#1950958 - 03/01/06 03:45 AM
Re: WWI sim, based on the IL-2 engine announced
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Sensei
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Originally posted by II./JG1_Pritzl: Am I the only one who prefers the synthesized sounds? Authentic wave files are all fine and dandy for nostalgia's sake, but I find the doppler effect in the IL-2 engine, the true 3D'dness of the sound and the attenuated external sounds while in cockpit far more immersive. Frankly, I can't STAND the sound in this game. The "3Dness" of the sound loses it for me when I start hearing some bomber's gunner firing all the way across the map. The engines dampening when you fire the guns etc just scream "ARCADE!". Compared to games from even 5 years ago the sound in this game sucks... For all the high quality work done elsewhere in this sim I find the sound engine to be several orders of magnitude of lesser quality than the rest of the game. I do a lot of video and audio editing and have played with tons of different sound generators of various kinds. The IL2 engine is simply one of the worst I've ever come across in any context.
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#1950960 - 03/01/06 12:00 PM
Re: WWI sim, based on the IL-2 engine announced
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Ming_EAF19
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doppler effect in the IL-2 engineIs simply two engine sounds slightly out of phase. That's a doddle for wavefiles too... (quite right though mate! I love the engines' phasing too) MIDI samples are samples, wavefiles. The word MIDI here is a digital decoy The 'synthesised sounds' are presumably mixed-down software-generated sinewaves/sawtooths/triangles etc - so that all computers are equal, no need to cater for esoteric audio hardware. TB Pinnacle Pro owners take a bow. A bow out when the PCI bus came in
Ming
'You are either a hater or you are not' Roman Halter
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#1950961 - 03/02/06 04:29 PM
Re: WWI sim, based on the IL-2 engine announced
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BusySilent
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See below the quote from today's update. "At the moment we are working over game code and other parts, and today we want to introduce to you two new features of our own game engine technology. It is not yet completed, so that is not everything that we show at the moment, soon - there will be more features - Fresnel-based reflection ( lacquered surfaces and glass ) - Dynamic soft shadows, its workin in a real time and make 3D models come alive and more cool looking. Now in new render we have two different types of shadows - "soft" and "hard" shadows to make more effective looking picture. By following link you can download *.rar archive (39.5 mb). Extract it and you will find an *.exe - simply run it to view movie in bink video format [url=http://www.gennadich.com/img/dev/GT_promo1.rar"] http://www.gennadich.com/img/dev/GT_promo1.rar"[/url]
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#1950962 - 03/02/06 04:56 PM
Re: WWI sim, based on the IL-2 engine announced
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Mogster
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That's a very funky effect.
I don't want to see everything looking too shiny though, its an issue I have with a lot of modern games. Current gfx tech seems to make everything look shiny, even textures such as cloth which wouldn't reflect light. The uniforms in COD2 are a good example of this.
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#1950963 - 03/02/06 04:59 PM
Re: WWI sim, based on the IL-2 engine announced
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tankeriv
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Looks superb.
What company will do the publishing btw?
UBI? EA?
specs: AMD Phenom II X6 1090T 3,2GHz, 16GB DDR3 2 x XFX Radeon 6870 2GB Crossfire, OZC Vertex 2 120GB, 2 x 2TB Samsung Spinpoint 7200RPm
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#1950966 - 03/02/06 08:17 PM
Re: WWI sim, based on the IL-2 engine announced
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Capt Haddock
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Is that real-time ambient occlussion? Blimey... now that would be trully impressive.
Looks simply gorgeous. Good to see a game developer carefully looking at lighting for a change. Far more important than raw polycounts.
For those who are wondering, Fresnel reflections won't make everthing shiny all the time. The polys only become reflective at very steep angles, as it happens in real life. Next time you drive just look at the car in front: The roof will almost be a perfect mirror, reflecting the sky with great detail, while the back of the car will be just slightly shiny. Same metal material, just different angles.
Top job!
Il est plus tard que tu ne crois
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#1950967 - 03/02/06 08:52 PM
Re: WWI sim, based on the IL-2 engine announced
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Mogster
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As the GT team say complex lighting does bring models to life.
Didn't they say at one point that they were stuck with the limitations of IL2 lighting as it was, I wonder if Oleg has provided some updates. Maybe this is Beta BOB code.
WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
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#1950968 - 03/02/06 09:17 PM
Re: WWI sim, based on the IL-2 engine announced
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=FB=VikS
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Originally posted by Heini von Seppel: Joy of joys the Halberstadt CLII !
Will this be flyable, please? at the moment its planned as non flyable, but who knows Originally posted by Capitaine Haddock: Is that real-time ambient occlussion? Blimey... now that would be trully impressive.
yes it real time on new render Originally posted by Mogster: As the GT team say complex lighting does bring models to life.
Didn't they say at one point that they were stuck with the limitations of IL2 lighting as it was, I wonder if Oleg has provided some updates. Maybe this is Beta BOB code. We have some limitations for sure, but we havent say anything detailed about what and where Also, this code have noting related to BOB - its wrote from scratch by GT programmers for Knights project.
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#1950969 - 03/02/06 10:34 PM
Re: WWI sim, based on the IL-2 engine announced
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tankeriv
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Originally posted by tankeriv: Looks superb.
What company will do the publishing btw?
UBI? EA?
specs: AMD Phenom II X6 1090T 3,2GHz, 16GB DDR3 2 x XFX Radeon 6870 2GB Crossfire, OZC Vertex 2 120GB, 2 x 2TB Samsung Spinpoint 7200RPm
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#1950970 - 03/02/06 10:58 PM
Re: WWI sim, based on the IL-2 engine announced
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**DONOTDELETE**
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Hmmm, you know, I was expecting self shadowing, must have misread that bit. As for the reflections, all very nice in the right places, but with skins that are designed to look like they haven't been cleaned for a few months how much are they really going to reflect? It just looks plain wrong to me.
Dano.
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#1950971 - 03/02/06 11:19 PM
Re: WWI sim, based on the IL-2 engine announced
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IceFire
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Originally posted by Mogster: As the GT team say complex lighting does bring models to life.
Didn't they say at one point that they were stuck with the limitations of IL2 lighting as it was, I wonder if Oleg has provided some updates. Maybe this is Beta BOB code. Are we sure that they are using the IL-2 engine. The development shots we're been shown seem to have much more in commmon with Battle of Britain's engine than with IL-2's. I guess we'll see when the screen shots come along. I suspect that either way we're in for a vastly improved experience visually over the current generation. Thats pretty cool I must say.
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#1950972 - 03/02/06 11:29 PM
Re: WWI sim, based on the IL-2 engine announced
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IceFire
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Originally posted by II./JG1_Pritzl: Am I the only one who prefers the synthesized sounds? Authentic wave files are all fine and dandy for nostalgia's sake, but I find the doppler effect in the IL-2 engine, the true 3D'dness of the sound and the attenuated external sounds while in cockpit far more immersive. I mostly agree with you. I think there is some promise is continuing with the synth sounds...but they need to be alot better and far more authentic. I think they used to be better than they are now...I guess like the FM its being stretched with all of the different types of engines and aircraft and that sort of thing. But none of the aircraft sound much at all like their real life counter parts. They conform to sound physics but they don't sound real. The step will be to blur the two so most people don't notice.
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#1950974 - 03/03/06 09:05 AM
Re: WWI sim, based on the IL-2 engine announced
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Joined: Dec 2001
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II./JG1_Pritzl
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Sensei, I value your opinion, but on this one I think we'll have to differ. Perhaps because I rarely get sound idiosyncracies such as you describe? (though they are very annoying when they do occur)
I also recall Oleg giving some sound-cynic a chance to play the game at Maddox HQ and, according to the cynic, the sound was much better there. Wonder what settings/hardware Oleg was using?
"We must guard against the acquisition of unwarranted influence, whether sought or unsought, by the military-industrial complex." Dwight D. Eisenhower II./JG1 Oesau
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#1950975 - 03/03/06 09:11 AM
Re: WWI sim, based on the IL-2 engine announced
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II./JG1_Pritzl
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@Icefire, glad I'm not the only one who thinks synthesized sounds are a step in the right direction. Yes, the quality can be improved, particularly the occasional bugs with, as Sensei put it, hearing MG fire from across the map. OTOH, when the current system works, I find it much more 'alive' than your average pre-packaged wave files.
For example, run a flak mission and note the variance in flak noise depending on proximity and whether shrapnel hits you or not. I find it bloody amazing to see but not hear the distant puffs, delay-hear the closer ones and half-jump out of my seat when one hits too close for comfort.
Similarly, while not picture-perfect, (read: needs a lot more work) I find the variation in the sound of your engines as you turn your head in the cockpit very interesting and a great aid to immersion.
"We must guard against the acquisition of unwarranted influence, whether sought or unsought, by the military-industrial complex." Dwight D. Eisenhower II./JG1 Oesau
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#1950976 - 03/03/06 10:25 AM
Re: WWI sim, based on the IL-2 engine announced
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Ming_EAF19
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...this code have noting related to BOB - its wrote from scratch by GT programmers for Knights projectVery interesting VikS thanks for the tech demo Very beautiful work and the shadowing is hyper-realistic and sympathetic, chiaroscuro molto bene, premier cru. Your graphics programmer is the El Greco of er, Spain? I am looking forward very much to seeing your terrain and weather system. The objects are important players in the drama but the main player is the world in there. Or the planes look like the models not the planes... Imagine these objects in Microsoft-space I mean. Blurry textures, pizza down there. I think it will be ok though if building on Maddox work More chrome!
Ming
'You are either a hater or you are not' Roman Halter
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