#2165160 - 03/21/07 04:06 PM
KII campaign mission problem ?
|
Joined: Sep 2000
Posts: 2,299
John P
Member
|
Member
Joined: Sep 2000
Posts: 2,299
MN, USA
|
Giving this another go, as I really like it. Problem with the fourth mission I'm on though, tasked to "Attack the SIGINT site on Rybachiy Island". Mission file name is ksp1stg1h.cmf Problem is, no matter what I do, I can't get a mission success with this mission !?!? You name it, I've tried it. Tactics-wise, ordinance-wise, whatever-wise you can think of Problem isn't surviving it, that is easy enough. But even when I myself have destroyed all three targets (which isn't even needed for mission success ala the briefing), I still get mission failed. I've tried jsows, dumb bombs, lgbs, etc. No luck. What is really strange, is that if I try this mission as a standalone single mission, outside of the campaign, I get a mission success every time, using the exact same methods as in the campaign ! Is there a known bug with this mission, or any other ideas ?
Last edited by John P; 03/21/07 04:12 PM.
|
|
#2165486 - 03/21/07 10:07 PM
Re: KII campaign mission problem ?
[Re: John P]
|
Joined: Mar 2003
Posts: 1,507
Ripcord
Member
|
Member
Joined: Mar 2003
Posts: 1,507
Houston, Texas
|
I'll make a note to have a look at this one -- first I've heard of it. Good find.
EDIT: hold on, just saw your last sentence. So this mission works fine in single player? And doesn't work in campaign mode? Well, I will probably not be able to locate that bug. Sorry. But you know, keep flying through the campaign and let us know if that same problem arises with other missions.
Ripcord
Last edited by Ripcord; 03/21/07 10:11 PM.
USN/USMC -- when it positively, absolutely has to be blown up overnight.
|
|
#2165686 - 03/22/07 03:17 AM
Re: KII campaign mission problem ?
[Re: Ripcord]
|
Joined: Sep 2000
Posts: 2,299
John P
Member
|
Member
Joined: Sep 2000
Posts: 2,299
MN, USA
|
I'll make a note to have a look at this one -- first I've heard of it. Good find.
EDIT: hold on, just saw your last sentence. So this mission works fine in single player? And doesn't work in campaign mode? Well, I will probably not be able to locate that bug. Sorry. But you know, keep flying through the campaign and let us know if that same problem arises with other missions.
Ripcord Will do. Fwiw, some more info.; did some more "tests" of this mission, and noted the following. Ordinance was mostly a pair of 29's, but the same results were with other types too. - in single mission mode, I watched the weapon pair impact the main building and appear to destroy it. Debriefing stated mission success, and a quonset hut was listed destroyed under the ground attack results, with two bomb hits, two kills. - in campaign mode, using the exact same methods, etc., I watched the same results; main building appeared destroyed. However, in the debriefing, I still received mission failure, and there was no listing for the destroyed quonset hut. Even though I saw it destroyed, in the exact same fashion as in the single mission mode. In fact, no target of any kind was listed as destroyed by the bombs, but both bombs were still listed as having had 100% impact, with two kills !? Just to make sure my wingman wasn't entering into things, as sometimes he gets waxed, I sent him home immediatly after take-off. Very strange stuff.
Last edited by John P; 03/22/07 03:18 AM.
|
|
#2165843 - 03/22/07 10:36 AM
Re: KII campaign mission problem ?
[Re: John P]
|
Joined: Mar 2003
Posts: 1,507
Ripcord
Member
|
Member
Joined: Mar 2003
Posts: 1,507
Houston, Texas
|
That campaign is become infamous for very wierd stuff going on... BigDaddy's 323 squadron tried to play through it in multiplayer, and they could only get 7 missions into it, not more, regardless of outcomes, etc. I really have no good theories for either of these phenomena.
Ripcord
USN/USMC -- when it positively, absolutely has to be blown up overnight.
|
|
#2166126 - 03/22/07 04:37 PM
Re: KII campaign mission problem ?
[Re: Ripcord]
|
Joined: Dec 2003
Posts: 217
Dagman
Member
|
Member
Joined: Dec 2003
Posts: 217
Missouri
|
That campaign is become infamous for very wierd stuff going on... BigDaddy's 323 squadron tried to play through it in multiplayer, and they could only get 7 missions into it, not more, regardless of outcomes, etc. I really have no good theories for either of these phenomena.
Ripcord Holy Coincidence, Batman !!! We've been flying the OPF Grand campaign in MP and had this exact problem. After we completed the seventh mission, I (as host) kept getting an error messege that said "Error loading mission file" (or something to that effect). I guess what we'll do is try it again and see if this is a recurring problem.
|
|
#2166213 - 03/22/07 06:22 PM
Re: KII campaign mission problem ?
[Re: graves_09]
|
Joined: Apr 2002
Posts: 17,733
Joe
Veteran
|
Veteran
Joined: Apr 2002
Posts: 17,733
Bridgewater, NJ
|
Sorry your other thread went unanswered, graves_09; I've bumped it.
Let me say something regarding KII. One the one hand it is a very good and ground-breaking campaign. On the other hand, it can do some Bad Things to JF-18. The reason is is that KII contains some modified files that change the JF-18 database structure, including FRADDB.DAT, FVEHIDB.DAT and FWEAPDB.DAT. For all the work JP put into writing KII, he did IMO a poor job of conveying just what was included in his installation package and how the installation of his files would affect JF-18. There is no other campaign out there that modifies database files.
There is, however, another mod out there that modifies database files. That mod is TSHv3, which provides slightly modified database files in order to make some of its changes. If you install TSHv3 after KII, it can overwrite some of those files, and vice versa. Basically, the two do not play nice together. In addition, TSHv4 is under development, using massive database edits.
It may be possible to reconcile some of these differences, but I don't think JP every documented the database changes he made for KII. IMO KII oversteps the bounds of what a JF-18 campaign should do to an install, and thus I would be cautious of using it. At the very least JP should have provided adequate documentation of the effects his installation could have on other aspects of JF-18.
|
|
#2166837 - 03/23/07 10:26 AM
Re: KII campaign mission problem ?
[Re: Joe]
|
Joined: Mar 2003
Posts: 1,507
Ripcord
Member
|
Member
Joined: Mar 2003
Posts: 1,507
Houston, Texas
|
Joe, good point. Data edits are not the purview of campaign builders.
However, I think graves provided a semi-plausible answer to the question in this case -- it could be that the object was bombed in a previous mission. Damage is tracked regardless of who does it (AI or human), if I am not mistaken. Because in JohnP's case the target is right there on Rybachiy Island, and not way deep inland, it would have been an easy target to hit on any ingress or egress... an 'attack targets of opportunity' command issued at any given time could easily have prompted another flight member roll onto this sigint site. Also could have been hit by cruise missiles during one of those first several SEAD missions.
By the way, there is no way to build a mission or campaign so that it checks the status of a previously destroyed object. If it wasn't destroyed in THAT SAME mission, then it will trigger no flags during the mission, nor will it show up in the outcome. I've tried this, no joy.
Good thinking here guys. I think one or both of these reasons explains the problem.
John, all you can do is just move on.
Ripcord
USN/USMC -- when it positively, absolutely has to be blown up overnight.
|
|
#2167462 - 03/23/07 10:20 PM
Re: KII campaign mission problem ?
[Re: graves_09]
|
Joined: Sep 2000
Posts: 2,299
John P
Member
|
Member
Joined: Sep 2000
Posts: 2,299
MN, USA
|
when you say viewing your target do you mean with the flir or an external view. i found it hard to tell if it was destroyed or not because it is a night time mission. for me the biggest tell was flying the mission with the target labels on. when i flew the single mission the target labels appreared until i destroyed the target. the target labels never appreared when i flew the mission as part of the campaign. i also changed the campaign file and few it as a day time mission and it looked like a destroyed target and not an intact target before i released. part of the problem of telling the difference is that there seems to be little difference between the destroyed and intact target. you may also be right. there could be another glitch if it is actually intact, but those were my experiences. I was meaning via the external view, of the target (quonset hut in this case) itself. Good info. regarding the labels; definately sounds like something is fubared with this mission. Ripcord has the right idea it would seem; chalk it up, and move on.
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|
|
|