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#2140136 - 02/17/07 01:30 AM LOMAC/FC: Training Mission #12  
Joined: Jan 2001
Posts: 24,314
BeachAV8R Offline
Lifer
BeachAV8R  Offline
Lifer

Joined: Jan 2001
Posts: 24,314
KCLT


We’ve explored quite a few weapons systems in the Su-25T thus far: bombs, rockets, missiles and guns. Today we’ll look at some of the naval strike capabilities of the Su-25. There is actually a navalized version of the Su-25 called the Su-25UTG, which features a dual cockpit and an arresting hook for aircraft carrier operations. While it isn’t truly possible to fly an Su-25UTG in LOMAC/FC there is a mod out there that gives us a “faux” -25UTG that will at least allow us to explore a little bit of what flying one might be like. The Navy Super Mod, put together by “Brit Glider Pilot”; the mod can be found at http://www.lockonfiles.com.



For our mission today we’ll be flying as the lead in a 3-ship Su-25UTG flight. We’ll be taking off from Gelendzhik and proceeding off the coast to perform a strike on a ship convoy. After the strike we’ve been asked to fly some important parts to a communications station deep in the mountains near enemy lines.



The communications station is an unprepared location with a road that will be our rudimentary landing strip. It should be a challenging area to operate from.



The Navy Mod does not allow us to carry anti-ship weapons on human controlled aircraft, but our AI wingmen will be carrying anti-ship loadouts. We’ll have to make due with Kh-29T “Kedge” missiles that are also designed for use against ships. Additionally we’ll be carrying extra fuel for the flight inland after the strike.



While we prepare to takeoff from Gelendzhik a flight of Su-33s is departing an aircraft carrier offshore in our exercise area.







Our RWR equipment indicates that an air-to-air radar is out there with a strong signal. Since we know our naval aircraft are in the area we can rest assured that it is a friendly spike.



My wingman sticks with me on the takeoff roll and climb-out.



Wingman #2 is carrying two Kh-35 “Kayak” anti-ship missiles. This variety of missile is a subsonic sea-skimmer similar in design and operation to the U.S. AGM-84 “Harpoon”.



Wingman #3 is carrying two Kh-31 “Krypton” anti-ship missiles. Unlike the Kh-35 this missile is a long range, super-fast missile capable of reaching speeds of Mach 4.5 at altitude.



While we maneuver out toward the strike waypoint another Su-33 lands aboard the aircraft carrier carrying the massive Kh-41 “Sunburn” anti-ship missile. The Su-33 is one sexy beast.







The flight of Su-33s that departed the carrier performs a section landing.



As the Su-33 folds up his wings and taxis to a parking area on deck a MiG-29K slides into the groove to land on the carrier.



We reach our strike waypoint and I cut my wingmen loose by giving them the “Attack Mission and RTB” which means they will attack the pre-briefed mission target and then proceed directly to home base instead of me having to round them up. This will give me the flexibility to continue the post-strike mission once it is complete.



Back at the airfield the Su-33s taxi into hardened aircraft shelters.



Wingman #2 slides out in front of the formation and is the first to launch his Kh-35 missiles at the convoy. A minute or so later Wingman #3 drops his Kh-31 and we sit back to watch the events unfold.





The Kh-35 skims over the water at sub-sonic speed which gives the convoy escort ship (Molniya) an opportunity to attempt an intercept with his guns. The tracers reach out toward the trailing Kh-35 and blast it from the sky but while the attention is diverted the first “Kayak” is able to penetrate the defenses and slams into the middle freighter.









Nearly simultaneously, the trailing freighter is just barely missed by the first high speed Kh-31 while the second missile strikes the stern in a massive fireball. The ship stops dead in the water and is ablaze but continues to float.





Even though my wingmen are out of missiles they press in for canon attacks and I become alarmed because I know the Molniya is still a threat to them. I activate my air-to-ground mode, turn on my Shkval system and start slewing the designator toward the threat before releasing my weapon.







As my Kh-29T homes in on the designated spot the Molniya opens up in an attempt to shoot the missile down.



Peering through the magnified HUD I can see my missile throw up a plume of water as it just misses to port. I can also see my wingman coming off a strafing pass against the still burning freighter while the Molniya starts firing on him as he pops flares.



I bump my targeting to the right slightly and fire my last missile which tracks in with a nice explosion and secondary. The burning freighter explodes shortly thereafter and it too heads to the bottom.





My wingmen head back to base while I continue eastbound toward my rendezvous in the mountains. The spectacular hills and mountains roll by and I imagine myself zipping up and down the valleys during combat.



Arriving at the final waypoint I survey the scene and make my approach into the valley after dirtying up to keep my airspeed in check.





As I slip into the valley a spiky rebel with a Stinger takes a shot at me and I can see the missile arc up toward me. Popping flares I hold my breath as the missiles slides by my tail.



Once you pass the village with the spire and the bridge you can start looking through the HUD and find the landing area next to the improvised communications base.





Keeping my airspeed around 250 kph I drag it in and set my aircraft down just at the point where the road straightens for a brief period. Heavy braking and use of the drag chute will be necessary and dancing on the rudder pedals to keep straight and in the center of the road is necessary.





Rolling up to the communications post I open the canopy, toss out the parts and do a careful 180 to point back down the road. (Be careful not to fall off into the soft shoulder or you might get stuck or damage something!)







Rocketing off down the road I rotate early and stagger into the air as the dust flies behind me. As I get cleaned up I keep a watchful eye out in front and sure enough another white smoke trail starts flying up as the brave (or foolhardy!) Stinger trooper takes another shot at me.





I pop flares and pull up my canon and peer intently through the HUD hoping to spy the little bugger to take a shot at him. He is so small and well camouflaged that I can’t spot him though and it would be a risky strafing run anyway facing into that sheer mountain. I turn out to the left while popping flares and escape down the valley.







I head south and land safely at Guduata despite not having a braking chute since it didn’t get repacked on the ground at the communications center.





This was a fun little mission that let me dabble a bit with wingman commands and I got to see how the AI managed their attacks. I can see that I’ll have to keep a tight rein on them because they aren’t the sharpest tools in the shed (they are probably saying the same about their flight leader!). I found it interesting that the debrief actually did record my landing at my hand-made communications center, although they credit the landing at the nearest airfield I guess (?). It would be very cool if it were possible to build forward refueling and rearming points such as this to allow for some interesting and challenging flying conditions.



This mission can be downloaded here: http://www.mudspike.com/lomac/simhq12.zip Be aware that you may have to have the Super Mod pack installed for it to work properly.

BeachAV8R



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#2140251 - 02/17/07 06:11 AM Re: LOMAC/FC: Training Mission #12 [Re: BeachAV8R]  
Joined: May 2006
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SUBS_17 Offline
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SUBS_17  Offline
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Nice AAR BeachAV8R



"Trust me I know what I'm doing" Detective Sledge Hammer
#2140390 - 02/17/07 01:34 PM Re: LOMAC/FC: Training Mission #12 [Re: SUBS_17]  
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joey45 Offline
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joey45  Offline
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another one soooo soon, my god you must of been bored.


DCS:World Sqd - 159th G.A.R
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Team VRC - Texture artist
#2140589 - 02/17/07 07:21 PM Re: LOMAC/FC: Training Mission #12 [Re: joey45]  
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Trident Offline
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Trident  Offline
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IIRC FARPs are going to be featured in Black Shark, not sure if fixed wing aircraft will be able to take advantage of them, though.

#2140718 - 02/17/07 10:28 PM Re: LOMAC/FC: Training Mission #12 [Re: joey45]  
Joined: Jan 2001
Posts: 24,314
BeachAV8R Offline
Lifer
BeachAV8R  Offline
Lifer

Joined: Jan 2001
Posts: 24,314
KCLT
Originally Posted By: joey45
another one soooo soon, my god you must of been bored.


\:D You know what it is? (seriously!)...I work shift work..and my shifts go in 4-day or night blocks. So I work 4 day-shifts, then I have 4-days off, then I go 4-night shifts. Well..you'll almost always see an uptick of posting and mission reports from me when I'm on "nights" because I have a lot more time to dork around with stuff..and sometimes I don't even fly..or if I do..I only fly a little bit and have some time to burn before I go to bed.

For instance..last night I flew that "naval" mission, formatted the screenshots, and wrote the text. Then I got paged to fly a trip at about 1AM from Charlotte, Charleston, Raleigh, Charleston, back to Charlotte. Got back into Charlotte around 6:30AM...came home, went to sleep and just woke up a bit a go, worked out..now I'm on duty from 7PM to 7AM again. If I don't fly..I'll definitely fly another mission tonight...

So yeah..I got some time to burn...guess I could be doing something more useful like trying to solve world hunger or homelessness or something... ;\)

Trident - Good info..I like the concept of the FARP..I always enjoyed being close to the action in EECH.. \:\)

BeachAV8R



#2141303 - 02/18/07 06:38 PM Re: LOMAC/FC: Training Mission #12 [Re: BeachAV8R]  
Joined: Oct 2005
Posts: 4,834
Corsair8X Offline
Dagestan, Dover, DMZ
Corsair8X  Offline
Dagestan, Dover, DMZ
Senior Member

Joined: Oct 2005
Posts: 4,834
Oakville, Ontario, Canada
That was neat and it raised an interesting technical question. Many times you have "zoomed into the hud" and praised the trackir. I'm on my way to upgrading to the version 4 with the headset clip and I'm wondering if you are simply moving your head closer to the screen (and the trackir camera) when you get those close-in shots (like the screenshot of you trying to find the guy with the stinger). Many times in Lomac I hate having to use the actual zoom-in key and I wondered if the 6dof of trackir will do this for me. If I simply move my head closer to the trackir (and the monitor) will lomac translate my movement in that manner (as if I had used the zoom key)?


Corsair8X

virtually making history 30mm at a time
#2141340 - 02/18/07 07:49 PM Re: LOMAC/FC: Training Mission #12 [Re: Corsair8X]  
Joined: Jan 2001
Posts: 24,314
BeachAV8R Offline
Lifer
BeachAV8R  Offline
Lifer

Joined: Jan 2001
Posts: 24,314
KCLT
Yep..it sure will..I just lean in close to the monitor and the view zooms in. It is fantastic. Obviously it is a bit of a concession to realism because a real pilot wouldn't have such "super zoom" vision..but with all the other limitations we face as computer pilots I feel alright with letting that one slip through..

TrackIR4 is simply a must have feature for a sim like LOMAC in my opinion. It is so nice to glance at the MFD, then look out the window quickly, then glance down at the threat receiver...all very quickly without having to dork around with the hat switch or anything. It makes a world of difference...

BeachAV8R



#2141528 - 02/19/07 01:48 AM Re: LOMAC/FC: Training Mission #12 [Re: BeachAV8R]  
Joined: Oct 2005
Posts: 4,834
Corsair8X Offline
Dagestan, Dover, DMZ
Corsair8X  Offline
Dagestan, Dover, DMZ
Senior Member

Joined: Oct 2005
Posts: 4,834
Oakville, Ontario, Canada
Yep, I have Trackir3 and I can't live without it - I learned that the first time I flew a helicopter in MSFS and landed very easily by looking out the side window which really made huge difference in judging height.


Corsair8X

virtually making history 30mm at a time
#2142372 - 02/20/07 04:56 AM Re: LOMAC/FC: Training Mission #12 [Re: Corsair8X]  
Joined: Jan 2002
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Shepski Offline
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Shepski  Offline
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Canada
Even with TIR4/VE you can map a custom instant snap zoom press/release key focused on the HUD or any other part of the panel.

From the "Keycommands.doc" file...

Key Pad 0 :
Jump to cockpit panel snap view and back (Note: Hold down then release)
Hold down Key Pad 0 and press Key Pad 1-9 to jump around different instruments with close-up view.

Ctrl - Key Pad 0: *I use "z" instead of the CTRL KP0 combo.*
Cockpit panel snap view mode toggle. Don't hold down. Then press Key Pad 1-9 to jump around different instruments with close-up view. Press Ctrl - Key Pad 0 once more to return to normal mode.

Alt - Key Pad 0:
Save current camera position for the last cockpit snap view, corresponding to Key Pad 0 - 9, left or right mirror view or default view. May be different for different planes! If the user runs the mission then all new custom camera snap positions will be saved in the Config/View/SnapViews.lua file. If the user records the track then all new custom camera snap positions will be saved in the track file and then will always be used for that track in future. Note: saving snap views feature is disabled by default. To enable it set parameter DisableSnapViewsSaving = false in the Config/View/Cockpit.lua file. You may always force using default snap views by parameter UseDefaultSnapViews = true.


I use "HUDZoom = /H KP0 KP8" in my TM .m22 file.

I also use, "BTN S4 /I ViewCockpit /O z rem cockpit zoom hold/release" to allow the zoom function to hold and pressing any of the KP number keys will move the held view to a different part of the panel and hold it till I go back to the normal "F1" cockpit view. This way, even with TIR I can hold the zoomed HUD snapview freeing up my fingers for weapon use on the HOTAS.

Attached is my custom "Snapview.lua" file for all the jets.

http://www3.telus.net/public/shepskii/SnapViews.rar


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