#1728990 - 03/22/06 09:15 PM
Re: identifying targets
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Joined: Jul 2002
Posts: 406
Franze
Member
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Member
Joined: Jul 2002
Posts: 406
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#1728991 - 03/22/06 09:18 PM
Re: identifying targets
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Joined: Dec 2000
Posts: 5,600
Recluse
Mediocrity Above All!
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Mediocrity Above All!
Hotshot
Joined: Dec 2000
Posts: 5,600
Randolph, NJ
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Ummm if you don't use the 'U' key, the Upfront display doesn't show ANY information and you must ID targets by yourself. The FCR will symbolically differentiate ARMOR, HELO, AIRCRAFT, SUPPORT, SAM/AAA for you but won't go any further...and won't tell you friendly or enemy either..though sometimes you need to use the Y key rather than the T key to target a Friendly. This might be a toggle somewhere in the settings. Recluse Edit: As Franze said above while I was typing, if target recognition is ON, "U" will turn it off again.
Long system spec sig follows:
PowerSpec G436 Lian Li ATX 205 MSI Z490 Plus Motherboard Intel Core i7 10700K 3.8 GHz 32 GB RAM DDR4 1600 Nvidia RTX3070
Windows 10 Professional 64 Bit
Flight Gear:
Cougar Hotas S/N 26453 Thrustmaster RCS Rudder Pedals
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#1728992 - 03/23/06 02:03 AM
Re: identifying targets
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Joined: May 2000
Posts: 2,536
AV8R
Senior Member
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Senior Member
Joined: May 2000
Posts: 2,536
Southern California USA
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The CPG will not allow weapons deployment until they are sure of the target. Saw this on the Military channel with respect to LB2 use in the Iraqi war. There were a few cases of fratricide but they were very rare, even though even one caused alot of trouble.
So without a more active ATC and FAC built into the game, the UFD DED info is a good compromise as a IFF mechanism. Plus you dont want the HIND to get very close before you decide to shoot back.
AV8R
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#1728995 - 03/24/06 03:37 PM
Re: identifying targets
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Joined: Dec 2000
Posts: 5,600
Recluse
Mediocrity Above All!
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Mediocrity Above All!
Hotshot
Joined: Dec 2000
Posts: 5,600
Randolph, NJ
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Most realistic, least fun IMHO..
Long system spec sig follows:
PowerSpec G436 Lian Li ATX 205 MSI Z490 Plus Motherboard Intel Core i7 10700K 3.8 GHz 32 GB RAM DDR4 1600 Nvidia RTX3070
Windows 10 Professional 64 Bit
Flight Gear:
Cougar Hotas S/N 26453 Thrustmaster RCS Rudder Pedals
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#1728996 - 03/24/06 04:58 PM
Re: identifying targets
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Joined: Mar 2005
Posts: 1,124
Shadow=ASP=
Member
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Member
Joined: Mar 2005
Posts: 1,124
Norway
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I partially agree with Recluse here. I believe its semi reallistic and least fun. Reason I believe that way is only semi-reallistic is because in the real world these birds never fly alone. Either they have eyes on the ground to assist in identifying the targets or they have others birds assisting. And if it was only one bird left I doubt the CP/G would say uh-duh that square looks like uh a tank maybe I'm not saying that real CP/G get it right all the time like the AI in this game, but a total silence from the CP/G is'nt quite right either. So I think keeping the missions the way they are and just go with maximum realism-settings in the game is the best trade-off between realism and armchair-aviation. Just my 0.02 NOK
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#1728997 - 03/24/06 05:34 PM
Re: identifying targets
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Joined: May 2000
Posts: 2,536
AV8R
Senior Member
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Senior Member
Joined: May 2000
Posts: 2,536
Southern California USA
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I like it how we play it currently online. Except, we usually go with CAT2.
We need to bump it up more to CAT1 and add more helos when we are all getting back alive.
One thing is also our own style of flying. Shadow flies 10000 KPH and I like to go low and slow. WHen we play online, we need to agree to stick together else the whole covering fire thing is lost.
my 2 centovoskiarenos
AV8R
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#1728998 - 03/24/06 09:17 PM
Re: identifying targets
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Joined: Mar 2005
Posts: 1,124
Shadow=ASP=
Member
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Member
Joined: Mar 2005
Posts: 1,124
Norway
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Originally posted by AV8R: One thing is also our own style of flying. Shadow flies 10000 KPH and I like to go low and slow. LOL can't argue with that Actually I usually only fly fast when I'm RTB. If I fly fast during the mission it is to get to some target area before the rest of you blow everything up and theres nothing left for me I agree. We should fly low and slow together. I only have one request: leave some for me too I think if we fly more 2 and 2 together (Pilot+CP/G) we will automatically fly slower because we're nowhere near as effective as we are when we have all the controlls for ourselves. Atleast I'm not.
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#1728999 - 03/25/06 01:07 AM
Re: identifying targets
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Joined: May 2000
Posts: 2,536
AV8R
Senior Member
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Senior Member
Joined: May 2000
Posts: 2,536
Southern California USA
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Actually, KLINK and I are probably more effective as Pilot/CPG than separately. But thats because we fly alot together.
AV8R
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#1729000 - 03/25/06 09:12 AM
Re: identifying targets
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Joined: Nov 2002
Posts: 36
Homer
Junior Member
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Junior Member
Joined: Nov 2002
Posts: 36
UK
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My £0.03 (inflation) says the U key is fine off-line - simulates the CPG doing his job On-line I'd love to see more two players per airframe, max realism, low and slow, concentrating on killing the briefed target and NOTHING else unless really necessary to own mortality, etc. Personally, I'm champing at the bit to get an opportunity to be the geezer in the front seat and concentrating on IDing targets, etc. - I'm in no doubt its every bit as much fun as flying the Apache at 30 feet and 100 kts.
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#1729002 - 03/25/06 05:14 PM
Re: identifying targets
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Joined: May 2000
Posts: 2,536
AV8R
Senior Member
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Senior Member
Joined: May 2000
Posts: 2,536
Southern California USA
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exactly why I set up TS2 with flight channels and posted how to set up local and broadcast keys
I agree with Homer in that the primary and secondary targets should be the focus unless fired upon. On the way home however, then its weapons free. Note that firing at stuff or flying too high or over SAM sites on the way to the primaries does trigger more stuff, which is why flying stealthy is the way to survive and win.
AV8R
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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