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#1533596 - 06/03/06 03:57 PM Re: Updates  
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Dante-JT Offline
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Dante-JT  Offline
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Florianpolis - Brazil
Yup. \:\)

Quote:
No doubt the tour will inform you that the Falklands have the highest number of visible shipwrecks in the world. The Falkland Islands Museum has a good display of maritime history.
http://gosouthamerica.about.com/cs/southamerica/a/FalFlkndIslands_3.htm

The other surfaced shipwrecks we will surely recreate and deploy in the sim world are the Jhelum and the Charles Cooper.

Probably more will be present in the final game, as these are just statics, unlike the other ships we don't need to worry about simulating their sensors range, AAA/SAM defenses and their commanding AI - they're dead. \:D


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Inline advert (2nd and 3rd post)

#1533597 - 06/04/06 06:59 AM Re: Updates  
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Aladar Offline
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Gah, Dante, you gotta stop posting all of this cool stuff. You're making the wait harder than it already is!! \:\)

Seriously though Dante, I cannot wait to see how this all falls together.

#1533598 - 06/04/06 08:17 AM Re: Updates  
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DocW Offline
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yeah, indeed, I really have high hopes four your baby, Dante. Cockpit looks awesome, and the low level flying really promised a sense for speed.

If it is possible to preorder to allow you guys some funding, I'd be in the boat.

#1533599 - 06/08/06 03:17 PM Re: Updates  
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Dante-JT Offline
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Dante-JT  Offline
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Florianpolis - Brazil
Carriers are back:

After a mysterious disappearance from previous builds, our huge HMS Hermes carrier model is back and now I'm even testing a wake trail for it, giving a good clue of the carrier's direction when you're coming to a VTO landing:




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#1533600 - 06/08/06 03:28 PM Re: Updates  
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DocW Offline
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the carrier looks amazing !
Very nice model. Those "eyebrow lights" in the cockpit, will they have a function ? Just curious ...

thx for the update.

#1533601 - 06/08/06 04:05 PM Re: Updates  
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Dante-JT Offline
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Florianpolis - Brazil
Quote:
Very nice model. Those "eyebrow lights" in the cockpit, will they have a function ? Just curious ...
Yup. Those are warning lights. According to FRS.1 flight manual:
Quote:
Warnings were divided into primary warnings
(PW - red lights termed red captions) indicating critical occurrences requiring immediate action, and secondary warnings (SW - amber captions)
indicating less critical occurrences – but still requiring prompt action or constant attention.

In most cases the caption remains illuminated until the condition causing it ceases to exist.

The PW array comprised nine square red captions placed under the left
glareshield.
We got the full description of each warning light, but here's a short example:

Quote:
JPT :Engine has been overheated (Jet Pipe Temperature above 770C dry or 780C wet for the Pegasus Mk 104). This light remains on until the end of the flight. Caused by surge, malfunction or possibly fire. The
engine will be damaged depending upon how much it is overtemped and may fail. Land ASAP using minimum power.

Fire:Overheat or fire in engine bay. Failure or combat damage. Fire spreading to rest of airframe, loss of control, engine failure,explosion. Set throttle to idle and nozzles aft if practicable (i.e. not in the final
stages of landing).
Quote:
The amber lights were under the right glareshield. From left to right:
Quote:

IFF:Equipment switched off or faulty.
U/C:Landing gear retracted below 10,000 feet and 165 KIAS.
And finally, an example of the blue lights on bottom right:

Quote:

NWS:Continuous nose wheel steering engaged.
Land:Water injection switch set to landing.
This is quite easy to do in a logical sense in code, all going in the LUA cockpit scripts through a series of IF engine temp>770 then JPTlightON and so on.


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#1533602 - 06/08/06 04:57 PM Re: Updates  
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DocW Offline
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Glad to hear that you model them accurately.
Outstanding. And it is apreciated that you took your time for the detailed answer (but the others will kill me for retarding your progress to the release \:D ).

I really cannot wait to get my hands on this.

#1533603 - 06/08/06 08:35 PM Re: Updates  
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MoonJumper Offline
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D-CHOC
Great stuff Dante \:\)

#1533604 - 06/08/06 08:57 PM Re: Updates  
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vince-16 Offline
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The carrier looks terrific \:\)

#1533605 - 06/09/06 09:31 AM Re: Updates  
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As said above the carrier looks great.Im really craving this sim bad.Havent had a good harrier sim since Super VGA Harrier.


AMD Phenom II X4 955 3.2GHZ,MSI K9A2 CF V2 MB,6GB Corsair DDR2 Ram,EVGA Geforce GTX560 1GB,500GB Seagate drive,200GB WD drive.
#1533606 - 06/11/06 01:14 AM Re: Updates  
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Dante-JT Offline
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Florianpolis - Brazil
Carrier VTO landing:

I've did a short video showing a typical VTO landing in the carrier with a clean and light Sea Harrier FRS.1. The carrier is anchored 2 miles off the south of Stanley for landing trials. The deck's elevator was 'accidentally' left opened so I had to avoid landing exactly in that hole - done, but I ended sinking left wingtip gear leg 1 meter into the carrier's port lower platform deck - ouch, almost slipped of the deck into the sea. \:\)

http://rapidshare.de/files/22747671/carrier_landing.rar.html

To download the file follow these 5 easy steps:

1. Left click on the link above
2. Click "free" which is located in the bottom right hand corner of the page
3. Scroll down to the bottom of the short page, and wait at least 22 seconds
4. Enter the 3 digit prompted password
5. Download


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#1533607 - 06/11/06 04:48 AM Re: Updates  
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DocW Offline
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Looking very good, most amazing carrier model. Will there be some carrier deck animations in the final version, a few deck hands and the like ? I know it sounds insane, but carrier decks in simulations are always so lonesome and silent places, as opposed to reality.
IMHO, you should muffle the engine sound, which is very good, but I would expect it to be much more silent inside the cabin.

Thank you for the update.

#1533608 - 06/11/06 10:29 AM Re: Updates  
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vince-16 Offline
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Thanks, I definitely like the carrier and the whole atmosphere \:\)

#1533609 - 06/11/06 01:10 PM Re: Updates  
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Dante-JT Offline
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Florianpolis - Brazil
Quote:
Looking very good, most amazing carrier model. Will there be some carrier deck animations in the final version, a few deck hands and the like ? I know it sounds insane, but carrier decks in simulations are always so lonesome and silent places, as opposed to reality.
Indeed, this is in my plans, we had a couple of deck crew models ready for ages, only need the engine to support character animation which is not really hard and soon it will support it, although we're at the moment more focused in getting all the gameplay features in place and working together.


Quote:

IMHO, you should muffle the engine sound, which is very good, but I would expect it to be much more silent inside the cabin.
Yup, I should muffle the sound to represent pilot's helmet/headset, but by hearing pilot's feedback, it's interesting to know that the Harrier cockpit is quite nosey, unlike other jets, because the Pegasus engine is just a couple of feet behind the pilot and it has a massive dry thrust. \:\)


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#1533610 - 06/11/06 03:30 PM Re: Updates  
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vince-16 Offline
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the more noisy it is (engine, explosions, cannon) the happier I am \:D sorry if I'm an unserious player :p

#1533611 - 06/11/06 04:28 PM Re: Updates  
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destroyer Offline
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U.K
Can you help me? i cant get the video clip to play with windows media player...What program will let me play the clips?

#1533612 - 06/11/06 04:41 PM Re: Updates  
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Dante-JT Offline
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Dante-JT  Offline
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Florianpolis - Brazil
Quote:

Can you help me? i cant get the video clip to play with windows media player...What program will let me play the clips?
I've saved the video with Windows Media 9 codec. I think you probably just need one of these codec packs freely available around in the internet, they provide all codecs needed to view videos with different compressions. This is one of these video codec packs:
http://www.free-codecs.com/download/K_Lite_Codec_Pack.htm


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Jet Thunder Project
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#1533613 - 06/11/06 05:45 PM Re: Updates  
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DocW Offline
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Dante, the only sim I heard of (I never bought it) that was said to simulate a crowded carrier deck was iF/A 18 Super Hornet ... if you'd make it up to some animation on the deck, that would be a really outstanding feature and leaves me a s a pretty happy camper \:D

The deck-chief model is top notch for a simulation.
Interesting trivia about the cockpit noise ... did not know that.

Man, it looks all so promising !

#1533614 - 06/12/06 07:04 PM Re: Updates  
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Baco Offline
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Buenos Aires, Argentina
Impresive!
I almost feel like flying for the RN \:D \:D \:D

Now seriouslly, Beautifull!, simply Beautifull.

I bet JT is the best simulation of a Harrier ever builted?


Fighter pilots make movies, Attack Pilots make history.
#1533615 - 06/12/06 09:30 PM Re: Updates  
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HarryR Offline
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Dante, realy good stuff mate. You must have had a 20 fps sink rate at touchdown \:\)
I noticed you take a look to starboard after you land, what are the views from the cockpit like ? Can we expect the views to be stable enough to enable us to rock up at the carrier from the port side and decel to a running hovver, before sliding across to the deck and touching down? (or a comedy bounce/landing)? Carrier looks realy good btw. \:D


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