#1744118 - 07/16/05 04:16 AM
Falcon 4: Allied Force FAQ
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Joe
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- To cancel Dogfight or MRM override modes, press [c].
- To activate nosewheel steering, press [Shift+\].
- The key command for the Idle Detent Switch is [ALT+i], not [SHIFT+i] as stated in the manual. The idle detent switch can also be activated by clicking on the left-hand pinky on the throttle grip.
- Radar Contact flashing red? What it means... - Dead Link need updated information if available
- You see a black screen when launching F4AF and the Intro movie is not visible. - Fix located HERE
- My Weapons loadout and/or TacRef screen is black, HELP! Issue is with ATI/ nVidia and Anti-Aliasing. Read how to fix the issue HERE!
- Fly any aircraft in Campaign, TE or Dogfight.
- Takeoff Timeout, being bumped back to UI.
Lead Pursuit: Lead Pursuit Website Lead Pursuit FAQ LP Third-Party Add-On Agreement: Allowed modifications are: - Models and Model Textures
- Terrain Textures
- Tactical Engagements / Training Missions
- Documentation
- ACMI
- Squadron Patches / Pilot Pictures
- User created content originating from and created by the FalconAF executable
If approved, they'll be distributed via the autoupdater. We hope everyone understands that a centralized and organized system of modifications is the only way forward. We cannot stress enough that Lead Pursuit remains totally committed to maintaining the highest levels of stability in both single player and multiplayer, and of course maintaining levels of realism too. People wishing to submit modifications need to download the TPAA form from our downloads section, fill it in appropriately and send it back to us via fax only at +1 512 275 3808. We're confident this is a great way for community developers to become engaged in the simulation and start to get those creative juices flowing once again. We're also gathering questions on the TPAA to prepare a FAQ so that everyone has access to the questions and answers so they too can participate in this opportunity to make their mark on Falcon 4.0: Allied Force. Please email questions to tpaa@lead-pursuit.com.
SimHQ Articles: Interview with Joel Bierling, Lead Pursuit Executive Producer Review 1: Overview Review 2: Campaign and AI Review 3: Mission Building Review 4: Multiplayer Dual-Core CPU comparison using F4 Review Part 5: System Performance Review Part 6: Summary Athlon 64 4800+ Dual-Core CPU review using F4 Other Articles: 185th VFS interview with Kurt "“Froglips” Giesselman, Lead Pursuit CEO DSF Allied Force Review DACT BFM F-16 vs MIG 29 by Kidvicious References: Falcon 4 Manual downloads from F-16.net SP3 manual SP4 manual RP5 manual Multi Command Handbook 11-F16 Volume 5 Red Dog\'s checklists / maps Printable divisions of the US keyboard layout. FAS... armament information Technical Explanations: The Allied Force keyfile Custom/widescreen monitor resolutions - Dead Link need updated information if availableTraining: BeachAV8R\'s training reports These were done using F4, not Allied Force, but the vast majority of information should be correct. Flash ICP/DED Tutorial Ramp Start Trainer .EXE F16 LANDING TUTORIAL by Paul Wilson Radar tutorial TACAN tutorial ILS tutorial Bullseye trainer Mission Campaign Planning Pt.1 Mission Campaign Planning Pt.2Pit TrainerCampaign Servers: SimHQ list Known Bugs: - The key command for the Idle Detent Switch is ALT+i, not SHIFT+i as stated in the manual.
- CTD when using easy avionics and a contact leaves the radar display
- Intro movie is not visible sometimes when certain antialiasing levels are enabled - Fix located HERE
- Cockpit mouse cursor disappears when antialiasing is enabled
- Keyboard commands for rudder may not work when a joystick rudder axis is present
Known Issues: - TrackIR functionality in the 2D cockpit is odd. A good solution to avoid TrackIR use in the 2D cockpit is to pause/disable the TrackIR in 2D and unpause/enable it in 3D; this can be accomplished in a single button press with a programmable joystick or HOTAS.
- Additional NICs must be disabled when flying multiplayer on a PC with more than one network interface
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#1744122 - 07/17/05 10:23 AM
Re: Falcon 4: Allied Force FAQ
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C3PO
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#1744125 - 07/20/05 06:01 PM
Re: Falcon 4: Allied Force FAQ
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**DONOTDELETE**
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Anonymous
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Just in case, you might want to add this into the FAQ
Nose Wheel Steering - Shift+/
:p
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#1744127 - 07/21/05 03:48 PM
Re: Falcon 4: Allied Force FAQ
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**DONOTDELETE**
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Anonymous
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Wow that ICP/Ded tutorial is nice!
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#1744128 - 07/21/05 08:49 PM
Re: Falcon 4: Allied Force FAQ
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Joe
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Originally posted by huck_finn: Wow that ICP/Ded tutorial is nice! It certainly is. FAQ updated.
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#1744133 - 07/31/05 10:41 PM
Re: Falcon 4: Allied Force FAQ
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Joined: Jan 2001
Posts: 2,222
Bard
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Additional NIC's must be disabled Otherwise you will have connection issues as a client and the game will stutter horribly as a host.
What WW2 Fighter pilots say about Angels and Airspeed:
"Nice job of getting down to the basics - love your choice of a cover!" Col. Clarence 'Bud' Anderson
"I have enjoyed reading angels and airspeed, it should prove good reading for all interested in combat tactics and their application related to the fluid air environment and state of technology in WWII years. All the best as you make it available." - Col. Charles McGee - Tuskegee Airman
NEVER ENGAGE STUPID.
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#1744137 - 08/11/05 01:17 AM
Re: Falcon 4: Allied Force FAQ
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Posts: 40,112
20mm
Site Emeritus Honorary Forums Manager
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Site Emeritus Honorary Forums Manager
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I finally remembered to link this thread (and it took me a while to find it!) If you're interested in campaign management, depending on how hands-on you want to get, this thread is an excellent resource. My thanks to all the contributors herein: Nugget No Longer, or How the Campaign was Won
Pat Tillman (1976-2004): 4 years Arizona State University, graduated with high honors. 5 seasons National Football League player, Arizona Cardinals. Forever United States Army Ranger.
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#1744138 - 08/20/05 03:40 PM
Re: Falcon 4: Allied Force FAQ
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Aralez
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Ricardo ( http://f4-jock.com/ ) has discovered that the F-16 MLU's have internal jammers, no need for an external ECM Pod.
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#1744139 - 08/22/05 06:15 PM
Re: Falcon 4: Allied Force FAQ
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Joe
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#1744140 - 08/23/05 02:33 AM
Re: Falcon 4: Allied Force FAQ
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**DONOTDELETE**
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Anonymous
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This is a great resource! Thanks to everyone!
Mamba
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#1744141 - 08/26/05 08:12 AM
Re: Falcon 4: Allied Force FAQ
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Panther
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Falcon 4 Manual downloads from F-16.net It has what I think every manual you can think of to help even the experience out.
Virtual Thunderbirds, LLC | Sponsored by ThrustmasterASUS ROG MAXIMUS VIII HERO, i7 6700k, G.SKILL Ripjaws V Series 32GB, 980TI 6GB G1 OC, Obutto oZone, Thrustmaster HOTAS Warthog, CH Pro Pedals, NP TrackIR5, ***Soon*** Oculus Rift
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#1744144 - 09/05/05 02:25 PM
Re: Falcon 4: Allied Force FAQ
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**DONOTDELETE**
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Anonymous
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Hi all, im new here and tried downloading the Ramp Start Tutorial.exe but that link is dead. You may want to update it or remove it.
Thanks to all the awesome posts and search capability, I was able to Ramp out after my 12th try. Great board and great sim!!!
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#1744147 - 09/14/05 07:46 AM
Re: Falcon 4: Allied Force FAQ
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Aralez
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#1744150 - 10/02/05 07:53 PM
Re: Falcon 4: Allied Force FAQ
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coder1024
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- How do I setup a Falcon server? C3PO from Lead Pursuit provided some guidance on setting up a Falcon server here
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#1744152 - 10/04/05 01:02 AM
Re: Falcon 4: Allied Force FAQ
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coder1024
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- Is it possible to land on a carrier? Neo has provided a nice writeup on his experience with a successful carrier landing and takeoff. I tried this myself but didn't manage to stop, so I turned it into a touch and go. You can see the video from my attempt in the 72nd VFW\'s Gallery . Just click on "Carrier landing attempt - by Coder" under the "Movies" section. - Is it possible to start a mission from a carrier? This does not appear to be possible at the current time. Perhaps this will be added in a future patch/expansion pack/etc.
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#1744158 - 11/25/06 07:31 PM
Re: Falcon 4: Allied Force FAQ
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Posts: 43
CobraDriver
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Covington Washinghton
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Umm...what in heck is the callout "sunrise"? also so i'm clear if you spike a friendly you press [ c ] to clear? I have been switching to AG and back to AA to lose the lock.
THX
WHY SHOULD i HAVE THE LAST WORD Combat Medic Iraq we carry guns!
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#1744160 - 11/25/06 09:36 PM
Re: Falcon 4: Allied Force FAQ
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CobraDriver
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Covington Washinghton
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thanks for the answer 'preciate it.
WHY SHOULD i HAVE THE LAST WORD Combat Medic Iraq we carry guns!
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#1744162 - 12/04/06 09:30 PM
Re: Falcon 4: Allied Force FAQ
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Inkompetent
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Originally posted by joey45: heres one.. how do you deselect a radar lock? You press "Del" on your NumPad.
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#2345940 - 09/26/07 04:35 PM
Re: Falcon 4: Allied Force FAQ
[Re: vScorpion503]
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Posts: 43
CobraDriver
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Covington Washinghton
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Okay I am a total newb, when you are trying to reach SAR it says in the Mbreif to contact on CH3 ummm how you do this, is it just the Q-9 "send in the choppers" ? because I have racetracked a downed wingman till I couldnt stand it waiting for a helo well within 30Km of FLOT. Thanks again Keith
WHY SHOULD i HAVE THE LAST WORD Combat Medic Iraq we carry guns!
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#2346022 - 09/26/07 06:44 PM
Re: Falcon 4: Allied Force FAQ
[Re: CobraDriver]
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Panther
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Q-9 is all you have to do. AFterwards you can just fly home, most of the time on "Guard" you may hear the SAR guys respond with "1 down pilot spotted..." or something similiar
Virtual Thunderbirds, LLC | Sponsored by ThrustmasterASUS ROG MAXIMUS VIII HERO, i7 6700k, G.SKILL Ripjaws V Series 32GB, 980TI 6GB G1 OC, Obutto oZone, Thrustmaster HOTAS Warthog, CH Pro Pedals, NP TrackIR5, ***Soon*** Oculus Rift
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#2346902 - 09/28/07 01:47 PM
Re: Falcon 4: Allied Force FAQ
[Re: Panther]
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CobraDriver
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Covington Washinghton
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Thanks alot Panther...I guess I was just hoping to see a 53 or a 60 come hauling in to recover my homie ! Someday maybe :-)
WHY SHOULD i HAVE THE LAST WORD Combat Medic Iraq we carry guns!
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#2521337 - 05/26/08 05:10 PM
Re: Falcon 4: Allied Force FAQ
[Re: The Nephilim]
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Panther
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Look in your C:\Lead Pursuit\Battlefield Operations\Config and look for a file with your callsign.lbk That is your logbook.
Virtual Thunderbirds, LLC | Sponsored by ThrustmasterASUS ROG MAXIMUS VIII HERO, i7 6700k, G.SKILL Ripjaws V Series 32GB, 980TI 6GB G1 OC, Obutto oZone, Thrustmaster HOTAS Warthog, CH Pro Pedals, NP TrackIR5, ***Soon*** Oculus Rift
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#2521530 - 05/27/08 01:08 AM
Re: Falcon 4: Allied Force FAQ
[Re: Panther]
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The Nephilim
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Thnx Panther that did the trick But it was in E:\ProgramFiles\Lead Pursuit\Battlefield Operations\Config Doesn't the Install default to Program Files??
Intel i7 10700K @ 4.8GHZ / ASRock Z590 Phantom Gaming 4AC Motherboard / Asus 1080GTX OC / SoundBlaster Z / Windows 10 64bit / Reverb G2 VR Gear. / Thrustmaster Cougar + MFD's / Buttkicker Simulation / Thrustmaster Cougar
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#2521561 - 05/27/08 02:11 AM
Re: Falcon 4: Allied Force FAQ
[Re: The Nephilim]
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Panther
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Sorry you are right, I was typing fast and forgot the program files part.
Virtual Thunderbirds, LLC | Sponsored by ThrustmasterASUS ROG MAXIMUS VIII HERO, i7 6700k, G.SKILL Ripjaws V Series 32GB, 980TI 6GB G1 OC, Obutto oZone, Thrustmaster HOTAS Warthog, CH Pro Pedals, NP TrackIR5, ***Soon*** Oculus Rift
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#2642109 - 12/27/08 09:17 PM
Re: Falcon 4: Allied Force FAQ
[Re: The Nephilim]
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Panther
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I've updated the original post with up to date links for some of the files. The ones that I could not locate, I deleted or found a suitable substitute for it.
Virtual Thunderbirds, LLC | Sponsored by ThrustmasterASUS ROG MAXIMUS VIII HERO, i7 6700k, G.SKILL Ripjaws V Series 32GB, 980TI 6GB G1 OC, Obutto oZone, Thrustmaster HOTAS Warthog, CH Pro Pedals, NP TrackIR5, ***Soon*** Oculus Rift
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#2860542 - 09/14/09 09:33 PM
Re: Falcon 4: Allied Force FAQ
[Re: joey45]
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Echo300
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#3933659 - 04/02/14 10:39 PM
Re: Falcon 4: Allied Force FAQ
[Re: Joe]
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MigBuster
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That was a bug in the program - it likely wont ever be fixed in AF.
'Crashing and Burning since 1987'
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#3934156 - 04/03/14 09:27 PM
Re: Falcon 4: Allied Force FAQ
[Re: Joe]
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MigBuster
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I haven't noticed it - but BMS only does Korea by default
'Crashing and Burning since 1987'
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#3947579 - 05/01/14 01:06 PM
Re: Falcon 4: Allied Force FAQ
[Re: Joe]
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MigBuster
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You can buy this still I think - was the one I used to use http://www.hitiles.com/indexF4AF.htmIf you are worried about gfx then you are out of luck with AF
'Crashing and Burning since 1987'
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#3948733 - 05/04/14 12:06 AM
Re: Falcon 4: Allied Force FAQ
[Re: Joe]
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- Ice
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What's the problem with BMS? If you have any questions, I know a couple of other guys that visit SimHQ as well and among us, we can probably answer most of your questions. I used to fly AF but that was years ago.
- Ice
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#3948925 - 05/04/14 04:13 PM
Re: Falcon 4: Allied Force FAQ
[Re: hunter64]
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MigBuster
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Thx MigBuster. Could you elaborate on "if you are worried about gfx then you are out of luck with AF" As said above really - its stuck in some pre DX 9 nightmare - the only way that would change is if any old LP members were still working on the source code and released a DX9 - 11 version for modern hardware - I wouldnt hold my breath on this. From 2005 to 2009 LP must have been working on something not only AF patches - wonder what happened to all that work! BMS also has far more modern avionics/weapons - in AF you only had LGBs, dumb bombs and the old limited AAQ-14 LANTIRN - so its doesn't really go past 2000 in that sense.
'Crashing and Burning since 1987'
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#4542479 - 10/28/20 11:41 AM
Re: Falcon 4: Allied Force FAQ
[Re: Joe]
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DBond
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Strategerizer
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NooJoyzee
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I have it mapped to the stick, but I think by default it is
shift / (forward slash)
No, now go away or I shall taunt you a second time!
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#4543387 - 11/04/20 03:53 PM
Re: Falcon 4: Allied Force FAQ
[Re: Joe]
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Joined: Oct 2000
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DBond
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NooJoyzee
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Did that help? Was it wrong? Was it right? This must be the fifth question in a row I've answered in this forum where the person asking the question never acknowledged the response. Maybe I've been shadowbanned, and don't realize it. Because it's a shadowban.
No, now go away or I shall taunt you a second time!
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