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#1725784 - 03/26/05 12:27 PM LB2 - the LODs  
Joined: Mar 2005
Posts: 1,124
Shadow=ASP= Offline
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Shadow=ASP=  Offline
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Posts: 1,124
Norway
Is it possible to increase the LODs ranges for the Apache and the terrain?
I installed the LB2 tweak zip-file that have all the altered ini-files. I see no difference in the game, but some of the INIs have some LOD settings that are changed.

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#1725785 - 03/27/05 01:20 PM Re: LB2 - the LODs  
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Posts: 12,110
PositiveG Offline
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Quote:
Originally posted by Shadow=ASP=:
Is it possible to increase the LODs ranges for the Apache and the terrain?
I installed the LB2 tweak zip-file that have all the altered ini-files. I see no difference in the game, but some of the INIs have some LOD settings that are changed.
I've never played with this. I think the only way we're going to get a higher level of detail is to mod the ground objects and vehicles.

#1725786 - 03/27/05 05:02 PM Re: LB2 - the LODs  
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Shadow=ASP= Offline
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Joined: Mar 2005
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Norway
I think you misunderstood me.
I would like to see the lowest LOD further away. The lowest LOD being the one with the highest detail level.

I suspect it might be something in objview.ini but I'm not really sure what it is trying to explain regarding the LODs.
Quote:
[TerrainSystem]
MaxPolys=9000
PerspectiveDepth=60000

[CacheInterface]

[VFXOASystem]
NumLODs=15
EndDepth00=80000
EndDepth01=100000
EndDepth02=120000
UseShadows=1
DefaultShadowWidth=64
DefaultShadowRecalcRate=1

[BitmapSystem]

[SkySystem]
NumCols=8
NumRows=8
SkyColor=236
HazeColor=224
SkyFile=polarsky.raw
Coarse=0
HazeWidthAboveHor=37000
HazeWidthBelowHor=90000

There can be as many LODx detail settings as you want, up to 16.
The terrain detail level (0-15) will map linearly from LOD0 to the highest
you go to. This is why, if you have fewer than 16 LODx sections, some of the
terrain mesh detail levels will map to the same LODx section.

[LOD0]
NumLODs=15
NumTransitionsLog2=5
MorphDepth00=75000
EndDepth00=100000
MorphDepth01=200000
EndDepth01=285364
MorphDepth02=400000
EndDepth02=470728
MorphDepth03=550000
EndDepth03=600000

[HField]
Scale=8
edit: I've tried increasing the values in the LOD0 section. No difference at all.

#1725787 - 03/27/05 11:39 PM Re: LB2 - the LODs  
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PositiveG Offline
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Quote:
Originally posted by Shadow=ASP=:
edit: I've tried increasing the values in the LOD0 section. No difference at all.
Oh well...

#1725788 - 03/28/05 01:20 AM Re: LB2 - the LODs  
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Posts: 160
Evil Lurker Offline
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Posts: 160
Oregon
Try modifying it like this and tell me what you get. I backed up my original file first in case of disaster, but it ran okay here. I', pressed for time so I didn't give it a thorough run-through, but I think it's a huge improvement (the terrain doesn't strobe into focus right in front of your chopper now).

[LOD0]
NumLODs=8
NumTransitionsLog2=9
MorphDepth00=30000
EndDepth00=45000
MorphDepth01=50000
EndDepth01=60000
MorphDepth02=70000
EndDepth02=100000
MorphDepth03=150000
EndDepth03=200000
MorphDepth04=250000
EndDepth04=300000
MorphDepth05=350000
EndDepth05=400000
MorphDepth06=450000
EndDepth06=500000
MorphDepth07=550000
EndDepth07=600000

Give me some feedback, good or bad, amd I'll play with it some more when I get back home tonight.


A7N8X Dlx., 2700+@3200 settings, 9700Pro, Sony 17" Trinitron, Altec Lansing 2.1 speakers. WinXP Pro.
#1725789 - 03/28/05 11:39 PM Re: LB2 - the LODs  
Joined: Sep 2000
Posts: 12,110
PositiveG Offline
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Quote:
Originally posted by Evil Lurker:
Try modifying it like this and tell me what you get. I backed up my original file first in case of disaster, but it ran okay here. I', pressed for time so I didn't give it a thorough run-through, but I think it's a huge improvement (the terrain doesn't strobe into focus right in front of your chopper now).

[LOD0]
NumLODs=8
NumTransitionsLog2=9
MorphDepth00=30000
EndDepth00=45000
MorphDepth01=50000
EndDepth01=60000
MorphDepth02=70000
EndDepth02=100000
MorphDepth03=150000
EndDepth03=200000
MorphDepth04=250000
EndDepth04=300000
MorphDepth05=350000
EndDepth05=400000
MorphDepth06=450000
EndDepth06=500000
MorphDepth07=550000
EndDepth07=600000

Give me some feedback, good or bad, amd I'll play with it some more when I get back home tonight.
EL, did you get to play with this any more?

#1725790 - 03/29/05 01:36 AM Re: LB2 - the LODs  
Joined: Mar 2005
Posts: 160
Evil Lurker Offline
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Evil Lurker  Offline
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Joined: Mar 2005
Posts: 160
Oregon
Yes, I've run the game multuple times with the altered settings. I'm having a hard time seeing exactly what the improvement is, but I'm convinced it's positive. I don't see any problems from changing it as I did, but perhaps it's slowed the frame rate a bit.
I'm working on the VFXOA settings now to see if that is what sets the mesh detail, as that's still a major graphics distraction. Let me continue with my "research" and make sure I'm not going to cause a crash for anyone, and when I'm done I'll do a clean install of LB2 on my other machine so I can do a side-by-side comparison. It's easy to convince myself it's better, so I'll need to make a standard. Give me a while more, I'm on it. ;\)


A7N8X Dlx., 2700+@3200 settings, 9700Pro, Sony 17" Trinitron, Altec Lansing 2.1 speakers. WinXP Pro.
#1725791 - 03/29/05 03:14 PM Re: LB2 - the LODs  
Joined: Sep 2000
Posts: 12,110
PositiveG Offline
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Posts: 12,110
Quote:
Originally posted by Evil Lurker:
Yes, I've run the game multuple times with the altered settings. I'm having a hard time seeing exactly what the improvement is, but I'm convinced it's positive. I don't see any problems from changing it as I did, but perhaps it's slowed the frame rate a bit.
I'm working on the VFXOA settings now to see if that is what sets the mesh detail, as that's still a major graphics distraction. Let me continue with my "research" and make sure I'm not going to cause a crash for anyone, and when I'm done I'll do a clean install of LB2 on my other machine so I can do a side-by-side comparison. It's easy to convince myself it's better, so I'll need to make a standard. Give me a while more, I'm on it. ;\)
Sounds good. Keep us posted.

#1725792 - 03/29/05 08:58 PM Re: LB2 - the LODs  
Joined: Mar 2005
Posts: 160
Evil Lurker Offline
Member
Evil Lurker  Offline
Member

Joined: Mar 2005
Posts: 160
Oregon
Somebody else with a good eye for detail try this and tell me what your opinion is. Rename your objview.ini file to objview.bak first, just in case, but this didn't give me any problems. Overwrite the following into the new copy of objview.ini (it isn't a copy of the entrie file, just the part I've hacked so far):

[CacheInterface]

[VFXOASystem]
NumLODs=15
EndDepth00=15000
EndDepth01=30000
EndDepth02=45000
EndDepth02=60000
EndDepth02=75000
EndDepth02=90000
EndDepth02=105000
EndDepth02=120000
UseShadows=1
DefaultShadowWidth=64
DefaultShadowRecalcRate=1

[BitmapSystem]

[SkySystem]
NumCols=8
NumRows=8
SkyColor=236
HazeColor=224
SkyFile=polarsky.raw
Coarse=0
HazeWidthAboveHor=37000
HazeWidthBelowHor=90000

There can be as many LODx detail settings as you want, up to 16.
The terrain detail level (0-15) will map linearly from LOD0 to the highest
you go to. This is why, if you have fewer than 16 LODx sections, some of the
terrain mesh detail levels will map to the same LODx section.

[LOD0]
NumLODs=8
NumTransitionsLog2=9
MorphDepth00=20000
EndDepth00=35000
MorphDepth01=40000
EndDepth01=55000
MorphDepth02=60000
EndDepth02=85000
MorphDepth03=100000
EndDepth03=180000
MorphDepth04=200000
EndDepth04=300000
MorphDepth05=350000
EndDepth05=400000
MorphDepth06=450000
EndDepth06=500000
MorphDepth07=550000
EndDepth07=600000

[HField]
Scale=8


A7N8X Dlx., 2700+@3200 settings, 9700Pro, Sony 17" Trinitron, Altec Lansing 2.1 speakers. WinXP Pro.

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