28,506
Magnum
Lifer
|
Lifer
Joined: Jan 2003
Posts: 28,506
Naples, Florida
|
Question, though - above Combathanger is commenting on the wheel; didn't the article say senseativity is adjustable? yes.
|
|
#2239854 - 06/19/07 02:40 PM
Re: Review: Forza Motorsport 2
[Re: Revvin]
|
Joined: May 2007
Posts: 103
Roosterfeet
Member
|
Member
Joined: May 2007
Posts: 103
Texas
|
I majored in microbiology and the wife was double E (elementary ed ). My original account here got deleted for inactivity. There just hasn’t been much excitement in the flight sim world in the last 5 years but my hardware caught up with LOMAC and I found EECH and BOB2, picked up a Track IR, and started lurking again. As for consoles, I’m sick of endless tweaking for every game I install. And I can’t afford to spend many times the price of a console on endless upgrades anymore. DX 10 and Vista are the last straw. When this machine reaches the end of its useful gaming life, I’m saying, “Screw you Microsoft.” and I’m buying an Xbox 360. Wait… Crap. Oh well, maybe after next Christmas when more decent titles are out I'll go the way of the 360 and give Forza2 a whirl.
|
|
#2239914 - 06/19/07 03:53 PM
Re: Review: Forza Motorsport 2
[Re: Roosterfeet]
|
Joined: Aug 2000
Posts: 2,585
Hengist
Senior Member
|
Senior Member
Joined: Aug 2000
Posts: 2,585
Balsa Munitions R&D Institutio...
|
I think that's the best review you've ever written Pfunk. Well done for capturing what Forza 2 is all about!
Hengist.
|
|
#2239939 - 06/19/07 04:37 PM
Re: Review: Forza Motorsport 2
[Re: TheGeezer]
|
Joined: Sep 2000
Posts: 22,095
citizen guod
Lifer
|
Lifer
Joined: Sep 2000
Posts: 22,095
|
<snip> ....the orange car pictured in the review is an Exige, not an Elise ;)<snip> Noted and corrected. Thanks for the catch! I should have caught that one!
Wisdom is knowing what's enough
|
|
#2242637 - 06/22/07 11:06 PM
Re: Review: Forza Motorsport 2
[Re: Blazin]
|
Joined: Jun 2000
Posts: 2,185
Aviar
Member
|
Member
Joined: Jun 2000
Posts: 2,185
Passaic County, NJ USA
|
Sorry. They lost me at "The lack of an in-cockpit view....".
Aviar
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|
|