#2233184 - 06/12/07 07:42 AM
Re: 1.08 Patch Observations
[Re: Groove]
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Joined: May 2001
Posts: 36
KaBoNG
Junior Member
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Junior Member
Joined: May 2001
Posts: 36
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I was able to play the new single player mission... What new single player mission? All I see is the Library, which is kinda porked (try looking at blufor land vehicles armor and all you can see is a machine gun - where is the Abrams?)
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#2233250 - 06/12/07 11:23 AM
Re: 1.08 Patch Observations
[Re: Vitesse]
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Joined: Dec 2006
Posts: 106
Lurker_71
Member
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Member
Joined: Dec 2006
Posts: 106
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I noticed no performance boost, yet it is good to finally have Armory available for us 1.05 users But I seem to have a problem with field of view and not quite sure if it is just a perception thing. The default infantry field of view seems to be wider, as in zoomed out more than how it was in 1.05 (somewhat like in full zoomed out view when driving/piloting vehicles). I'm having trouble seeing objects farther away and zooming in takes longer time it seems. And when I try to set a comfortable FOV with TrackIR zoom in/out, the FOV just plays back and forth, making it somewhat uncomfortable. I tried TrackIR center function but for zooming in/out, it is not very stable. It is particularly problematic with iron sights and the new g203 sights (a great improvement). Wider FOV is great for urban combat but in 200m+ firefights, it is an inconvenience. Anyone else has a similar issue? It'd be nice to have the ability to adjust a default value for FOV i think.
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#2233266 - 06/12/07 11:44 AM
Re: 1.08 Patch Observations
[Re: Groove]
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Joined: Apr 2001
Posts: 121,478
PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,478
Miami, FL USA
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I was able to play the new single player mission and the performance boost is HUGE for me. Maybe because im using a ATI card.
I use a Geforce 8800 GTS so the patch seems to also improve performance for Geforce cards.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#2233299 - 06/12/07 12:28 PM
Re: 1.08 Patch Observations
[Re: Wepps]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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I noticed plants didn't cause as big a hit and the iron sight caused no hit at all. Major improvment with my X1950 Pro. According to my in-game readings, though, the FPS was still only in the 20s...but it was certainly smoother.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#2233301 - 06/12/07 12:35 PM
Re: 1.08 Patch Observations
[Re: Jedi Master]
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Joined: Apr 2001
Posts: 121,478
PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,478
Miami, FL USA
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According to my in-game readings, though, the FPS was still only in the 20s...but it was certainly smoother.
The Jedi Master I need to run FRAPS sometime and see the exact fps I get in Armed Assault. Of course, the fps will vary greatly depending on what part of the island you're in.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#2233321 - 06/12/07 01:02 PM
Re: 1.08 Patch Observations
[Re: PanzerMeyer]
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Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
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Measured in Llamathrusts
Lifer
Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
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I popped online, saw an Evolution server and popped in hoping beyond hope... Hurray! Vehicles on the ground rather than floating in air! I got a little bit scared when the Blackhawk I rode was all over the place; but it turned out our pilot was just, um, challenged.Frame rates were about the same, but I think they tightened up something in the net code, as there wasn't any warping of the bad guys. Since there wasn't anyone from the SimHQ crowd around to witness, I made Corporal in about twenty minutes after joining up. Cayo learned that Death speaks in a little girl's voice. Of course, I don't know if it'll apply to the SimHQ server. Pings were about the same, but I doubt the ARMA server I was on was doing all the things the SimHQ server does. I swear I'm gonna get guod to build me a server like the one the site uses - it must be rocking! Anyhow, I'm beginning to suspect that the mild warping of bad guys has something to do with my low hit percentages. A little bit.
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#2233329 - 06/12/07 01:08 PM
Re: 1.08 Patch Observations
[Re: PanzerMeyer]
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Joined: Jan 2003
Posts: 28,506
Magnum
Lifer
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Lifer
Joined: Jan 2003
Posts: 28,506
Naples, Florida
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And is the A-10 solo mission from the US version available anywhere for us euro-schmucks? see my files page on my personal site in signature. I see alot of improvements, alot smoother, and a few bugs I did have have been squashed, BUT v1.08 did bring in a new bug for me... if someone uses the in game VOIP, it crashes my system, i did learn that disabling hard ware acceleration in the sound options fixes it, of course I don't like disabling anything.
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#2233345 - 06/12/07 01:29 PM
Re: 1.08 Patch Observations
[Re: Wepps]
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Joined: Dec 2002
Posts: 4,429
enigma6584
Senior Member
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Senior Member
Joined: Dec 2002
Posts: 4,429
Wisconsin, USA
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Yeah, I was able to really crank up my graphics and got nice frame rates. The most noticeable improvement was the fact that FPS didn't drop hard when I was close to foliage. Yeah, that was pretty much the same for me as well. I can now run this thing with just about everything on high with about 3 other things on normal. I am very happy with this performance, now I can actually enjoy this infantry sim for what it is.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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