After playing around some with CA.ini I've now gotten the bird alot more agile and camera-movement is more responsive.
Edit the following sections in CA.ini and you'll see:
(altered values are in bold)
[CAMERAS]
MaxCamDist=1000
MinCamDist=10
LinearSpeed=150
AngularSpeed=180
HelmetYawSpeed=180
HelmetPitchSpeed=135
MinHeight=1
ObjectCamPitch=10
ObjectCamYaw=170
ChaseCamPitch=15
WorldCamFOV=60
DeathCamTime=7
CamTextTime=3
MissileCam=0
IncomingMissileCam=0
DeathCam=0
Linearspeed is the overall vertical and horizontal panning speed for external view.
Angularspeed is the diagonal panning speed for external view.
Helmetyawspeed is the horizontal panning speed in the 3d cockpit and Helmetpitchspeed is the vertical panning speed.
Objectcampitch is the default Y-position in degrees of the camera when hitting F6/SHF+F6 (90 is above looking straight down). Objectcamyaw is the default X-position in degrees of the camera in the same external view (0 is behind, 180 is infront, 90 is left and 270 is looking from the right of the object).
Now the flight-model (
HOTAS) sensitivity tweak:
[Joystick]
XMin=-128,XMax=127,
XDead=100
XSat=18000,
;
YMin=-128,
YMax=127,
YDead=100
YSat=18000,
;
TMin=0,
TMax=127,
TDead=500,
TSat=9500,
;
RMin=-128,
RMax=127,
RDead=1000,
RSat=19000,
Min and max ranges are total working area of the actual axis (higher number means a larger resolution (smoother movement). For the throttle, which used to be -64 to 64, this means higher top-speed when pushing the pedals to their extreme.
The Dead-values are deadzones, lower value = less deadzone. This value is added to whatever value you have set up for your
HOTAS in Windows.
I'm still trying to figure out what the xSAT means. On the x-axis it contributes to increased sensitivity for both left and right yaw, but on the y-axis its more for pulling the nose up (back on the stick) than nose down (nose down is still alot better than it used to be though). On the rudders (rSAT) it behaves the same way as the x-axis. Even though I've minimised the x- and y-deadzones you still need the same amount of stick-input to disengage the hover-hold and autopilots.
Let me know what you think and please experiment some more. Maybe I've missed something.