#2099016 - 05/26/06 08:10 AM
Re: A word from Oleg on BOB
|
Joined: Apr 2002
Posts: 13,364
Freycinet
Veteran
|
Veteran
Joined: Apr 2002
Posts: 13,364
|
Oleg_Maddox VIP Posted Tue May 23 2006 05:22
quote: Originally posted by SaQSoN: BoB will use ground vehicles (incl guns) from WWI:RTS. Those vehicles, that were made exclusively for the BoB, was made to the WWII:RTS requirements. So, you may try seraching for the said game screenshots, to get an idea, how detailed will be the ground units in BoB. quote stop
Vladimir, you has very old info about it. All models that you saw by the case are not from RTS game. 99% are done from zero. And just small part from RTS game are moved into BoB with great modification. Simply RTS do not model the theater that we model in BoB... Really BoB sim has already better models than in RTS, becasue we are preparing the new series for more greater lifetime on the market than this RTS game. The standards are not RTS game standards. Not all features that are developed in models will be in use in release of BoB... They will be opened later (like we were opening new features and even second engine in Il-2 series) with the releases of more and more power home PCs.
However in future, because in RTS game are done a lot of ground models we plan to use them with modification to the standarts of BoB and coming after BoB series of WWII time sims.
So please do not distribute your opinion. It is wrong.
Also, if RTS used modified enough Il-2 engine, then BoB is completely new engine in all items, including physics. No one part of code from RTS game is present in BoB engine. However I must say that two of my team guys were constantly working over RTS game engine and vehchicles models for a long time. So you may see there visual effect of this work (in engine and especially in vechicles/tanks/artillery models).
The Aircraft in RTS game are from Il-2 series. But not all of them, just small part is present there for the gameplay (its not a flight sim you know). You may meet our planes in several other released and coming games.... Again not all, but just part. One of them for example is "PT Boats" sim."
|
|
#2099019 - 05/26/06 11:34 PM
Re: A word from Oleg on BOB
|
Joined: Mar 2002
Posts: 13,406
Goodwood
Bit of a chowderhead
|
Bit of a chowderhead
Veteran
Joined: Mar 2002
Posts: 13,406
Detroit - in the Danger Zone!
|
Correct me if I'm wrong, but this post by Oleg makes it sound like the BoB engine is almost modular, in a way -- Oleg can "turn on" more powerful features of the engine via new products as home computers get more powerful -- but everything will still mesh together into one big package...
Now THAT is what I call lasting value...
LukeFF: Oleg got rid of his moustache! akdavis: Noooooooooooooooooooooooooooooooooooooooooooooooo!
|
|
#2099020 - 05/29/06 03:46 PM
Re: A word from Oleg on BOB
|
Joined: May 2006
Posts: 512
heywooood
99% real
|
99% real
Member
Joined: May 2006
Posts: 512
peoples republic of ocean beac...
|
hmmm...just like in Fb/PF...
forest=1 or 2 or 3.... or add the following line to your conf.ini.file TypeClouds=1 or 2
in BoB you can add the line Grass=1 or 2 or 3 then add MoodyBlues=1 AtmosphericLighting=2 and lastly GF=1...or 2....
very advanced programming...and these features were there the whole time.
"you know...in the whole, vast configuration of things you're nothing but a scurvy little spider...and that goes for you!...and that goes for you, too!!" George Bailey
|
|
#2099021 - 05/30/06 08:37 AM
Re: A word from Oleg on BOB
|
Joined: Sep 2004
Posts: 10,618
Ming_EAF19
Babelfish Immune
|
Babelfish Immune
Veteran
Joined: Sep 2004
Posts: 10,618
London
|
handlebar=1 monocle=0
Ming
wait I just got that sorry mate lol that's a Vietnam sim
'You are either a hater or you are not' Roman Halter
|
|
#2099022 - 05/30/06 04:33 PM
Re: A word from Oleg on BOB
|
Joined: Jan 2001
Posts: 88
Brin
Junior Member
|
Junior Member
Joined: Jan 2001
Posts: 88
High Wycombe
|
Immersion suggestions: Pilots playing chess waiting for scramble=0 Pilots reading books waiting for scramble=1 Pilots smoking waiting for scramble=2 Pilots sleeping on back waiting for scramble=3 Pilots throwing up in field latrine waiting for scramble=4
"Three things there are that are useless to the combat pilot: - height above you - runway behind you - and fuel and ammo back at base"
|
|
#2099023 - 05/30/06 11:52 PM
Re: A word from Oleg on BOB
|
Joined: Mar 2002
Posts: 13,406
Goodwood
Bit of a chowderhead
|
Bit of a chowderhead
Veteran
Joined: Mar 2002
Posts: 13,406
Detroit - in the Danger Zone!
|
Originally posted by heywooood: hmmm...just like in Fb/PF...
forest=1 or 2 or 3.... or add the following line to your conf.ini.file TypeClouds=1 or 2
in BoB you can add the line Grass=1 or 2 or 3 then add MoodyBlues=1 AtmosphericLighting=2 and lastly GF=1...or 2....
very advanced programming...and these features were there the whole time. You misunderstand me, or quite possibly I am misreading Oleg's words here...what I'm getting at is not so much .ini file ticks that let you get better stuff with a better computer, but whole chunks of code that can be inserted via new products not unlike how one would put a new hard disk drive into one's computer and integrate it into the system. It's a workable hypothosis, anyway...albeit based on pure speculation...
LukeFF: Oleg got rid of his moustache! akdavis: Noooooooooooooooooooooooooooooooooooooooooooooooo!
|
|
#2099026 - 06/05/06 09:36 AM
Re: A word from Oleg on BOB
|
Joined: Sep 2004
Posts: 10,618
Ming_EAF19
Babelfish Immune
|
Babelfish Immune
Veteran
Joined: Sep 2004
Posts: 10,618
London
|
Pilots quaffing pints at the Dogs Bollocks=1
IF ScrambleChaps = FALSE
Ming
'You are either a hater or you are not' Roman Halter
|
|
|
CD WOFF
by Britisheh. 03/28/24 08:05 PM
|
|
|
|
|
|
|
|
|
|
|