I've been happy with F4:AF since it came out and I find myself thinking a lot (drooling really) about what might happen in the follow-on that LP has been too coy about for it to not be happening. What that follow-on is, or might be is the subject this e-mail. Note that this isn't a wish list so much as a list of what "just makes sense" for the franchise and for the company.
THIS IS PURE SPECULATION. I HAVE NO INSIDE INFO OR RELATIONSHIP WITH LEAD PURSUIT.
So without further ado, here is my description of the next installment in the BF Ops series:
"Allied Force: Hornet's Nest"
Flyable AC: F-18 & F-16
The F-16 is obvious. Why F-18. Well, it gets the BF Ops series a bit out of the Air Force niche (there are people who won't buy an F-16 title that would buy an F-18 title). Plus it fits with franchise history (After Falcon 3.0, there was a Hornet sim based on the F3 engine.) Plus a major draw would be to add full carrier ops like we have with airfields now. Could you imagine a ramp start in an F-18 starting from the hangar deck!!.
Doing this right means F-18 specific avionics in F-18 specific cockpits, but LP has already made strong hints that this series will be as real as real gets on a PC, so this isn't out of character. Plus many of the existing F-16 model elements will carry directly into an F-18 model, so the work is really in the HUD and MFDs.
Theatre: Taiwan Straits
All of Taiwan and surrounding China Sea, Parts of mainland china. This one has been discussed previously in the forums. This also explains the choice of F-18 above, because, at least from the US's perspective, getting forward air stations for this theatre will be difficult. Carrier operations are the only way we could have a shot at influencing this engagement early on. Plus, this is a very plausible situation. Surely it would be controversial, but game developers have never shied away from controversy (e.g. Grand Theft Auto), and a little controversy could do nothing but help a niche product like our favorite flight sim.
New Features:
- Graphics Engine: Evolutionarily improved (think Free Falcon quality or better). Why? Because the game needs it to drive sales and because they can do it without working hard. The existing engine can be stretched a lot just by improving texturing. Look what the FF guys have done part time. LP will do that much, plus enhance the engine where possible to take full advantage of modern day 3D hardware. So spiffy new explosions, new theatre tiles, 512x512 textures for the whole theatre.
- 3D Cockpit: The community wants it, back of the box features lists demand it, and its already done. Don't believe me? Check
http://www.f16man.com/Barbarians.zip to see the results the Open Falcon team accomplished. Notice that the Open Falcon team have publically stopped their work. Where did it go? I'll bet directly into the new version of F4. Looking at the Open Falcon website and they are as coy as LP about what they are doing these days.
- Training Missions: Redone in the new theatre with additional missions for carrier ops & the F-18. Again, we've seen the carrier ops missions in the previous Super Paks. Where'd they go? Into the new F4. Integrated training with button cueing and voice overs. (Think highlighted buttons & voice overs to tell you what to do and when.) This is to answer the 'too hard' crowd and make learning the sim 'easy.'
- New Munitions: JSOW anyone. Its been done before, the code is all floating around somewhere. Where did it go? Into the new engine of course.
- Improved Campaign Engine: Further integrate sea-based operations into the campaign instead of their current 'also ran' status.
- On-line real-time campaign server matching hosted by LP. Advertising space in the lobbies to pay for the bandwidth and they have an online presence. The idea here is that they don't actually host the games servers, but they do host a lobby so server hosters can publish their presence and accept players based on a number of criteria. This would be really cheap to do and could hugely grow their customer base if one could get many of the VFS's to join into virtual wars in real-time. TrackIR, CH, and Thrustmaster would pay for the Adverts.
- Improved Multi-player: LP might be a partially limited here, because of the desire/need to deal with backwards compatability, so either they release an MP patch for F4:AF, or they teach their servers to deal with F4:AF players differently than players using the new product. But overall, the idea is to better support modern internet based network topologies (i.e. not have to shutdown your firewall to be able to play MP), and to enable object handoffs so things like in flight refuelling can finally be free of microstutters.
- And lastly, fully backwards compatible with the existing F4:AF product. So LP can leverage the existing base of previous F4:AF players while they are moving slowly to the new exe. The new features alone will cause many players to switch over, but with online play, you want lots of players, and not orphaning the F4:AF players allows them to get more people online concurrently. F4:AF players would be limited to the F4:AF theatres though to encourage upgrades.
Except for the the theatre development, most of the stuff I've mentioned wouldn't be too dificult to pull off since its been done before. This means that the LP team can focus on getting the F-18 experience as fully modeled as the F-16 experience. I'd guess a small team full time could do it in 6 months. Tack on some testing and management overhead time and you have a new release in Q1 next year, with a full press review (think screen shots & developers notes) out this fall, say late november.
"Allied Force: Hornet's Nest", coming soon to a store near you.
k guys, thats my take on what's coming for the franchise. What do you think?
Again just to quell any rumours:
THIS IS PURE SPECULATION. I HAVE NO INSIDE INFO OR RELATIONSHIP WITH LEAD PURSUIT.