#2091425 - 07/14/06 06:38 PM
Touchbuddy can deliver clickable cockpits for each plane
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Joined: Dec 2012
Posts: 2,572
LOF_Rugg
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Joined: Dec 2012
Posts: 2,572
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I'm not sure if everyone here knows what TouchBuddy is. I've come up with an idea that will allow the player to have more immersion in the game using TouchBuddy. I'm doing profiles for each plane that will use the proper switch or button that operates that system IRL. Take the F15 for example, which uses the MPCD and it's pages for different settings. Since the LOMAC MPCD doesn't work like the real one does, there are compromises. But I intend to skin each "page" of Touchbuddy with panels that resemble the F15's panels. For instance the main front panel in cockpit has the MPCD and lower to the left gear and flap controls and lights. That's one page in Touchbuddy. Fuel management and lighting in the '15 are on the left panel. You'll have to know that to perform those commands. Here's my MPCD that's still WIP (work in progress). To the right is my reference pic, but it's a bit bluer in color than the real thing. The left panel controls are the correct color. On the MPCD I'm going to add Vert Scan, Bore, TWS, RWS, and A/G mode (for strafing) on the buttons surrounding the MPCD. Yeah, I know it's not full real, but we don't have the option to do that with the '15 model in game. On that same panel we'll have the flaps and gear lights and levers. I'll abbreviate these into the front panel so that there will be more of a feeling you're in the pit. The same can be done with the Black Shark controls. Using a mouse while flying can be a pain, especially 50 feet off the deck in a chopper. I imagine using TouchBuddy to duplicate the panels and switches and they can be done with a finger press from your left hand. Here's a shot of a '15 left panel, see how each set of controls is modular? I'm shooting for that sort of look when making the left and right panels for the '15. This profile will likely take a while to do since it's all from scratch, but I have blueprints of all the panels for the plane so it'll be as close to the real deal as is possible while still being functional. The MPCD is the hardest part of this profile, and it's about done so things should go quicker. If you have ideas or input I'd love to hear from you. I believe wholeheartedly in the flexibility of TouchBuddy and I'm trying to take it to a new level. None of this couldn't be done without Zorlac, Wild Bill Kelso or Dodger. You guys rawk!
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#2091427 - 07/14/06 07:24 PM
Re: Touchbuddy can deliver clickable cockpits for each plane
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**DONOTDELETE**
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Anonymous
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#2091432 - 07/18/06 12:27 AM
Re: Touchbuddy can deliver clickable cockpits for each plane
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Joined: May 2006
Posts: 360
Inferno
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Member
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Posts: 360
NJ, USA
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I'm a little confused. Why not just the use the in-cockpit iamges from LOMAC?
BLAAARRRGG
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#2091435 - 07/18/06 02:04 AM
Re: Touchbuddy can deliver clickable cockpits for each plane
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Joined: May 2006
Posts: 360
Inferno
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NJ, USA
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Absolutely, good job with the panels. Are you a professional graphics artist?
BLAAARRRGG
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#2091437 - 07/18/06 03:49 AM
Re: Touchbuddy can deliver clickable cockpits for each plane
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Joined: Apr 2002
Posts: 17,733
Joe
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Bridgewater, NJ
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Originally posted by ruggbutt: I like mine better. Yours is much better. It is displayed on-screen as being viewed from infinty, with no vanishing point and no oblique angle. That is the proper perspective for this application.
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#2091439 - 07/18/06 08:56 PM
Re: Touchbuddy can deliver clickable cockpits for each plane
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Joined: Sep 2005
Posts: 245
CenterMass
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Texas
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Is this going to work in the 3D pit?
I know nothing of pit making or art or game programing.
But yours looks 2D is that normal?
So you make everything 2D then LOMAC converts it?
-CenterMass Strike Fast Kick Ass
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#2091441 - 07/19/06 04:57 AM
Re: Touchbuddy can deliver clickable cockpits for each plane
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Joined: Apr 2002
Posts: 17,733
Joe
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Originally posted by CenterMass: Is this going to work in the 3D pit?
I know nothing of pit making or art or game programing.
But yours looks 2D is that normal?
So you make everything 2D then LOMAC converts it? This works outside Lock On's on-screen display of the cockpit. It is simply a device that sends keystrokes to the computer. Ruggbutt is taking some effort to make his work visually match that of the cockpit displayed on-screen in Lock On. The same functionality with a lot less immersion could be achieved by simply programming a set of buttons to send the same keystrokes the TouchBuddy is sending.
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#2091442 - 07/19/06 06:13 AM
Re: Touchbuddy can deliver clickable cockpits for each plane
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Joined: Dec 2012
Posts: 2,572
LOF_Rugg
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Good explanation Joe, you do much better than I do at times. When LOBS is released I'll be doing the same thing, recreating all the panels so that when you click something in the "pit", you'll actually have your finger on a screen, not the main one of course but at this stage it makes sense. You'll have to keep your hand on your joystick to stay in control of the chopper. I'm gonna hook up w/a couple of my guys in Tucson, because I think we can run 3 touchscreens at once. Think "glass cockpit". And if LOBS exports the moving map data we may have a "functioning" abris. We already have several Active X plugins, and some HTML plugins. There is a Map plugin that gives you theatre maps and maps of each airfield, all at a touch. Think of the touchscreen as a combination keyboard/mouse. It runs separately from the game. The touchscreen can run in local mode (on your gaming rig) or client/server mode (local network). All you need is an open USB port and an open VGA plug on your vid card (most cards have 2). I run in client server mode, and I'm using an ancient 1.3 Athlon with an Mx400 vid card to connect the touchscreen to. The buttons (or hotspots) on the touch screen are basically keyboard commands. When you touch the screen, it's equivalent of moving your mouse cursor over the button and clicking it. You can add different "pages" to the touchscreen, the profile I use now has 7 pages. One for general commands, one for system, one for Nav, one for A/A, A/G, VHF (wingman commands) and UHF (tower and AWACS commands). To access each page there's a tab bar running across the bottom of the screen. Zorlac is looking into making the tabs look like regular buttons and eliminating the tab bar. I have a couple hundred commands in my 199th profile, everything from screenshot to asking the AWACS to declare. Since we'll soon have hotspots (or invisible buttons) I can make a background image, place an invisible button over the area that I choose. For instance, I can have the gear lever and lights in an off state (gear up) and then make another graphic with the gear lever in the other position with "three down and locked". You could take a picture of a real cockpit and skin it with hotspots and assign the commands to those hotspots. Touchbuddy is infinitely configurable.
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#2091443 - 07/19/06 10:03 AM
Re: Touchbuddy can deliver clickable cockpits for each plane
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Joined: Jan 2001
Posts: 646
RogueRunner
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South Africa
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I still need to freaken buy a 8" TLCD screen My contact in the states is not getting back to me I feel so alone
Guns have a point and click interface.
Gun free South Africa? Suck my Glock!
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