#1533617 - 06/16/06 03:49 PM
Re: Updates
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Joined: Jun 2006
Posts: 3
Arnold
Junior Member
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Junior Member
Joined: Jun 2006
Posts: 3
google
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Ah, the forum has been moved...
I am glad that it continues here!
Cheers and keep in touch!
Arnold
p.s. still very busy... but I contact you asap
one door was open, I ran away, another door, I had to stay...
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#1533622 - 06/21/06 12:01 AM
Re: Updates
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Joined: Dec 2003
Posts: 320
Dante-JT
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Member
Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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very strong and dark, like in an expressionist's painting. Maybe it is related to your alpha settings. I like it. Has to do with my time of day experiments. At the Autumm/Winter season in South Atlantic, days are quite short as expected due to the Latitude, so at 4:00PM you're already in a darkening setting. Another question: Will the vector blast create sand clouds ? Thrust vector blast? I expect so, as well as possibility of foreign objects injestion if you continuously remain hovering at very low alt into a cloud of sand and dust.
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#1533623 - 06/21/06 03:25 AM
Re: Updates
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Joined: Jul 2004
Posts: 1,653
DocW
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Member
Joined: Jul 2004
Posts: 1,653
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Originally posted by Dante-JT: Thrust vector blast? I expect so, as well as possibility of foreign objects injestion if you continuously remain hovering at very low alt into a cloud of sand and dust. Its getting better and better ... unbelieveable. Maybe you could release a vid on this, later ?
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#1533624 - 06/21/06 09:22 AM
Re: Updates
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Joined: Dec 2003
Posts: 320
Dante-JT
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Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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Maybe you could release a vid on this, later ? Unfortunately this will take a while - feature still on paper, to tell the truth - but could be done by checking relative alt/speed of aircraft plus nozzles position and add a particle emitter in the ground below the aircraft. At the moment the biggest concern is the weapons loadout system - wonder why we didn't released many videos yet showing different weapons delivery - this is undergoing a serious re-write and is priority.
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#1533626 - 06/21/06 06:04 PM
Re: Updates
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Joined: Jul 2004
Posts: 1,653
DocW
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Posts: 1,653
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Originally posted by Dante-JT: [QUOTE]At the moment the biggest concern is the weapons loadout system - wonder why we didn't released many videos yet showing different weapons delivery - this is undergoing a serious re-write and is priority. well, if you come to a result ... I bet the audience would be grateful for a vid on this, too In terms of immersion, what about combat chatter and the battlefield enviroment ? Do you care for this ? At least for me, this makes a big difference in a sim: Realistic controllers, realistic combat chatter etc. Can you tell us something about the prospects ? Anyway, already good work - bring it to a good end
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#1533627 - 06/21/06 07:44 PM
Re: Updates
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Joined: Dec 2003
Posts: 320
Dante-JT
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Member
Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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Good Luck with that Dante ... Figured out Hexoid steering symbology yet ? .... Hi Ivank! Long time no see you! There is so many things missing in our symbology that I don't know where to start...As you know, we got reference material about the FRS.1 that would be enough to create a Falcon4-like study sim of it, a pity we don't have the budget or the man-power to do so, would take several years per plane, so we're mining the flight manuals to extract the most relevant aspects of their operations - I think it's what IL2 devs do too, because in a flightsim featuring several flyable planes (survey sim?) it's humanly impossible to mimic entirely their actual flight manuals (I got some WW2 planes flightmanuals too and I see so many things left out - no blame on them, it's a question of priorities that we must understand). But the hexoid steering will be there. As well as different HUD aircraft symbols (for VSTOL, reversionary modes etc), LFD target window, Sidewinder cross, Target Market Circle with the short radial line showing target aspect angle, and everything else which is useful to complete a interception. DocW: yup, a planned JT website news update on weapon loadouts will appear soon. Ah, for sure the voices and comms part is a must - a bit of a program since we're in a shoestring budget and we're aware that good voice acting for games with British accent is quite expensive! But we'll find a workaround.
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#1533628 - 06/22/06 11:28 AM
Re: Updates
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Joined: Dec 2001
Posts: 1,382
CHDT
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Posts: 1,382
Switzerland
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About the external stores, I would really like to have the possibility of an external view, after having jettisoned the bombs, showing these bombs flying to the target, at first from near et progressively with a wider point of view (close-view and then progressively a more panoramic view from behind). Perhaps, during the few seconds when looking at the result of the attack, it could be possible to have the aircraft you fly making a realistic scriped escape manoeuver.
I'm also thinking of the same possibility for the Exocet of the Etendards. For instance, a few seconds, before the Exocet hits the targeted ship, you will lose automatically the cockpit view (option toggable, of course in case if you are in a combat)to see the last hundred meters of the missile towards its target.
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#1533629 - 06/22/06 01:16 PM
Re: Updates
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Joined: Jul 2004
Posts: 1,653
DocW
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Joined: Jul 2004
Posts: 1,653
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Originally posted by CHDT: About the external stores, I would really like to have the possibility of an external view, after having jettisoned the bombs, showing these bombs flying to the target, at first from near et progressively with a wider point of view (close-view and then progressively a more panoramic view from behind). Perhaps, during the few seconds when looking at the result of the attack, it could be possible to have the aircraft you fly making a realistic scriped escape manoeuver.
I'd second that.
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#1533632 - 06/23/06 02:16 AM
Re: Updates
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Joined: Dec 2003
Posts: 320
Dante-JT
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Member
Joined: Dec 2003
Posts: 320
Florianópolis - Brazil
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About the external stores, I would really like to have the possibility of an external view, after having jettisoned the bombs, showing these bombs flying to the target, at first from near et progressively with a wider point of view (close-view and then progressively a more panoramic view from behind)
CHDT: Sounds good, I understand that flight simmers want to watch the action from all possible angles and positions, I'm a flight simmer too and I spend a lot of time watching recorded tracks in IL-2. If you play JT right now, you'll find it's view system too restricted: only a cockpit mouse-pan camera and a external chase camera, with an experimental fly-by camera with a couple of problems - hopefully we'd be revamping the whole view system to the standards of other flight sims around, including weapon view cameras and player-to-target cameras, things we seriously lack at the moment. Have you posted system requirements yet or maybe they are not known yet. I am not planning to upgrade for a while. Will 3ghz P4, 1gb ram, 128mb video, still be okay to run this?
Mo1974: Yes, I've posted system requirements in our comprehensive internal design doc requested by the interested publishing companies. The system specs you've mentionated above are well inside the recommended specs, it will surely run very well in your system. vince-16: thanks I should keep an eye all the time in JT's performance, sometimes stuff left behind in code hampered game's performance, but lately it's been very good, performance-wise.
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