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#1710697 - 07/26/05 10:52 PM TRKIR 6DOF bug ?  
Joined: Jun 2003
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IvanK Offline
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IvanK  Offline
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Aus
Also from the review in the section on TRK IR 6DOF.

Two images illustrate a small problem. The Stuka pit "inbound" and the Hurricane image below both show the Gunsight reticles off the combining glass and on the the windscreen itself. This I presume as a result of leaning forward using 6DOF.

Gunsight symbology can never "wander" outside the combining glass. If your viewpoint changes to this extent those portions "outside' the combining glass should simply dissapear

Not a Whinge just being constructive.

Inline advert (2nd and 3rd post)

#1710698 - 07/26/05 10:59 PM Re: TRKIR 6DOF bug ?  
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JamesB Offline
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Maldon, Essex UK
Ivan, thanks, you are quite correct, we know about this and I'm sure we will come up with a solution. I'm not sure how long it will take us though.

#1710699 - 07/27/05 12:55 AM Re: TRKIR 6DOF bug ?  
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Blade124 Offline
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Blade124  Offline
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US, East Coast - CT
Yes - this is one of those things where we had to choose between putting the reflected gunsight closer to the glass and lose the movements or push it away and get the movements at the cost of it appearing outside the glass when looking from odd angles. We chose the latter - function.

Scott.


A2A Simulations
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#1710700 - 07/27/05 02:22 AM Re: TRKIR 6DOF bug ?  
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akdavis Offline
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akdavis  Offline
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Fort Worth, Texas
Wait, so it will remain as so or change?


--AKD

"I hope and I need." -Oleg Maddox
#1710701 - 07/27/05 03:01 AM Re: TRKIR 6DOF bug ?  
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Blade124 Offline
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Blade124  Offline
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If this changes, it will come in the form of a patch.


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#1710702 - 07/27/05 03:12 AM Re: TRKIR 6DOF bug ?  
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Mago Offline
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Mago  Offline
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DF
Well, one can't have everything and I rather have 6 DoF supported than a correct gunsight reflection

#1710703 - 07/27/05 03:13 AM Re: TRKIR 6DOF bug ?  
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stickman Offline
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Waipahu, Oahu, Hawai'i
Is it embedded in the code, or can it be easily modified?

I am going to do some LW sight mods when I get time. ;\)

#1710704 - 07/27/05 08:36 AM Re: TRKIR 6DOF bug ?  
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leerazor Offline
firewill
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Can we move our heads without TIR?

#1710705 - 07/27/05 08:56 AM Re: TRKIR 6DOF bug ?  
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Osram Offline
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Osram  Offline
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Bielefeld, Germany
Stickman, it is an exe thing.

Leerazor, yes, via keystrokes. However, I am not sure that all 6 degrees of freedom are supported.

#1710706 - 07/27/05 06:42 PM Re: TRKIR 6DOF bug ?  
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NealG Offline
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NealG  Offline
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Tracy, Ca USA
I do have one question, now -- just occurred to me. It's a dumb one, and easily answered I hope -- but -- I have TIR 2 ( cannot afford to upgrade right now, although, with this release, I might find a way...if I can do it without getting arrested LOL! ); will the prior versions of TIR still work ok in WOV as they did in original with v 0.99?


NealG
I will not lead, nor will I follow, and if you want to come through here you have 3 choices: go around; ask nicely; or bring a lunch -- you'll be here a while.
#1710707 - 07/27/05 06:55 PM Re: TRKIR 6DOF bug ?  
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JamesB Offline
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JamesB  Offline
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Yup, AFAIK they should work fine. Just don't have mine running right now to prove it.

#1710708 - 07/27/05 07:47 PM Re: TRKIR 6DOF bug ?  
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NealG Offline
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NealG  Offline
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Tracy, Ca USA
Thanks JamesB. \:\)


NealG
I will not lead, nor will I follow, and if you want to come through here you have 3 choices: go around; ask nicely; or bring a lunch -- you'll be here a while.

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