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#1757038 - 10/24/05 11:56 PM Lantirn Boresight  
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In falcon 4 there was a LANTIRN boresite mode where LANTIRN could be intially used to designate from the HUD. Is there any way in AF to designate or point with the the LANTIRN without first using the AG radar cursors. Is there any initial unslaved mode for the LANTIRN pod? Slewing the LANTIRN initially uses the radar cursors and creates some interesting movement of the designator box in the HUD.

Is this how it really works? or was F4 more correct?

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#1757039 - 10/25/05 08:28 AM Re: Lantirn Boresight  
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in the cuds
there's a BOR and VIS mode that wherces just like the maveriks


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#1757040 - 10/25/05 09:08 PM Re: Lantirn Boresight  
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How do I access these modes I can't find them in the manual?

thanks

#1757041 - 10/26/05 12:25 PM Re: Lantirn Boresight  
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OK I'm asking again

please can some one explain this to me

I've tried forum search and nothing much

someone here has to know something

is there a boresight and visual designate for the LANTIRN in F4AF as there is in F4?

Is this accurate?

#1757042 - 10/26/05 09:38 PM Re: Lantirn Boresight  
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Bump

Help please

#1757043 - 10/27/05 07:51 AM Re: Lantirn Boresight  
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If they are there, I'd have thought the easiest way to get them is through the OSB buttons on the TGP display, perhaps?

#1757044 - 10/27/05 01:12 PM Re: Lantirn Boresight  
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I can't find bore-mode either on the TGP

#1757045 - 10/27/05 01:16 PM Re: Lantirn Boresight  
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Only buttons there are Sp (non functional) cz sometimes functional and Tg (non functional)

It appears that this representation of LANTIRN is less functional than the original in F4

for a system that was so extensively used in the Balkan conflict, this sucks.

Does anyone know if I can transfer my Balkan maps and campaigns from F4Af back to F4?

#1757046 - 11/01/05 11:48 AM Re: Lantirn Boresight  
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Bump again

maybe someone knows

#1757047 - 11/01/05 06:35 PM Re: Lantirn Boresight  
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I haven't had any luck using either LANTIRN or FLIR. It appears that they aren't implemented in this version of F4AF. Still, I'd much rather play AF than original Falcon 4.

#1757048 - 11/01/05 07:06 PM Re: Lantirn Boresight  
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??? Just load up with GBU's and you'll have it. Ok, I admit that you'll have to fiddle with the MFD's a litte to get it to work, so rtm ;\)

#1757049 - 11/01/05 09:02 PM Re: Lantirn Boresight  
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Still, it would be useful to be able to use the FLIR just for spotting targets for freefall bombs. Using the radar means that you can lock on to completely the wrong thing without even knowing it. Using visual bombing means you have to get real low and real close, often overflying the target once at low altitude, in order to spot exactly where the target is.

I think I'm going to go set up a TE using a Block 40, and see if I can get it to work that way. If these pods can't be used on Block 50s, allied command is going to have a lot of collateral damage to explain, because Block 50s and CBUs are all I have to work with in my SEAD squadron.

#1757050 - 11/01/05 10:02 PM Re: Lantirn Boresight  
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No luck with the Block 40 either...

#1757051 - 11/01/05 11:00 PM Re: Lantirn Boresight  
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Hi,

Whenever I have tried to use the FLIR it states "FLIR OFF". I though the whole point was to allow visual cueing and aiming of bombs, dumb or otherwise, to ensure the correct target is hit? (CCRP mode for example). Have I mis-understood something??

--TangoShadow

#1757052 - 11/02/05 05:07 AM Re: Lantirn Boresight  
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Select GBU's, Use TGP button to bring up the targeting pod. Arm the laser and use the radar cusors to move the pod (that intial slave mode is what I'm tryind to avoid) designate with num pad 0, if necissary undesignate with num pad del to allow you to slew the pod in an unslaved (sort of ) mode.

No boresight, no initial uslaved pod slewing.

FLIR is not the targetting pod, its the view of the FLIR image from the fixed forward looking IR sensor part of the LANTIRN pod set. You can get this working by using keystrokes it will be projected on the HUD.

#1757053 - 11/03/05 07:10 AM Re: Lantirn Boresight  
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?????

What/which keystrokes, adn why can't I do it "properly" through the MFDU? If I can't see it in the 'pit, how is it done in the real thing?

Where is the NWS switch, too? Reference to Panel D is made to activate it, but I can only use the keyboard shortcut. ??

--TangoShadow

#1757054 - 11/03/05 07:27 AM Re: Lantirn Boresight  
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The NWS is tied to the first detent of the flightstick trigger in the real aircraft, hence there is no panel switch to activate it.

#1757055 - 11/03/05 10:18 AM Re: Lantirn Boresight  
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Quote:
Originally posted by GeneralProtectionFault:
The NWS is tied to the first detent of the flightstick trigger in the real aircraft, hence there is no panel switch to activate it.
Negative, not on the F-16. There it's mapped to the Missile Step button on the side of the stick.

As for the BORE mode of the TGP, all info we've found about this mode was that it's only used for aligning the TGP's axis with the aircraftaxis, which is done after the pod is mounted to the aircraft.


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#1757056 - 11/03/05 12:02 PM Re: Lantirn Boresight  
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Quote:
Originally posted by GeneralProtectionFault:
Still, it would be useful to be able to use the FLIR just for spotting targets for freefall bombs. Using the radar means that you can lock on to completely the wrong thing without even knowing it. Using visual bombing means you have to get real low and real close, often overflying the target once at low altitude, in order to spot exactly where the target is.
I know it cuts into your bombload and fuel.. but try taking along a single AGM65. the seeker head in that.. while not FlIR quality, does allow you to confirm radar targets. Good for CAS and BAI.


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#1757057 - 11/03/05 12:34 PM Re: Lantirn Boresight  
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teeps Offline
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Quote:
Originally posted by Pogo_LP:
Quote:
Originally posted by GeneralProtectionFault:
The NWS is tied to the first detent of the flightstick trigger in the real aircraft, hence there is no panel switch to activate it.
Negative, not on the F-16. There it's mapped to the Missile Step button on the side of the stick.

As for the BORE mode of the TGP, all info we've found about this mode was that it's only used for aligning the TGP's axis with the aircraftaxis, which is done after the pod is mounted to the aircraft.
One of the PDF's about F-16 operations that was linked a while back talked about this and about things like setting canopy coefficients for the HUD etc. I'm glad you left that out, I can't think of anything much more tedious than having to enter a bunch of coefficients before take off!

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