#2210170 - 05/13/07 08:28 AM
Re: First tests with moving ground objects
[Re: joey45]
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**DONOTDELETE**
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Anonymous
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Still eagerly looking forward to this one
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#2210190 - 05/13/07 09:37 AM
Re: First tests with moving ground objects
[Re: ]
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Joined: Dec 2001
Posts: 432
GADGET
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Barcelona
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#2211303 - 05/14/07 07:02 PM
Re: First tests with moving ground objects
[Re: GADGET]
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Joined: Sep 2005
Posts: 1,338
chronoPilot
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Joined: Sep 2005
Posts: 1,338
Seattle, WA, USA
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It's a shame I'm just going to be blowing that guy up from 10,000 feet! Edit - seriously, though, if it's not too much, you might want to add some elementary first-person-shooter elements. With such a detailed environment, it seems like the graphics engine should be "good enough". Of course, I'm not sure how that'd work with the vast world within the sim. Falcon does this with "bubbles", outside of which, things are treated statistically. If you guys could drag in even 10% of the crowd that plays FPS, with the hook that you're offering "combined ops" (the flight sim), you guys could clean up. And more $$ = more flight sims and add-ons for us jet simmers, who of course, are the only ones that really matter.
Last edited by chronoPilot; 05/14/07 07:09 PM.
Not by accident does Genesis 3 make the father of knowledge a serpent - H.L. Mencken
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#2211312 - 05/14/07 07:17 PM
Re: First tests with moving ground objects
[Re: joey45]
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Joined: Sep 2005
Posts: 1,338
chronoPilot
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Joined: Sep 2005
Posts: 1,338
Seattle, WA, USA
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10,000 you wimp... i drop at least 1k or less... Ha! 10k is even outside my comfort zone. The newer IR manpads in Falcon can hit you at 15k. If I'm at 1k, I'm usually in the mountains and really fast. I suppose with the era simulated here, though, I should be okay. No SA-11/14/15/17/19's. Maybe just a few SA-7's or first-gen Stingers. I have no idea what Argentine forces were equipped with, but I imagine I'll learn pretty fast once this comes out and I bite the dust a few times.
Not by accident does Genesis 3 make the father of knowledge a serpent - H.L. Mencken
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#2214915 - 05/19/07 05:02 PM
Re: First tests with moving ground objects
[Re: chronoPilot]
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Joined: Apr 2004
Posts: 375
Fox Monter
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Argentina
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Gracias Dante! este va a ser un excelente simulador ! espero se venda en Argentina a precio razonable...
Fox Monter Rosario - Argentina
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#2222441 - 05/28/07 09:24 PM
Re: First tests with moving ground objects
[Re: Fox Monter]
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Joined: May 2007
Posts: 2
Kulebra
Junior Member
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Posts: 2
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very nice job!!!! i hope you add more details, i mean in the houses (i don't like very much the paper windows) muy buen trabajo!!!! espero que agreguen mas detalles, me refiero a las casas (no me gustan mucho las ventanas de papel)
Last edited by Kulebra; 05/28/07 09:29 PM.
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#2228494 - 06/05/07 10:20 PM
Re: First tests with moving ground objects
[Re: Kulebra]
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Joined: May 2005
Posts: 9,703
Blade_RJ
Simhq Weather man, dropping rain in your parade
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Simhq Weather man, dropping rain in your parade
Hotshot
Joined: May 2005
Posts: 9,703
brasil
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very nice job!!!! i hope you add more details, i mean in the houses (i don't like very much the paper windows) muy buen trabajo!!!! espero que agreguen mas detalles, me refiero a las casas (no me gustan mucho las ventanas de papel) why bother wasting time and machine resources for something you will barelly notice even if you fly low. i just think you should round more the edges of what appears to be the seashore dante. excelent job! btw the colision problem you meantioned,did the car run trough that brown wall?
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#2230251 - 06/08/07 02:23 AM
Re: First tests with moving ground objects
[Re: Blade_RJ]
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Joined: Dec 2003
Posts: 320
Dante-JT
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Florianópolis - Brazil
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why bother wasting time and machine resources for something you will barelly notice even if you fly low. i just think you should round more the edges of what appears to be the seashore dante. excelent job! btw the colision problem you meantioned,did the car run trough that brown wall?
Yes, the tank run through stuff, and other glitches, to sum up, our internal colision physics system isn't reliable enough, so we're in the proccess of integrating a third party SDK system to handle it, so far the results are encouraging.
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