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#2098986 - 05/25/06 10:25 AM No clickable cockpits  
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Ajay Offline
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Thank god \:\)

Oleg Maddox: We don't plan such a feature. In combat sim with clickable cockpits you will be sitting duck for the enemy (in particular case — against AI). Also clickable by the mouse cockpits really doesn't corresponding to real life action of pilot. At first because of time for reaction of plane after your decision to make something by the mouse. In real life the hand or finger of the pilot would work way faster and as result the response of controls will be also way faster. So clickable by the buttons some of most important functions would be really much better.

i must have skimmed that interview the first time and missed that bit,but not being fan at all of clickable cockpits i was happy when i reread it.Very happy Oleg isn't either \:D


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#2098987 - 05/25/06 11:34 AM Re: No clickable cockpits  
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Same here ;\)

#2098988 - 05/25/06 01:47 PM Re: No clickable cockpits  
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I hope all the clicks can be put on the keyboard then. I'd love to have to get correct mixtures and settings to be able to start the engines.

Then there is the management in flight \:\)


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#2098989 - 05/25/06 06:02 PM Re: No clickable cockpits  
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I really don't understand the fascination with clickable cockpits, but each to their own. The only use for them I can imagine in a WW2 combat sim is in a complex startup routine. Trying the grab tiny handles with my mouse pointer is just an exercise in frustration.


WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
#2098990 - 05/25/06 06:10 PM Re: No clickable cockpits  
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Clickable cockpits are utterly useless in the absensce of MFDs.


"I prefer to fly alone ... when alone, I perform those little coups of audacity which amuse me" - René Fonck
#2098991 - 05/25/06 07:49 PM Re: No clickable cockpits  
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I've never seen the big attration of clickable pits. Most flight sims fans will invest in a good HOTAS and have most of those commands that you'd use in a clickable pit mapped to buttons on their HOTAS anyway. Even those without a HOTAS with lots of programmable buttons will find it easier to reach forward and press a button or a combinations of buttons (i.e Shift + a key) to perform a flight command. Easier than to reach to their desktop for the mouse, move the mouse to a very small part of the screen where the virtual button is in the pit and select it. All while perhaps performing a combat manouvre with the plane rolling, shaking etc.

I'd rather see the development time spent elsewhere and who knows how much more time is needed to develop a single plane with individual clickable pits, especialyl in multi-crewed planes. Imagine having to create the IL-2 planeset all over again and make each pit clickable!

#2098992 - 05/25/06 08:11 PM Re: No clickable cockpits  

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The last thing you need is to have to take your hand off the stick to click a button that's a couple of pixels across, try doing it with your off hand and you're going have problems unless you are properly ambidextrous or have spent the last five years training your offhand to work a mouse in which case I yell at thee 'GET THYSELF A LIFE!', they're alongside and oft mistaken for the beer ;\)

Dano.

#2098993 - 05/25/06 08:14 PM Re: No clickable cockpits  
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IMO clickable cockpits are good only for airliner sims.
And most important of all how do you think it will work with the track IR?? Nonsense right?


-THE BEST DEFENSE IS THE ATTACK, ESPECIALLY WHEN IT IS DONE BY STEALTH-
#2098994 - 05/25/06 09:53 PM Re: No clickable cockpits  
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I've used clickable cockpits when flying WWII aircraft in FS2004.
When you are not under pressure, it can be good fun, but sometimes, as already stated, trying to make that little button work whilst controlling the aircraft can be a pain...
There is no way that clickable cockpits work whilst flying in contact. Things happen so fast, and you just don't have time to look for where that mouse pointer is going... Tried it in BoBII, just isn't user friendly enough.
However, the 6Dof cockpit is great!

Regards... Dave S.

#2098995 - 05/27/06 03:11 PM Re: No clickable cockpits  
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Nikko Offline
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I agree with everyone. Clickable cockpit are nice flying Cessna. Not so nice when there is a bf-109 on your tail

#2098996 - 05/29/06 03:04 AM Re: No clickable cockpits  
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While I agree that I do not care for clickable cockpits I am hoping for a fully animated one where if you hit the landing light switch, you actually see the switch toggle.


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#2098997 - 05/29/06 09:05 AM Re: No clickable cockpits  
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Hellas
Quote:
Originally posted by 2GvSAP_Chief:
While I agree that I do not care for clickable cockpits I am hoping for a fully animated one where if you hit the landing light switch, you actually see the switch toggle.
I agree!
And It's very usefull to be able see at once the state of flaps,mix,magneto etc without changing status to see the unrealistic on screen message.
Like we can see the landing gear or trottle now.

#2098998 - 05/29/06 06:16 PM Re: No clickable cockpits  
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moving around europe...
you have it already in PF for a good bunch of levers that move when you "activate" them (throttle, mixture, propeller, flaps, gear, breaks (on stick or on rudder pedals...)

#2098999 - 05/29/06 10:00 PM Re: No clickable cockpits  
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I find animated trim wheels really usefull, especially with the slightly weird way the system works in IL2.


WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
#2099000 - 05/30/06 03:25 PM Re: No clickable cockpits  
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Quote:
I agree with everyone. Clickable cockpit are nice flying Cessna. Not so nice when there is a bf-109 on your tail
Indeed, and seeing as the AI are not bound by any of the restrictions that we human pilot face they would be totally pointless.


"Smoke me a kipper, I'll be back for breakfast"

#2099001 - 05/31/06 06:14 AM Re: No clickable cockpits  
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Now what I really want is a nice 6DoF cockpit for my TrackIR 4 \:\)

#2099002 - 05/31/06 05:27 PM Re: No clickable cockpits  
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A touch-screen clickable cockpit could be a good input alternative - rather than mousing or keyboarding - reach out a touch it...

Even then, some of the items to touch could be small and close together, forcing a zoomed view to manipulate - OK, nevermind, I'm fine without it.

(I think the full TIR support is already planned here... a very good thing.)

#2099003 - 06/20/06 11:31 AM Re: No clickable cockpits  
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Quote:
Originally posted by 2GvSAP_Chief:
While I agree that I do not care for clickable cockpits I am hoping for a fully animated one where if you hit the landing light switch, you actually see the switch toggle.
My sentiments exactly.... I would like tosee every control that is mappable have a corresponding lever or switch move on the screen..... Now while we have many functions that do that.. like the light switches on the P-40.. the gerar indicator lights on many planes.. the trim wheels and the K-14 gunsight controlls... it bites that things like the radiator leves arent moveable... in a Mustang or other non radial plane without the Hudlog you have no clue where you are once you miss counting clicks...


Start where you are. Use what you have. Do what you can.
#2099004 - 06/20/06 06:07 PM Re: No clickable cockpits  
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I agree cockpit animations are very useful. A quick glance at the lever tells you what your flap status is, an animated trim wheel makes sense of Olegs strange trim movement.

Yes, animate everything in the cockpit please.


WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
#2099005 - 06/22/06 01:07 PM Re: No clickable cockpits  
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Blade124 Offline
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Watch this movie and you will see what clickable pits are all about. It’s one of our aircraft created for Microsoft Flight Simulator 2004

Wings of Power Heinkel He 219 “Owl” movie download:
http://www.gamershell.com/news/28638.html

It’s a given that all flight sim should have functions mapped to either your joystick or the keyboard. Allowing the user to reach for the mouse to manipulate all the systems in the cockpit is a pretty natural thing to do.

I don’t think it is necessary to give a good air combat experience, but it really is nice especially when you are in that mode of just operating the “machine” when in cruise, takeoff, landing, etc.

Scott


A2A Simulations
www.a2asimulations.com
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