#1951197 - 04/05/06 11:12 AM
Re: WWI sim, based on the IL-2 engine announced
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Mogster
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instead of a radio - pigeons were used for communications :D Actually I seem to remember reading that pigeons were carried by long range flying boats on patrol in WW2.
WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
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#1951198 - 04/05/06 11:51 AM
Re: WWI sim, based on the IL-2 engine announced
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Joined: Dec 2000
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Double_Tap
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http://www.gennadich.com/ It's very quiet in here.
Gigabyte GA-Z77X UDH-3, i7 2600K, 16GB Corsair Dominator DDR3, GeForce GTX 680 2GB. Saitek Rudder Pedals Cougar Hotas #08970 U2 #20 Thrustmaster Warthog TrackIr 4 Pro Windows 7 64 bit
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#1951202 - 04/05/06 03:59 PM
Re: WWI sim, based on the IL-2 engine announced
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Joined: Jul 2001
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FlyXwire
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Absolutely Tigar....design teams should be receiving more return on their work! Not only could online distribution transform the established publisher/designer business relationship, but the smaller add-ons could be sold "factory-direct", being more easily downloaded than complete sims/games can be. With the core simulation working to establish the title's market, the follow-up modules could be sold direct to the customer, allowing the designers to bypass the traditional distribution system. Hey btw, I noticed there's been some changes to GT's website today: http://www.gennadich.com/lang/en/id/69/
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#1951203 - 04/05/06 04:16 PM
Re: WWI sim, based on the IL-2 engine announced
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Joined: Sep 2004
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Ming_EAF19
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Any chance of an early build ingame screenshot to see the terrain and sky? It's in the title.
I like the shots of the 3D models but I remember pizza.
Will the terrain be as good as Wings of War's? Better is ok.
Ming
'You are either a hater or you are not' Roman Halter
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#1951204 - 04/05/06 07:25 PM
Re: WWI sim, based on the IL-2 engine announced
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Neal
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I understand that Gennadich is expected to release a DEMO at the E3......
FXW, a completed engine will let Gennadich pursue the next sim engine with one part of the team while the others both work on in-house addons and get 3rd party people to speed on more addons for a cut of those profits. Effectively they expand their employee base and the number of planes, maps and other models becomes large quicker. Why no changes to the engine? Because most every such change ends up with every plane needing to be reworked in FM, DM or some other. It creates a work backlog that we see with IL2 series is not caught up with. That is bad when one company makes it all but worse when you have 3rd party planes which is not just 3D models but FM and all.
It is much harder to code for a moving target, not worth it very soon and red ink right after. Being able to give the assurance of no such changes would be part of the business end of getting others to make the pay-for addons. Also addon makers can see the base product and know this is what is, not hear about what is supposed to be and guess how long before they can work to that.
We also get something that we don't have to relearn every few months.
Perhaps first there has to be teething time before the addons can be possible but face it, the IL2 engine part is mature already.
And then, play this for however long while watching for addons and the next level that... if it could somehow use the same addons then the sales would be incredible.
Why you don't like the register and piracy limiting part?
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#1951205 - 04/06/06 12:18 AM
Re: WWI sim, based on the IL-2 engine announced
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Copterdrvr
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It'd be great if they could incorporate the AGEIA PHYSX card into the mix. They could really get knarly with the low level graphics!
Copterdrvr
Skids are for kids!
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#1951206 - 04/06/06 01:36 AM
Re: WWI sim, based on the IL-2 engine announced
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FlyXwire
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Originally posted by Neal: I understand that Gennadich is expected to release a DEMO at the E3...... Well that would be fantastic.....if only to see these great models in motion, and maybe with some knarly low level graphics too!!! Originally posted by Neal: Why you don't like the register and piracy limiting part? It's just that I really don't have much of an opinion on that Neal. You guys can tell me, but is piracy of flight sims a major issue in the market these days? In regards to the add-on scheme, the focus behind the concept is to allow each fan to customize his own sim's content to reflect his individual taste, by adding only the expansion modules each simmer most wants to fly, and that these additions would be supported and seen as "standard options available". Having official add-ons makes the whole issue of multiplayer compatability more manageable, and with a little imagining here, I could see in the future someone's "Knights" server being listed online as "Bob's BOB server" for example, where players could connect to fly missions in that 'first' Battle of Britian, of course if they had the Zeppelin "Raiders" module and the "Englandgeschwader" module installed on their systems.....(hypothetically speaking here of course). Still, at the same time, there could/would be other online servers hosting the base sim with maybe the "Kaiserschlacht" aircraft pack for instance, and these servers would be for fans wanting to fly ground attack missions mostly. I don't see many pitfalls with the add-on concept for fans who wish mostly to fly single-player missions and campaigns, but it's with multiplayer that problems could arise due to too many options, and variables. This is where having official module releases would help keep the whole process of expanding content more manageable, and at the same time accommodate the varied interest of the simming community at large. There could be Knights furball servers, bomber mission servers, ground attack servers, coastal patrol servers, late-war servers, Italian Front servers, etc., all enabled by an on-going process of building on the sim's original format. This type of add-on process would embrace the fact that our playing interest do vary and change over time, and utilize that interest by allowing the game's form to evolve over time too. Couldn't you just imagine sitting down some evening in the not too distant future, and firing up your Knights install....hmmmm you ask yourself, what do I feel like flying tonight? Do I want to try some more armored Junkers J.I missions in Kaiserschlacht again, nah, did that Monday. Hey I know, I'm going to connect up again with Copterdrvr's AEF Eagles group, and fly one of those late-war missions to the German frontier that were so fun on his server last month.......man, I love the DH4! Just some imagining of course, but with greater variety, and options, comes the potential for more complexity and the issues that can occur with having lots of choice. This is why I could see a scheme of official add-ons.....or perhaps officially sanctioned second-party content as helping to keep everything tidy. At least that's some thinking of how to keep any future "Kaiserschlacht" of ours manageable.
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#1951207 - 04/06/06 11:00 AM
Re: WWI sim, based on the IL-2 engine announced
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Mogster
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It would be best if stuff could be added while retaining MP compatibility, that's probably not feasible though.
WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
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#1951209 - 04/06/06 07:40 PM
Re: WWI sim, based on the IL-2 engine announced
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FlyXwire
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Hey Guys, Apparently GT is having a few problems implementing their new website updates this week, so =FB=LOFT has continued with their forum previews. Today's screenshots are of buildings and habitat objects (some of that knarly low level stuff Copterdrvr was lookin' for). Here's a pic of one of the busiest houses in any wartime French village...... ......and the brothel's.....um, house's courtyard on laundry day. Check out the latest in WWI-era French architecture here: http://www.gennadich.com/forum/viewtopic.php?t=1906
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#1951210 - 04/06/06 11:39 PM
Re: WWI sim, based on the IL-2 engine announced
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Copterdrvr
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Wow, I wonder if we'll be able to fly through some laundry like was done in "Those Magnificent Men in thier Flying Machines"! THAT is some knarly detailing Dude! Copterdrvr
Skids are for kids!
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#1951213 - 04/07/06 01:54 AM
Re: WWI sim, based on the IL-2 engine announced
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Copterdrvr
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Easy there big fella! I'm sure that the Ageia card and the associated software could be implemented in such a manner that it'd be a benefit for those who had it installed, and not at the expense of those that don't. I know that if it would allow me to fly over the front and witness thousands of troops leaping out of thier miserable trenches and make the desperate dash across No-Mans Land, I'm for it. Copterdrvr
Skids are for kids!
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#1951215 - 04/07/06 10:51 AM
Re: WWI sim, based on the IL-2 engine announced
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HammFist
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Originally posted by copterdrvr: I know that if it would allow me to fly over the front and witness thousands of troops leaping out of thier miserable trenches and make the desperate dash across No-Mans Land, I'm for it. We had that in the Original Red Baron -- on a 286. When they went "3D" we lost the little guys.
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#1951216 - 04/07/06 11:07 AM
Re: WWI sim, based on the IL-2 engine announced
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Joined: Oct 2001
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Copterdrvr
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Originally posted by HammFist: We had that in the Original Red Baron -- on a 286. When they went "3D" we lost the little guys. I remember it well. I would cruise the front for what seemed like hours to find an attack taking place. Then it was my turn! And I want it back! Copterdrvr
Skids are for kids!
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