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#1728989 - 03/22/06 08:42 PM identifying targets  
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ID42928110 Offline
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I guess there's no way to dumb down the upfront display and targetting information so it doesn't identify every target accurately 100% of the time? It would just make the missions a bit more interesting if you couldn't positively identify a target and you had to move closer to confirm that the object you're locking onto is in fact the enemy. Identifying your target should be more difficult, shouldn't it?

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#1728990 - 03/22/06 09:15 PM Re: identifying targets  
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Franze Offline
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Hit "U" to turn it off.

#1728991 - 03/22/06 09:18 PM Re: identifying targets  
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Ummm if you don't use the 'U' key, the Upfront display doesn't show ANY information and you must ID targets by yourself. The FCR will symbolically differentiate ARMOR, HELO, AIRCRAFT, SUPPORT, SAM/AAA for you but won't go any further...and won't tell you friendly or enemy either..though sometimes you need to use the Y key rather than the T key to target a Friendly. This might be a toggle somewhere in the settings.

Recluse

Edit: As Franze said above while I was typing, if target recognition is ON, "U" will turn it off again. \:\)


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#1728992 - 03/23/06 02:03 AM Re: identifying targets  
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The CPG will not allow weapons deployment until they are sure of the target. Saw this on the Military channel with respect to LB2 use in the Iraqi war. There were a few cases of fratricide but they were very rare, even though even one caused alot of trouble.

So without a more active ATC and FAC built into the game, the UFD DED info is a good compromise as a IFF mechanism. Plus you dont want the HIND to get very close before you decide to shoot back.


AV8R
#1728993 - 03/23/06 09:05 PM Re: identifying targets  
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AV8R,

The identification of a target is left up to the crew. It's in their hands whether or not to fire on a target; positive ID is (or perhaps, was) optional depending on the situation. You've probably heard of the friendly fire incidents in Desert Storm due to Apaches not fully identifying targets. However, this may have changed in the past decade.

#1728994 - 03/24/06 02:45 PM Re: identifying targets  
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The UFD displays the "Display Name" when the mission is built by the program. By default, LB2 "Display Names" are the actual name of the entity. However, you can change these names with Missioneer+ to display "Tank" instead of "T-72" and thus dumb down the UFD. Doing this means changing every entity on the ground and since this is very time consuming you would have to decide if it is really worth all that effort.

Doing so will not change the radio calls from the CPG identifying the target, unless you uncheck that in the settings.

I believe the most realistic settings would be to:

1. Rename all the entities with Missioneer+
2. Uncheck GAMEPLAY > "Infinite Ammo" & "Invulnerable"
3. Uncheck GAMEPLAY > GAMEPLAY LEVEL > CUSTOM > CPG INVOLVEMENT > "COUNTERMEASURES" & "SPOTTING"
4. Uncheck GAMEPLAY > GAMEPLAY LEVEL > CUSTOM > REALISM > CUSTOM "CPG Priortizes Air Targets"
5. Uncheck SOUND > "CPG" & "OTHER FRIENDLY FLIGHTS"

This will force human players to passive visual and active electronic identification means. There will be no AI radio messages from CPG or the othter flights, and you will get no help with the UFD in identifying Friend or Foe.

#1728995 - 03/24/06 03:37 PM Re: identifying targets  
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Most realistic, least fun IMHO.. \:D


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#1728996 - 03/24/06 04:58 PM Re: identifying targets  
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I partially agree with Recluse here.
I believe its semi reallistic and least fun.
Reason I believe that way is only semi-reallistic is because in the real world these birds never fly alone. Either they have eyes on the ground to assist in identifying the targets or they have others birds assisting. And if it was only one bird left I doubt the CP/G would say uh-duh that square looks like uh a tank maybe \:D
I'm not saying that real CP/G get it right all the time like the AI in this game, but a total silence from the CP/G is'nt quite right either.
So I think keeping the missions the way they are and just go with maximum realism-settings in the game is the best trade-off between realism and armchair-aviation.
Just my 0.02 NOK

#1728997 - 03/24/06 05:34 PM Re: identifying targets  
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I like it how we play it currently online.
Except, we usually go with CAT2.

We need to bump it up more to CAT1 and add more helos when we are all getting back alive.

One thing is also our own style of flying. Shadow flies 10000 KPH and I like to go low and slow. WHen we play online, we need to agree to stick together else the whole covering fire thing is lost.

my 2 centovoskiarenos


AV8R
#1728998 - 03/24/06 09:17 PM Re: identifying targets  
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Quote:
Originally posted by AV8R:
One thing is also our own style of flying. Shadow flies 10000 KPH and I like to go low and slow.
LOL can't argue with that \:D
Actually I usually only fly fast when I'm RTB. If I fly fast during the mission it is to get to some target area before the rest of you blow everything up and theres nothing left for me \:\)

I agree. We should fly low and slow together. I only have one request: leave some for me too
I think if we fly more 2 and 2 together (Pilot+CP/G) we will automatically fly slower because we're nowhere near as effective as we are when we have all the controlls for ourselves. Atleast I'm not.

#1728999 - 03/25/06 01:07 AM Re: identifying targets  
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Actually, KLINK and I are probably more effective as Pilot/CPG than separately. But thats because we fly alot together.


AV8R
#1729000 - 03/25/06 09:12 AM Re: identifying targets  
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Homer Offline
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My £0.03 (inflation) says the U key is fine off-line - simulates the CPG doing his job \:\)

On-line I'd love to see more two players per airframe, max realism, low and slow, concentrating on killing the briefed target and NOTHING else unless really necessary to own mortality, etc.

Personally, I'm champing at the bit to get an opportunity to be the geezer in the front seat and concentrating on IDing targets, etc. - I'm in no doubt its every bit as much fun as flying the Apache at 30 feet and 100 kts.

#1729001 - 03/25/06 10:04 AM Re: identifying targets  
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I would really like to get som serious P+CP/G games going. But I think in order to be effective we need more communication betweent the two and less radio-clutter which brings me to my point; everyone should set up whisper-keys and channel-switch keys for TS.

#1729002 - 03/25/06 05:14 PM Re: identifying targets  
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exactly why I set up TS2 with flight channels and posted how to set up local and broadcast keys

I agree with Homer in that the primary and secondary targets should be the focus unless fired upon. On the way home however, then its weapons free. Note that firing at stuff or flying too high or over SAM sites on the way to the primaries does trigger more stuff, which is why flying stealthy is the way to survive and win.


AV8R

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