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#2181367 - 04/11/07 02:26 AM Read Me from 1.26 beta *****  
Joined: Sep 2006
Posts: 338
Hairog Offline
Member
Hairog  Offline
Member

Joined: Sep 2006
Posts: 338
Wisconsin
World War Two Online
=====================
Version 1.26.0.7 (04-10-07) Open Test

Infantry:

The animation system for WWIIOL has been upgraded and with that change come several new or improved animations. This animation upgrade is part of a larger animation upgrade that will see all animations reviewed and upgraded for better look and feel as well as more accurate functionality.

- Infantry predictor has been reworked to remove "round the corner" lag (works like old predictor)
- Sappers must remain immobile while placing a satchel charge
- Deployed weapons when standing now appear correctly in third person
- Deployed infantry can now use all combat emote (ctrl + 1-5)
- Deployed weapons now have their binocular view restricted to the deploy traverse
- Non-aimed dispersion has been dramatically increased
- Updated Granny animation system to latest version
- All rifles have had the aim view redone
- The K98K has a new stripper clip animation with sounds
- The K98K has been given the correct darker color
- British and French stripper clips and sounds are currently being reworked
- The Lebel now has a unique HUD icon
- The Lebel now has the correct 8mm round
- The French Lebel and Mas36 now have the correct number of rounds per clip
- The Thompson m1928 now appears as the correct model in third person
- The German Rifle Grenade animatinos have been redone
- Updated Bren animations
- The Luger has new animations and reload sounds
- Added new Webley reload animations (speed loader instead of individual rounds)
- Several animations audited for a variety of weapons

Vehicles:
Several audits have been done as a result of Liaison and Production Notes Discussion feedback. In addition to these audits several requested features have been added. You will also notice a distinct visual change to all the models in the game as a result of the work on the graphics

engine.

Tanks:
- French tank commanders now have episcopes (R-35, H-39, S-35, and Char B1)
- Tiger turret ammo has been moved to the correct hull location
- Tank main gun APHE and HE rounds have standardized fuse times of .02 seconds
- Fixed a bug where M10 APHE was not generating shrapnel
- M10 mg now uses correct .50 cal sound in 3rd person
- Fixed commander cupola view port magnification in Char to match S35
- Fixed A13 radio mast missing texture

Planes:
- Bomber landing gear on the DB7, Havoc, and He-111 will now pass damage on to other components when hit ("bullet sponge" bug)
- Corrected P-38 Military (continuous) engine RPM from 2700 to 2600
- Hurricane I speeds corrected
- Bf110C4B engines changed for the DB601N
- All planes have had interior and exterior shading audits
- Fixed a bug where gear/flap sounds would overlap when toggling gear quickly
- Added rounds of DeWilde animation to British .303 belting
- Planes have had the number of LoD (level of detail) reduced from 5 to 3
*This LoD reduction should help improve performance
* LOD1: 0m - 75m
* LOD2: 75m - 300m
* LOD3: 300m - 8000m

Ships:
- Ship board AA guns now elevate to 87 degrees
- Ship board 20mm has had its destruct time increased to give it more range
- British Fairmiles no longer set off EWS
- Fairmiles now have Vickers 3pdr deck gun
- Fairmile twin 20mm AA now rotates 360 degrees
- Fairmile 20mm is now all HE
- Fairmiles no longer capture infantry when going under a bridge
- Destroyer 37mm rate of fire increased to 80 rpm

Misc. Vehicles:
- Tracers no longer generate behind the fire point
- Ground based AA audited to have contact fuses
- Fixed a floating triangle on the Pak40 cockpit
- Fixed 17pdr ATG LOD issues at very long range

Terrain:
- Spring has returned, the weather has been redone
- Water reflections have been removed for performance reasons
- Bushes have had their billboard distance increased dramatically
- Reduced the density of bushes in open fields for improved visibility and performance
- Remaining old clutter objects replaced with new grass object
- Added several new builders statues
- Added several names to the memorial
- Fixed an Ai bug where Fairmiles would not be fired upon
- Fixed a bug where trees and foliage were offset from the correct origin
- Fixed missing forest centers near Beaurang
- Fixed A51 CPs causing a map crash when selected (Live Server/Release terrain)
- Fixed a collision based frame rate hit at coordinates 60.2.3N 6.30.5W
- Fixed several .report issues

Squad Recruiting:
We've added a new squad recruiting feature. Squads may set themselves to recruiting. For testing purposes all squads on the test server have been deleted. Please create squads and recruit players to test.

- Any player above the rank of recruiter may individually turn on accepting new recruits
- Players who are not in a squad may now be recruited automatically by a recruiter and join that recruiter on his mission
- The recruiter must be on an active mission to receive recruits
- Recruits are automatically added to the squad
- Recruits may leave the squad at any time
- Recruiters may remove the recruit at any time from the squad
- Recruits who have not been made members of the squad after seven days will be removed from the squad (functionality pending)
- If no recruiter has their flag on then your squad is not recruiting even if you have the squad recruiting flag turned on

Squad Tab:
- Added a squad recruitment message (slogan) to the squad info tab
- The slogan may be edited when editing the squad recruitment to on/off
- The slogan appears to recruits at the recruitment window
- The squad tab has been completely reformatted for quicker access to joining squads

Recruitment Window:
- Players not in a squad will be presented with the squad recruitment window after selecting a persona
- Players may turn off the option to be recruited on the squad tab

Recruitment Commands:
These commands replace or augment previous squad invite tools.

- "/recruit name" sends a squad invite to the player named
- "/invite name" is the same as "/recruit name"
- "/recruiting on" turns on your "I'm recruiting flag" allowing you to receive new recruits if you are of the "recruiter" rank in your squad
- The squad recruiting flag must also be turned on via the squad tab edit controls
- "/recruiting off" turns off your personal recruiting flag

NOTE: When this patch goes live any squad members who are recruits will need to be made members or they will be removed from the squad

Chat:
- Fixed ".own" to now report factory status
- Fixed squad mate notifications when coming online
- Fixed the audio alert on a .m message
- Added chat auto-complete
* Start a slash command like /h
* Tab cycles through all slash commands starting with /h
* Commands are cycled in alphabetical order
* Dot or slash commands work
* Currently only client side commands are supported
- Added chat history
* When the chat bar is open for input
* Up arrow cycles back in the list of recent chat entries
* Down arrow cycles forward in the list
* Cycling up or down does not wrap when you hit a boundary
* The current line is saved and used as the first line in history
* New lines are added if they are different from the last line

UI/HUD:
- Players with low rank can no longer click the create mission button and be taken to the mission create dialog
- Vehicle tool tips now show what rank is required to access them even when you don't have the rank to access them
- Mobile Spawn check box size increased
- Mobile Spawn check box entire line can now be clicked
- Fixed a bug where your reserved vehicle would show up when you transferred to a new brigade/branch/country using the map
- Fixed a double click speed error
- The population indicators on persona select now show green for good and yellow for overpopulated

Map:
- Improved map rendering performance
- Approve all waypoints working correctly
- Fixed Brigade moves not updating on map
- Fixed a right click on CP crash
- Fixed a bug where some brigades might not be able to be moved
- Fixed a bug where bridge objectives might not be able to be cleared
- Fixed map tiles not rendering on the Mac

Manuals:
- Added chat commands to all in game manuals

Settings:
- Removed water reflections options

Host:
- Improved inter-host peering
- Improved inter/host connection loss and recovery
- Improved cell host chat host connection
- Added new performance counters and tracking

Global:
Several new performance improvements have been made in this release. Object handling and memory management have been reworked to increase client performance and reduce stutters and memory usage.

- Added new memory management routines (PC) to reduce stutters when loading large amounts of vehicles and terrain (flying into battle)
- Fixed a bug where the game might render upside down
- Added shortcut to start menu for WWIIOL Wiki
- Fixed Training link in start menu


Alternative History Blog at www.wwiii1946.blogspot.com

Ebook here for World War Three 1946.World War Three 1946 now on Amazon
Paperback here for World War Three 1946.World War Three 1946 now on Amazon
Contact: WWIII1946@gmail.com
Inline advert (2nd and 3rd post)

#2181601 - 04/11/07 12:00 PM Re: Read Me from 1.26 beta [Re: Hairog]  
Joined: Jan 2007
Posts: 5
D3vil Offline
Junior Member
D3vil  Offline
Junior Member

Joined: Jan 2007
Posts: 5
Cheers for posting matey. A couple of things got me all excited (im a flier so theyre mostly air stuff)

- the shading on the P38 (please god no more tinted aim view and flashing canopy when using trackir) and de wilde! The Spit I and hurri are going to burn the 110 rather than just decorating it with holes, this is going to have axis crying into their mugs! sweet.

- Spring has returned, the weather has been redone
No more fighting in a fog! schweeeet.

This is a fantastic patch and im looking forward to trying it out.

#2182014 - 04/11/07 08:18 PM Re: Read Me from 1.26 beta [Re: D3vil]  
Joined: Nov 2003
Posts: 905
NickMow Offline
Member
NickMow  Offline
Member

Joined: Nov 2003
Posts: 905
Berkshire UK
Well thats all good news. Wish someone would publish the dummies guide to WW2OL. Seems there are so many things I dont know about ;). Ahh well just keep on sloggin on the front lines and let the Brass deal with the tricky stuff at strategic level

Ours is not to reason why !


"If you find yourself in a fair fight..you planned it wrong" (WFO)
#2182467 - 04/12/07 03:31 PM Re: Read Me from 1.26 beta [Re: D3vil]  
Joined: Jan 2007
Posts: 26
zhukov Offline
Junior Member
zhukov  Offline
Junior Member

Joined: Jan 2007
Posts: 26
Originally Posted By: D3vil

- the shading on the P38 (please god no more tinted aim view and flashing canopy when using trackir)


Sorry but you're gonna have to live with that until 2.07. Check the Dev notes, its on the list for the next patch. Rumour (hah) has it that that 2.07 (the one with the new planes and TOES) is 2 months away.

#2183221 - 04/13/07 11:43 AM Re: Read Me from 1.26 beta [Re: zhukov]  
Joined: Jan 2007
Posts: 5
D3vil Offline
Junior Member
D3vil  Offline
Junior Member

Joined: Jan 2007
Posts: 5
Yeah read that on the forums, buggery! The tinting on the 38 is ridiculous (why have tint in game at all?) but its especially awful on the gunsight. Ill be glad when they just get rid of it all.

On the bright side, weather is finally back to blue(ish) skies and a horizon, fantastic stuff. had a little flight on the beta last night and its almost like how it used to be pre-fog. Theres still an annoying mist on the horizon but I suppose the alternative is to see everything and that was knackering systems, although i loved spotting dots before they turned into icons. Really useful in the bounce!

Cant wait for tier 0 to kick in so i can try out the de Wilde ammo. Hopefully this intermission will be something to do with the open beta.

Last edited by D3vil; 04/13/07 11:44 AM.
#2186621 - 04/18/07 08:27 PM Re: Read Me from 1.26 beta [Re: D3vil]  
Joined: Jan 2007
Posts: 26
zhukov Offline
Junior Member
zhukov  Offline
Junior Member

Joined: Jan 2007
Posts: 26
Agreed looking forward to the new patch as it seems pretty solid with good improvements especially for the airwar.

#2187400 - 04/19/07 08:31 PM Re: Read Me from 1.26 beta [Re: zhukov]  
Joined: Jan 2005
Posts: 43
Sparre Offline
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Sparre  Offline
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Joined: Jan 2005
Posts: 43
Patch is out now. \:\)


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