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#2098932 - 05/24/06 09:58 PM In-flight chatter  
Joined: Apr 2002
Posts: 13,364
Freycinet Offline
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Freycinet  Offline
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Joined: Apr 2002
Posts: 13,364
Sound is increduibly important for creating atmosphere, we all know that. I wonder whether SoW:BoB will have a great in-flight chatter pack, to make those days of 1940 come alive, viscerally, in our headphones. Fellow pilots, female ground controllers, etc, in all their glory.

We need something like the In Flight Funk German chatter pack:
http://home.arcor.de/nsu-binder/il2-funk/Demo1.wav
(Sound example posted by NSU)

Even better of course to have this combined with correctly generated in-game calls of equal quality.


My Il-2 CoD movie web site: www.flightsimvids.com
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#2098933 - 05/24/06 10:27 PM Re: In-flight chatter  
Joined: Jun 2003
Posts: 324
PVT_Roger Offline
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PVT_Roger  Offline
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Joined: Jun 2003
Posts: 324
Davenport, IA U.S.A.
Just wanted to echo this. one of the small things that can be so immersive.

Got my fingers crossed the game does this well.

PR


#2098934 - 05/25/06 12:01 AM Re: In-flight chatter  
Joined: Apr 2002
Posts: 1,699
Aeronautico Offline
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Aeronautico  Offline
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Joined: Apr 2002
Posts: 1,699
Milan, Italy
Great sample.


Airplanes are now built to carry a pilot and a dog in the cockpit: the pilot's job is
to feed the dog, and the dog's job is to bite the pilot if he touches anything...

- Arlen Rens, Lockheed Martin test pilot
#2098935 - 05/25/06 06:07 PM Re: In-flight chatter  
Joined: Jan 2002
Posts: 6,623
Mogster Offline
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Mogster  Offline
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Joined: Jan 2002
Posts: 6,623
England
Unfortunately I don't feel that immersive radio comms and sound in general really appear on Olegs radar.

Rowans BOB had fantastic radio chatter, it just felt so right. Oleg needs to farm out the RAF radio chatter to someone from the UK with a feel for these things.


WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570

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