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#2095130 - 12/21/05 07:06 PM OFF - First Impressions  
Joined: Jan 2001
Posts: 677
Tailgunner Offline
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Tailgunner  Offline
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Joined: Jan 2001
Posts: 677
UK
OK..now I have got it downloaded, here's what I thought:

Installation.
Neat and tidy. It did everything simply with no problems for me. It does take a while to install, but everything went OK with no fiddling about needed. I did install a no-cd which presents no problems to those wanting to do so.

Flying.
Flew a few quick missions, and frame rates seem to be OK on the default settings. Flight models seem quite 'heavy' at slow speed, which felt natural. Higher speeds yield better responses. Planes had a definite feel to them. The Dr1 turned well, the Se5 was more of a straight liner. SPAD 13 was slow on the turn, but a good vertical fighter. Exactly as you would expect. The only thing I don't like is the stall characteristics. Not a reflection on OFF....it is just like CFS3, and clearly a problem with the engine. It's bearable, but annoying in so far as it highlights how little effort the original game put into slow speed stalling.

Graphics.
It's pretty. With plenty of PC power, it looks very pretty. Terrain is a LOT better than CFS3 stock ever was, and that is just as well. You can still fly through the trees....but agian...that's not OFF's fault! Buildings and airfields look really nice and period. Turn off all the CFS3 helpers and it looks nice. Dr1 could use a central iron sight for it's twin guns! Nice to see no ammo counters etc. cluttering up the immersion! Flame effects look nice, but I do wish the planes hitting the deck left more visible debris....but again...it's exactly as it was in CFS3.

Other bits.
Hangar views and pilot management setup is really neat. It's a bit more involved than the original game, and streets ahead of what I was expecting!

Overall....

IT flies nicely enough, within the limitations of the original game engine. Graphics are neat and accurate, and the overall feel is nice. Well worth the download, and MILES ahead of the commercial WW1 add-on for CFS2. I think this will be getting better as it grows to cover more planes, and I look forward to a few heavy bombers creeping in as flyable \:D

If you like WW1 and own CFS3, you would be daft not to try it \:D


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#2095131 - 12/21/05 07:09 PM Re: OFF - First Impressions  
Joined: Jan 2001
Posts: 8,512
ArgonV Offline
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ArgonV  Offline
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Posts: 8,512
College Station, Texas, USA
Indeed! Tho I can tell you there was no iron sight for the Dr.1 ;\) A telescopic was available, but IMO only gets in the way. Great job OFF team! \:D


"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

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#2095132 - 12/21/05 08:50 PM Re: OFF - First Impressions  
Joined: Jan 2001
Posts: 677
Tailgunner Offline
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Tailgunner  Offline
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Joined: Jan 2001
Posts: 677
UK
Additional:

Having some 'killing' problems! Little things like emptying both magazines from a SPAD XIII and it stayed in the air. Got lots of 'airman hit' messages, but he kept flying and the gunner kept shooting back!

Is it possiblewith the CFS3 engine to get gunners killed? I wonder where I need to be hitting to send the Hun flaming to his death ;\)


Athlon 64 3000 ( S939)
1024Mb DDR 400 (Don't leave home without it)
GeForce 6800GT
Abit AV8 Pro
#2095133 - 12/22/05 10:52 PM Re: OFF - First Impressions  
Joined: Mar 2003
Posts: 6,709
Polovski Offline
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Joined: Mar 2003
Posts: 6,709
tailgunner, there was ground debris working up until the last moment. it's done and meant to be in there.. future update \:D


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#2095134 - 12/23/05 09:02 AM Re: OFF - First Impressions  
Joined: Dec 2000
Posts: 2,774
Cas141 Offline
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Cas141  Offline
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Joined: Dec 2000
Posts: 2,774
Northern hemisphere
Quote:
Originally posted by Tailgunner:
Additional:

Having some 'killing' problems! Little things like emptying both magazines from a SPAD XIII and it stayed in the air. Got lots of 'airman hit' messages, but he kept flying and the gunner kept shooting back!

Is it possiblewith the CFS3 engine to get gunners killed? I wonder where I need to be hitting to send the Hun flaming to his death ;\)
I've found this sim to be the most comprehensive at kills - I've had some bullets cause leaks only; leaks with streaming smoke and fuel(depicted very realistically)and he heads downwards; wings shot off; sometimes in flames. Have you had the pilot jumping as a pref to burning yet?

Don't forget, you are putting bullets in there - not cannon or missiles \:\)


Mankind's problem is not failing to know the difference between right and wrong; - It is failing to know the difference between different and wrong
#2095135 - 12/23/05 11:14 AM Re: OFF - First Impressions  
Joined: Jul 2001
Posts: 1,080
FlyXwire Offline
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FlyXwire  Offline
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Joined: Jul 2001
Posts: 1,080
St.Charles, Missouri U.S.A.
Quote:
Originally posted by Tailgunner:

Additional:

Having some 'killing' problems! Little things like emptying both magazines from a SPAD XIII and it stayed in the air. Got lots of 'airman hit' messages, but he kept flying and the gunner kept shooting back!
Try disabling the Advisor Messages in your Config Overides, and you won't have to worry about what you're hitting.


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