#2227013 - 06/04/07 01:23 AM
Re: so what is so bad about it?
[Re: Blade_RJ]
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Joined: Dec 2004
Posts: 990
FokkerDVIII
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Member
Joined: Dec 2004
Posts: 990
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why so much negativity? is it buggy like EECH2?is it cluncly of feel like a unfinished product, or is just you guys whining cos its not as realistic as the made it look like?
please list what you liked dislike,but remember lets be polite.
btw is there a demo? Read all the previous threads and youll see why its such a terrible game.
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#2227053 - 06/04/07 02:30 AM
Re: so what is so bad about it?
[Re: Blade_RJ]
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Joined: Jun 2004
Posts: 811
commorange
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Posts: 811
Troy, OH
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Just to let you know, several of the fellows here have made this sub forum an anti - TOW forum, they have an agenda against the game and possibly Battlefront and or 1C. Not saying they are totally right or wrong, I happen to have been disappointed with it too at first but started to like it now, anyway I have quit posting here because all the threads are getting hijacked and some of us just want to talk about what we like about the game and not get into prolonged arguments. Anyways i suggest you look over this forum for the mostly - con remarks and check the TOW forums at Battlefront.com for positive things. BTW some of the ones posting here got banned at the Battlefront forums, again not saying it was or wasnt justified, however they are are vocal and opinionated, and they might tell you that nothing bad can be said about the game over there, but imo thats really not the case, theres plenty of threads critical of the game, in addition, you can read about nice features of it and people really enjoying it too. Anyway just a suggestion to help in your decision.
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#2227289 - 06/04/07 12:54 PM
Re: so what is so bad about it?
[Re: FinnN]
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Joined: Aug 2003
Posts: 10,952
Jeevz
Duke of URL
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Duke of URL
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Joined: Aug 2003
Posts: 10,952
Clermont, FL
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I think the game is amateurish at best. It definitely plays like it's their first RTS and it wouldn't surprise me in the least to learn the last RTS the devs played came out in the 90's. Great idea, some of the worst execution I've ever seen. That being said if my coaster ever comes in the mail and you decide you want it I'll sell it to you cheap.
Commence to Jigglin'
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#2227485 - 06/04/07 05:21 PM
Re: so what is so bad about it?
[Re: Blade_RJ]
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Joined: May 2007
Posts: 97
Chazman1946
Junior Member
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Junior Member
Joined: May 2007
Posts: 97
Arizona
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While you are testing the demo, see if any, if not all of my points don't ring true.
1. Complete lack of concealment from trees, shrubs, tall grass etc. etc. Infantry laying prone in tall grass being mowed down from button up tanks on the opposite side of the map, with three tree lines in between.
2. Medicore sound
3. AI of human controlled troops is that of a functional idiot (refuse to lay prone in trenches and insist sticking their heads up to get shot), while the AI of the computer controlled troops is that of super human qualities, x-ray vision, deadly accuracy, knowing where the human controlled troops are at all times, irregardless of terrain obstructions to LOS, etc. etc. etc.
4. Troops and tanks don't respond to commands as they should and do ridiculus things such as instead of retreating in reverse, turn their rear ends to oncoming fire so they will ensure a quick death. Fail to take cover (if there is any in this game).
5. Dysfunctional multiplayer mode.
6. Unweildy camera controls
7. Unrealistic effects of weapons, ie: Tiger tanks getting knocked out by T-34s from single frontal shots from 800 meters.
8. Boring, repetetive maps, same old, same old tree lines, few buildings (all the same architecture be it France or Russia), few bushes, and then the horseshoe trenches.
9. No smoke grenades or mortar rounds.
10. Last, but certainly not the least, the lack of infantry entering buildings, that alone should rate this bowel movement a FLUSH!
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#2227594 - 06/04/07 07:47 PM
Re: so what is so bad about it?
[Re: Chazman1946]
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Joined: Nov 2006
Posts: 87
FinnN
Junior Member
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Junior Member
Joined: Nov 2006
Posts: 87
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Some of these are true: eg multiplayer, no smoke, people taking a peek from trenches, some are subjective: eg controls, some are only partially true: there are mortar rounds, but the teams are off map, some are dubious: you can rack up T34 kills by the dozen in a tiger and some are flat out wrong:
"Complete lack of concealment from trees, shrubs" - not true, grass has no effect the rest do. It needs rebalancing, but it definitely does have an effect. How many times does this need restating?
"knowing where the human controlled troops are at all times, irregardless of terrain obstructions to LOS" not true. The mission designer can script this to be the case when calling up artillery or getting reinforcements to attack you, yes it is very annoying when it happens but it isn't a part of the engine and only a few missions do this.
I guess it's easier to copy and paste the same list again and again than it is to come up with an informed opinion though.
Have fun Finn
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#2228269 - 06/05/07 06:00 PM
Re: so what is so bad about it?
[Re: FinnN]
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Joined: May 2007
Posts: 97
Chazman1946
Junior Member
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Junior Member
Joined: May 2007
Posts: 97
Arizona
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"Complete lack of concealment from trees, shrubs" - not true, grass has no effect the rest do. It needs rebalancing, but it definitely does have an effect. How many times does this need restating? Not true? Perhaps you can tell me how it is that when your troops, lying prone in high grass, are being mowed down by buttoned up tanks on the opposite side of the map, with three tree lines interveining the LOS is realistic?? This goes way beyond rebalancing, I see absolutley no effect on LOS from tree lines or bushes at all!
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#2228273 - 06/05/07 06:05 PM
Re: so what is so bad about it?
[Re: RyanE]
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Joined: May 2007
Posts: 97
Chazman1946
Junior Member
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Junior Member
Joined: May 2007
Posts: 97
Arizona
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Note he didn't mention no building entry or fence/hedge climbing I listed no building entry in #10, that alone is enough to relagate this game to the discount bin.
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#2228526 - 06/05/07 11:09 PM
Re: so what is so bad about it?
[Re: Chazman1946]
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Joined: May 2007
Posts: 108
monkeezgob
Member
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Member
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Posts: 108
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"Complete lack of concealment from trees, shrubs" - not true, grass has no effect the rest do. It needs rebalancing, but it definitely does have an effect. How many times does this need restating? Not true? Perhaps you can tell me how it is that when your troops, lying prone in high grass, are being mowed down by buttoned up tanks on the opposite side of the map, with three tree lines interveining the LOS is realistic?? This goes way beyond rebalancing, I see absolutley no effect on LOS from tree lines or bushes at all! Yup, with Chazman on this one. This was one of the first things that was apparent on playing the demo. That and that fact that enemy tanks were able to spot and destroy, with laser guided precision, artillery I had reversed and parked on the reverse slope of a hill. Realsitic? Hmmmm.
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#2228545 - 06/05/07 11:32 PM
Re: so what is so bad about it?
[Re: monkeezgob]
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Joined: May 2007
Posts: 223
Krull
Member
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Member
Joined: May 2007
Posts: 223
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All hail SBPRO-PE for your tanking simulation needs. For an FPS i'm still all over RO. Played on a 50 player server earlier for a coupla hours & creamed them kiddies big time finishing first out of fifty on 3 consecutive maps. And, yes, there were blatant cheats out there. But so what? I get done by a hax i got half an idea. He does it repeatedly on the drop with a bolt action & i got a fair idea of what's going on. Does it spoil my enjoyment? Nah, way to happy cutting swathes through the regular players to care too much when i got haxxed. Then i got bored & went to the pub & won 9 straight games of pool untill, again, i got bored & left undefeated. Best you lot watch yersen a week after SB drops through my letter box. My stools are hot!
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#2229266 - 06/06/07 10:12 PM
Re: so what is so bad about it?
[Re: TheHammer]
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Joined: May 2007
Posts: 97
Chazman1946
Junior Member
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Junior Member
Joined: May 2007
Posts: 97
Arizona
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i AM suprised they a map creator (not just editing) method is not part of the package For a game that was supposedly 5 years in construction, there is about a 100 things that are missing.
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