#1728344 - 01/31/06 02:40 AM
Some beginner LB2 questions
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Joined: Nov 2005
Posts: 65
ID42928110
Junior Member
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Junior Member
Joined: Nov 2005
Posts: 65
Toronto, Canada
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Hi again. I was wondering about a few things... 1.)How much do you LB2 vets use the auto pilot and hover function? Is it common to rely on them heavily? I'm learning to fly without using the aids right now but it isn't easy ^^; I don't think I'll fly any missions for a while yet :p 2.)Does the Apache always need small stick inputs during level flight? I'm not sure if it's my joystick or if this is how the flight model is supposed to be? I find the helicopter has a tendency to bank. 3.)Is there something besides pressing F4 to enable the virtual cockpit view as in this pic? I'm running the game with the dgvoodoo wrapper and everything's working fine, from what I can tell. F1, F2, F3, F5, F6, and the other function keys work fine but pressing F4 does nothing. I'm not sure if there's something more to this.
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#1728348 - 02/01/06 12:12 PM
Re: Some beginner LB2 questions
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Joined: Sep 2005
Posts: 60
Reverant
Junior Member
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Junior Member
Joined: Sep 2005
Posts: 60
Athens, Greece
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1) I'm using the autopilot when coming home after a long and tough mission. Usually AP2 and Turbo 8x, just make sure that you've eliminated all threats beforehand!
Apache helicopter pilots kill mimes.
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#1728350 - 02/06/06 08:20 AM
Re: Some beginner LB2 questions
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Joined: Mar 2005
Posts: 1,124
Shadow=ASP=
Member
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Member
Joined: Mar 2005
Posts: 1,124
Norway
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Originally posted by ID42928110: When you transition from level flight to a hover, how much distance from the waypoint do you begin your deceleration and how much variation in your altitude do you see? It all depends on my air-speed, my loadout, air-temperature and wind. My altitude usually change alot. I can do it without changing altitude more than 20-30 feet but its so much work on the controls so I usually dont bother. I tend to go down rapidly in the beginning and gaining back some at the end. When I'm coming in for a landing and doing 130kts at 200-300 feet AGL I usually start my descent and deceleration around 250-300 meters(0.3KM) from the FARP. I haven't figured out how to stop abruptly. You need to find the spot where you can apply the "most brakes". I dont remember any exact numbers, I fly the bird according to how it feels. Try this and let me know what you think. Put the helo into a 60 degree yaw, decrease collective down to 15% (not a % lower), pull collective hard. The moment you see yourself veer off course, just do the same to the other side. Slowly increase collective as your speed drops, but never when you pull/push the cyclic. When you're allmost down at 0 kts you might need some extra collective (about 90% depending on temp,wind,payload) and as soon as you are hoverinvg you can reduce collective untill you no longer change altitude or use the hover-hold button. If I want to just hover in an aproximate area while waiting for someone I usually add full right pedals into the process.
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#1728352 - 02/08/06 08:53 AM
Re: Some beginner LB2 questions
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Joined: Aug 2001
Posts: 2,680
Electra
Wild road...
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Wild road...
Senior Member
Joined: Aug 2001
Posts: 2,680
True West
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I never used the aids when I flew LB2, I always try to do it the hard way. Holding a hover at times was difficult, but the more I did it, the better I became.
on a side note, best sim ever, hands down.
Full fathom five, thy father lies
Harold Kahler, O4 USAF F-105D, Lincoln NE, MIA 6/14/69 LAOS GBNF
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#1728359 - 03/15/06 07:04 PM
Re: Some beginner LB2 questions
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Joined: May 2005
Posts: 897
Phoenix
Member
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Member
Joined: May 2005
Posts: 897
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#1728360 - 03/15/06 09:11 PM
Re: Some beginner LB2 questions
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Joined: Dec 2000
Posts: 5,600
Recluse
Mediocrity Above All!
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Mediocrity Above All!
Hotshot
Joined: Dec 2000
Posts: 5,600
Randolph, NJ
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Originally posted by Shadow=ASP=: ID42928110, might be worth noting that those numbers on the left indicate your speed :p Also worth noting that in the TRANS HUD mode, in the 2D cockpit as shown, the FLIGHT PATH MARKER (aka Velocity Vector) in the center of the HUD is also a great aid to avoiding the cumulo-granite. As long as the FPM is above the terrain, so will you be. Things tend to happen quickly when approaching a rise, but as long as you can react to keep the FPM clear, you will usually make it, though the crew chief will have to clear some branches, clay and small animals from your wheels later on
Long system spec sig follows:
PowerSpec G436 Lian Li ATX 205 MSI Z490 Plus Motherboard Intel Core i7 10700K 3.8 GHz 32 GB RAM DDR4 1600 Nvidia RTX3070
Windows 10 Professional 64 Bit
Flight Gear:
Cougar Hotas S/N 26453 Thrustmaster RCS Rudder Pedals
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#1728361 - 03/16/06 10:24 PM
Re: Some beginner LB2 questions
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Joined: Jun 2005
Posts: 2,132
Reticuli
Member
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Member
Joined: Jun 2005
Posts: 2,132
Dayton, OH, USA
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When you're flying forward in NOE the biggest help is the velocity vector in Transitional Mode. I only go to Nav mode when I'm flying high up. Each IHADSS mode, and by default master mode, has its purpose, and you're best off learning what each one is.
Direct for NOE...it uses Trans automatically. Nav for higher alts or aerobatics. Indirect for hovering radar shots. Air for air kills.
You can modify them for special occasions, like if I'm flying in fast and want to do a bunch of radar kills I just hit Toggle 4 on my X52 from Direct Mode to switch to radar mode and fire away. If I'm in Air Master and want air combat close to the ground I can hit Toggle 3 (I think) and change the IHADSS to Trans, since cruise is only really useful higher up. But before someone this weekend told me there was a velocity vector in Trans (how did I miss that!) I was flying by the altimeter and VVI...too much work load. An hour of doing that NOE would exhaust me. The vector combines everything into a very simple and much more effective method. It's a brand new sim for me that's almost as easy as X-Plane's choppers...not quite, but closer.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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