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#2162601 - 03/18/07 02:28 PM OFP Players  
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PositiveG Offline
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It was suggested we play OFP again on a regular basis.
Anyone interested?

#2163496 - 03/19/07 04:20 PM Re: OFP Players [Re: PositiveG]  
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Clydewinder Offline
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hey pos, i would be up for it! i might be able to scrounge up one of my Joint Operations buddies to play as well.


Robots are stealing my luggage.
#2163733 - 03/19/07 08:25 PM Re: OFP Players [Re: Clydewinder]  
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Cool. We tried playing some GR, but it was a tad dry after awhile. The AI is brain dead, the only way they can make them harder is to position them around corners or under cover.

#2163826 - 03/19/07 10:27 PM Re: OFP Players [Re: PositiveG]  
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Eugene Offline
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OFP would be great to get going again. BTW, G, that Cent Com mod for GR looks pretty good. Also, the campaign missions in GR are a lot easier and less compelling than a number of the user made missions on the net. We really should give some a try, and see what you think.

The AI in OFP can, in a lot of situaitons be pretty feeble. For instance, guys run around in the open after you take down one of their buddies - rather than taking cover. On the other hand, they seem pretty alert to you while on their patrol routines. And you can hop in vehicles and drive and fight them...you can lift your foot up high enough to climb over a one foot rock (unlike your Special Forces GR alter ego), or climb the highest peaks on the very large maps.

Both tac sims have their strengths, and their weaknesses.

Last edited by Eugene; 03/19/07 10:31 PM.

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#2163906 - 03/20/07 12:13 AM Re: OFP Players [Re: Eugene]  
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If you want to suggest some better GR maps that would be great. SpaceMarine and Dirk are up for some OFP though.

#2163916 - 03/20/07 12:28 AM Re: OFP Players [Re: PositiveG]  
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Me too. They are both enjoyable perhaps in different ways, although I think a lot of people find OFP to be a bit more realistic.

By the way, thanks again for being such a gracious host the other night. And for your assistance in getting that Cent Com mod.


Eugene
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#2163966 - 03/20/07 01:26 AM Re: OFP Players [Re: Eugene]  
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No problem. We should do it again, just not sure which game. I like COOP missions for sure.

#2164037 - 03/20/07 03:24 AM Re: OFP Players [Re: PositiveG]  
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Hardcore™ Offline
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I'd be into some OFP.

#2164245 - 03/20/07 12:37 PM Re: OFP Players [Re: Hardcore™]  
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PositiveG Offline
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I'll start the wheels rolling for some OFP. Maybe get the server setup for that as well.
I might build a second server this week (eventual present for my dad). I have enough spare parts, just need a CPU.

#2165441 - 03/21/07 09:19 PM Re: OFP Players [Re: PositiveG]  
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Clydewinder Offline
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are you guys using any mods or addons? i have installations for OFP/Resistance 1.96 ( vanilla ) and ECP and maybe one other one-FFUR?


Robots are stealing my luggage.
#2165490 - 03/21/07 10:11 PM Re: OFP Players [Re: Clydewinder]  
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Last edited by Hardcore™; 04/02/07 06:44 PM.
#2165685 - 03/22/07 03:17 AM Re: OFP Players [Re: Hardcore™]  
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hey that's cool with me, i usually play vanilla anyway. the only mod i really even touch anymore is ECP but I agree with you and that's been the problem with OFP for a long time and now with ArmA as well: no 2 players have the same bleeding configuration. i hate going onto the OFP server browser and seeing a bunch of abbreviations for crap i need to download so i can play, i don't even know what most of that junk is.

custom maps, though, i'm all for!


Robots are stealing my luggage.
#2166240 - 03/22/07 06:58 PM Re: OFP Players [Re: Hardcore™]  
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Count me in.

I've never played OFP online before. But I'd love to now. From 02. April on I'd be all ready for it.

Btw., I totally agree with Hardcore. OFP (Resistance) pure vanilla is the way to go.


MoBo: MSI P67A-GD65 (B3) | CPU: Intel Core i7 2600K 4x3.40GHz | RAM: Corsair Vengeance DDR3-1600 CL8 8GB Kit | GPU: MSI N560GTX Twin Frozr II/OC 1GB DDR5 | SND: AuzenTech X-Meridian 7.1 2G | PSU: be quiet! Dark Power Pro 550W | SSD: OCZ Agility 3 60GB – ArchLinux | HDD: WD Caviar Green 1000GB (Data) | DVD-RW: Pioneer DVR-218L | Sony Optiarc AD-7240S
#2166790 - 03/23/07 07:06 AM Re: OFP Players [Re: Ojokoltsa]  
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Last edited by Hardcore™; 04/02/07 06:44 PM.
#2167162 - 03/23/07 04:53 PM Re: OFP Players [Re: Hardcore™]  
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Eugene Offline
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MFCTI 1.16: Does everyone who would be interested know what this is, and what it's for?

Like Ojokoltsa said, to keep things simple and encourage broadest participation, why not just start with vanilla final OFP Resistance patched? There are some mods that are "transparent" in multiplayer, that is, makes no difference to other players on line that you have it, so long as you are not putting up a custom mission that builds in weapons from that mod, etc. Seems as if those would be fine also.


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#2167280 - 03/23/07 06:46 PM Re: OFP Players [Re: Eugene]  
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Last edited by Hardcore™; 04/02/07 06:45 PM.
#2167334 - 03/23/07 07:50 PM Re: OFP Players [Re: Hardcore™]  
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Eugene Offline
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That does sound like a good mission mod, and good advantages for co-op.


Eugene
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#2167344 - 03/23/07 08:03 PM Re: OFP Players [Re: Eugene]  
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Last edited by Hardcore™; 04/02/07 06:46 PM.
#2168943 - 03/26/07 01:59 AM Re: OFP Players [Re: Hardcore™]  
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Clydewinder Offline
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which files from this page do i need to download?

http://mfcti.sourceforge.net/MFCTIDownloads.html

'cuz there's a billion of them.


Robots are stealing my luggage.
#2168994 - 03/26/07 03:35 AM Re: OFP Players [Re: Hardcore™]  
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Last edited by Hardcore™; 04/02/07 06:47 PM.
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